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Transponders III Tue 02 Aug 2005 21:36
<Stephan> 'Transponders III' uploaded by Stephan:

 
Transponders II Tue 02 Aug 2005 20:30
<John Lewis> (SPOILER) Added speedrun: 222 moves (old: 224).
 
Tutorial 20: Transponders Tue 02 Aug 2005 15:39
<Max> Wow, transponders are awesome! This is even cooler than what I had imagined. I love the animation, too -- very satisfying. Nice job!
 
Transponders II Tue 02 Aug 2005 12:14
<Milton> (SPOILER) I actually did the same thing as Doom on the top portion - I assumed the rest of it was just a decoy.
 
Pipeworks 2 Tue 02 Aug 2005 10:57
<Tom 7> (SPOILER) Actually, I think this level is pretty tight. My solution was almost the same as yours, except that the red-blue mechanism was more packed over to the left, since I was able to push the crossover block. (The crossover goes immediately right of the blue light, then a transponder next to that.)

Also, an impressively efficient solution, noname.
 
Escape The Castle part 3 The Showdown Tue 02 Aug 2005 00:08
<mjn> Hell yeah--these guys (plus casey's levels) put me over 600. Only 13 really, really hard ones to go...
<Tom 7> Levels like this really help crank up the percentage, huh? ;)
 
Transponders II Mon 01 Aug 2005 23:05
<Stephan> (SPOILER) Nice work Doom. I figured this level would be a little loose, but I didn't count on your completely different solution!

Tom: yes, the transponders are tricky to control since they can be used from different sides and moved around. I had considered re-using part of the top of the board, as I had done with 'Divided Land', but it seemed like the more complicated it got the more likely the cooks.
 
Escape The Castle part 3 The Showdown Mon 01 Aug 2005 23:01
<John Lewis> YES!!! 450 levels in triage solved!!! :-)
 
Transponders II Mon 01 Aug 2005 22:44
<John Lewis> (SPOILER) Added speedrun: 224 moves (old: 232).
<John Lewis> (SPOILER) Added speedrun: 232 moves (old: 268).
 
Eacape The Castle part 2 Mon 01 Aug 2005 15:13
<Doom> (SPOILER) Added speedrun: 136 moves (old: 142).
Easier
 
Eacape The Castle part 1 Mon 01 Aug 2005 15:11
<Doom> (SPOILER) Added speedrun: 101 moves (old: 107).
Easy
 
Escape The Castle part 3 The Showdown Mon 01 Aug 2005 14:31
<Brandon> 'Escape The Castle part 3 The Showdown' uploaded by Brandon.
 
Eacape The Castle part 2 Mon 01 Aug 2005 14:31
<Brandon> 'Eacape The Castle part 2' uploaded by Brandon.
 
Eacape The Castle part 1 Mon 01 Aug 2005 14:30
<Brandon> 'Eacape The Castle part 1' uploaded by Brandon.
 
Transponders II Mon 01 Aug 2005 14:12
<Tom 7> (SPOILER) Boy, those transponders are hard to tame, huh? Doom's cook is delightful.

BTW, I thought for a bit that the looseness of the top was because I was going to have to use the top right as part of my circuit for the bottom half. That would have been a good twist.
 
Why Mon 01 Aug 2005 14:10
<Tom 7> Kind of senseless, huh?
<Brandon> 'Why' uploaded by Brandon.
 
Transponders II Mon 01 Aug 2005 09:41
<Tom 7> Nice level. The second part is very tight.
 
Black and White (v2) Mon 01 Aug 2005 08:33
<Doom> Ah, finally solved this one. Nice level!
 
Transponders II Mon 01 Aug 2005 01:05
<Doom> (SPOILER) Added solution "Different":
My completely different solution for this level
<Doom> (SPOILER) Cook: Left many parts unused on both upper and lower areas
 
The Red Room Mon 01 Aug 2005 00:21
<mjn> (SPOILER) Added speedrun: 160 moves (old: 164).
 
Assortment Sun 31 Jul 2005 21:52
<John Lewis> (SPOILER) Added speedrun: 214 moves (old: 226).
 
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