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| Too Many Lasers |
Fri 05 Aug 2005 06:09 |
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<bpotetz> (SPOILER) Added speedrun: 729 moves (old: 750).
Holy smokes! I can't believe we had nearly the same solution for this crazy puzzle. There are so many plausable seeming tangents, I was certain I would end up with something completely different. I know you thought it was just messy, but I thought it was pretty good - nice big interesting state space. |
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| RGB sort |
Thu 04 Aug 2005 16:52 |
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<stratego> (SPOILER) Cook: You only need to collect the heart framers in the "non-bizarro-world" to awaken the sleeping doors. |
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| Transponders III |
Wed 03 Aug 2005 20:10 |
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<John Lewis> (SPOILER) Added speedrun: 125 moves (old: 127). |
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| around the town |
Wed 03 Aug 2005 16:59 |
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<Brandon> 'around the town' uploaded by Brandon. |
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| bottrap mirror 2 |
Wed 03 Aug 2005 15:39 |
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<Tom 7> (SPOILER) Added speedrun: 44 moves (old: 47).
yes
<Doom> (SPOILER) Added speedrun: 47 moves (old: 55).
<iain> (SPOILER) Added speedrun: 55 moves (old: 90).
<Brandon> 'bottrap mirror 2' uploaded by Brandon:
I finally got around to making another bottrap mirror! |
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| Transponders III |
Tue 02 Aug 2005 23:33 |
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<Tom 7> (SPOILER) Added speedrun: 127 moves (old: 129).
This can't be the shortest, but.. |
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| blue cccccccccciiiiiiiiiiiiiiiikkkkkkkkkiiiiiiiiiins |
Tue 02 Aug 2005 23:01 |
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<Max> Well, uh, I like the title... |
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| Sea of Blue - fixed |
Tue 02 Aug 2005 22:58 |
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<Max> A fun and easy challenge. Cool. |
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| Transponders III |
Tue 02 Aug 2005 21:36 |
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<Stephan> 'Transponders III' uploaded by Stephan:
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| Transponders II |
Tue 02 Aug 2005 20:30 |
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<John Lewis> (SPOILER) Added speedrun: 222 moves (old: 224). |
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| Tutorial 20: Transponders |
Tue 02 Aug 2005 15:39 |
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<Max> Wow, transponders are awesome! This is even cooler than what I had imagined. I love the animation, too -- very satisfying. Nice job! |
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| Transponders II |
Tue 02 Aug 2005 12:14 |
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<Milton> (SPOILER) I actually did the same thing as Doom on the top portion - I assumed the rest of it was just a decoy. |
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| Pipeworks 2 |
Tue 02 Aug 2005 10:57 |
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<Tom 7> (SPOILER) Actually, I think this level is pretty tight. My solution was almost the same as yours, except that the red-blue mechanism was more packed over to the left, since I was able to push the crossover block. (The crossover goes immediately right of the blue light, then a transponder next to that.)
Also, an impressively efficient solution, noname. |
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| Escape The Castle part 3 The Showdown |
Tue 02 Aug 2005 00:08 |
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<mjn> Hell yeah--these guys (plus casey's levels) put me over 600. Only 13 really, really hard ones to go...
<Tom 7> Levels like this really help crank up the percentage, huh? ;) |
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| Transponders II |
Mon 01 Aug 2005 23:05 |
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<Stephan> (SPOILER) Nice work Doom. I figured this level would be a little loose, but I didn't count on your completely different solution!
Tom: yes, the transponders are tricky to control since they can be used from different sides and moved around. I had considered re-using part of the top of the board, as I had done with 'Divided Land', but it seemed like the more complicated it got the more likely the cooks. |
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| Escape The Castle part 3 The Showdown |
Mon 01 Aug 2005 23:01 |
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<John Lewis> YES!!! 450 levels in triage solved!!! :-) |
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| Transponders II |
Mon 01 Aug 2005 22:44 |
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<John Lewis> (SPOILER) Added speedrun: 224 moves (old: 232).
<John Lewis> (SPOILER) Added speedrun: 232 moves (old: 268). |
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| Eacape The Castle part 2 |
Mon 01 Aug 2005 15:13 |
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<Doom> (SPOILER) Added speedrun: 136 moves (old: 142).
Easier |
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| Eacape The Castle part 1 |
Mon 01 Aug 2005 15:11 |
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<Doom> (SPOILER) Added speedrun: 101 moves (old: 107).
Easy |
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| Escape The Castle part 3 The Showdown |
Mon 01 Aug 2005 14:31 |
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<Brandon> 'Escape The Castle part 3 The Showdown' uploaded by Brandon. |
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