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Too Many Lasers Fri 05 Aug 2005 06:09
<bpotetz> (SPOILER) Added speedrun: 729 moves (old: 750).
Holy smokes! I can't believe we had nearly the same solution for this crazy puzzle. There are so many plausable seeming tangents, I was certain I would end up with something completely different. I know you thought it was just messy, but I thought it was pretty good - nice big interesting state space.
 
RGB sort Thu 04 Aug 2005 16:52
<stratego> (SPOILER) Cook: You only need to collect the heart framers in the "non-bizarro-world" to awaken the sleeping doors.
 
Transponders III Wed 03 Aug 2005 20:10
<John Lewis> (SPOILER) Added speedrun: 125 moves (old: 127).
 
around the town Wed 03 Aug 2005 16:59
<Brandon> 'around the town' uploaded by Brandon.
 
bottrap mirror 2 Wed 03 Aug 2005 15:39
<Tom 7> (SPOILER) Added speedrun: 44 moves (old: 47).
yes
<Doom> (SPOILER) Added speedrun: 47 moves (old: 55).
<iain> (SPOILER) Added speedrun: 55 moves (old: 90).
<Brandon> 'bottrap mirror 2' uploaded by Brandon:
I finally got around to making another bottrap mirror!
 
Transponders III Tue 02 Aug 2005 23:33
<Tom 7> (SPOILER) Added speedrun: 127 moves (old: 129).
This can't be the shortest, but..
 
blue cccccccccciiiiiiiiiiiiiiiikkkkkkkkkiiiiiiiiiins Tue 02 Aug 2005 23:01
<Max> Well, uh, I like the title...
 
Sea of Blue - fixed Tue 02 Aug 2005 22:58
<Max> A fun and easy challenge. Cool.
 
Transponders III Tue 02 Aug 2005 21:36
<Stephan> 'Transponders III' uploaded by Stephan:

 
Transponders II Tue 02 Aug 2005 20:30
<John Lewis> (SPOILER) Added speedrun: 222 moves (old: 224).
 
Tutorial 20: Transponders Tue 02 Aug 2005 15:39
<Max> Wow, transponders are awesome! This is even cooler than what I had imagined. I love the animation, too -- very satisfying. Nice job!
 
Transponders II Tue 02 Aug 2005 12:14
<Milton> (SPOILER) I actually did the same thing as Doom on the top portion - I assumed the rest of it was just a decoy.
 
Pipeworks 2 Tue 02 Aug 2005 10:57
<Tom 7> (SPOILER) Actually, I think this level is pretty tight. My solution was almost the same as yours, except that the red-blue mechanism was more packed over to the left, since I was able to push the crossover block. (The crossover goes immediately right of the blue light, then a transponder next to that.)

Also, an impressively efficient solution, noname.
 
Escape The Castle part 3 The Showdown Tue 02 Aug 2005 00:08
<mjn> Hell yeah--these guys (plus casey's levels) put me over 600. Only 13 really, really hard ones to go...
<Tom 7> Levels like this really help crank up the percentage, huh? ;)
 
Transponders II Mon 01 Aug 2005 23:05
<Stephan> (SPOILER) Nice work Doom. I figured this level would be a little loose, but I didn't count on your completely different solution!

Tom: yes, the transponders are tricky to control since they can be used from different sides and moved around. I had considered re-using part of the top of the board, as I had done with 'Divided Land', but it seemed like the more complicated it got the more likely the cooks.
 
Escape The Castle part 3 The Showdown Mon 01 Aug 2005 23:01
<John Lewis> YES!!! 450 levels in triage solved!!! :-)
 
Transponders II Mon 01 Aug 2005 22:44
<John Lewis> (SPOILER) Added speedrun: 224 moves (old: 232).
<John Lewis> (SPOILER) Added speedrun: 232 moves (old: 268).
 
Eacape The Castle part 2 Mon 01 Aug 2005 15:13
<Doom> (SPOILER) Added speedrun: 136 moves (old: 142).
Easier
 
Eacape The Castle part 1 Mon 01 Aug 2005 15:11
<Doom> (SPOILER) Added speedrun: 101 moves (old: 107).
Easy
 
Escape The Castle part 3 The Showdown Mon 01 Aug 2005 14:31
<Brandon> 'Escape The Castle part 3 The Showdown' uploaded by Brandon.
 
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