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Sieve Sat 06 Aug 2005 10:58
<Tom 7> (SPOILER) Added speedrun: 159 moves (old: 162).
This is my fastest. It's all about pushing spheres in a row...
<Tom 7> (SPOILER) Added speedrun: 162 moves (old: 199).
<Tom 7> (SPOILER) There seems to be no point to the teleporters.
<Tom 7> (SPOILER) Added speedrun: 199 moves (old: 266).
speedy
 
Sieve reloaded Sat 06 Aug 2005 10:47
<Tom 7> (SPOILER) Added speedrun: 92 moves (old: 127).
Hmm, walking up and down...
<Brandon> 'Sieve reloaded' uploaded by Brandon:
This one is much easier than Max's version.
 
Sieve Sat 06 Aug 2005 10:36
<Max> 'Sieve' uploaded by Max:
Fixes the obvious cook of the original. This is a pretty simple level but I spent a long time on it just because the gimmick confused me a lot for some reason...
 
Sieve Sat 06 Aug 2005 10:32
<Max> Moved to graveyard:
Crap.
<Alois> (SPOILER) Added speedrun: 125 moves (old: 134).
<mjn> (SPOILER) Added speedrun: 134 moves (old: 287).
Cook: one exit can be used to block a laser.
<Max> 'Sieve' uploaded by Max:
Well, here's my first experiment with transponders. A pretty primitive use for them here -- this level would almost be possible using lasers instead but not quite.
 
Mirages Fri 05 Aug 2005 22:21
<John Lewis> (SPOILER) Added speedrun: 170 moves (old: 184).
 
Scuba Diving V: King of the Fish People Fri 05 Aug 2005 20:48
<John Lewis> Finally solved it! Wow, what a brilliant level!! I'm curious, though, who made the mod from SD 4? Was it Brian or someone who created the other levels...or someone else?
 
Too Many Lasers Fri 05 Aug 2005 13:53
<Tom 7> (SPOILER) Yeah, I think this level is pretty good and pretty hard (though I have not solved it yet). I think it would have been improved by just simplifying some of the useless machinery (like erasing the colored panels).. that's IMO the only way it fails.

The best levels are invitingly simple, yet deviously difficult.
<bpotetz> (SPOILER) Added speedrun: 729 moves (old: 750).
Holy smokes! I can't believe we had nearly the same solution for this crazy puzzle. There are so many plausable seeming tangents, I was certain I would end up with something completely different. I know you thought it was just messy, but I thought it was pretty good - nice big interesting state space.
 
RGB sort Thu 04 Aug 2005 16:52
<stratego> (SPOILER) Cook: You only need to collect the heart framers in the "non-bizarro-world" to awaken the sleeping doors.
 
Transponders III Wed 03 Aug 2005 20:10
<John Lewis> (SPOILER) Added speedrun: 125 moves (old: 127).
 
around the town Wed 03 Aug 2005 16:59
<Brandon> 'around the town' uploaded by Brandon.
 
bottrap mirror 2 Wed 03 Aug 2005 15:39
<Tom 7> (SPOILER) Added speedrun: 44 moves (old: 47).
yes
<Doom> (SPOILER) Added speedrun: 47 moves (old: 55).
<iain> (SPOILER) Added speedrun: 55 moves (old: 90).
<Brandon> 'bottrap mirror 2' uploaded by Brandon:
I finally got around to making another bottrap mirror!
 
Transponders III Tue 02 Aug 2005 23:33
<Tom 7> (SPOILER) Added speedrun: 127 moves (old: 129).
This can't be the shortest, but..
 
blue cccccccccciiiiiiiiiiiiiiiikkkkkkkkkiiiiiiiiiins Tue 02 Aug 2005 23:01
<Max> Well, uh, I like the title...
 
Sea of Blue - fixed Tue 02 Aug 2005 22:58
<Max> A fun and easy challenge. Cool.
 
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