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| Under Construction |
Thu 25 Aug 2005 20:12 |
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<John Lewis> (SPOILER) Added speedrun: 159 moves (old: 216). |
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| Six little ducks |
Thu 25 Aug 2005 20:12 |
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<John Lewis> (SPOILER) Added speedrun: 269 moves (old: 294).
Very fun level. |
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| Dialectic v2 |
Thu 25 Aug 2005 20:12 |
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<John Lewis> (SPOILER) Added speedrun: 538 moves (old: 540). |
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| Stages II |
Thu 25 Aug 2005 19:52 |
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<bpotetz> 'Stages II' uploaded by bpotetz:
I also liked the slider bot puzzle. Here - I tightened the rest of it in a way that forces the player to look ahead. I hope Tom's forbidding new antiplagiarism warning doesn't apply to mods. |
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| Stages |
Thu 25 Aug 2005 10:44 |
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<Tom 7> The first two parts are kind of loose/cookable, but a good first level. (The bot/slider puzzle is creative!) |
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| A Tale of Two Broken Hearts |
Thu 25 Aug 2005 08:30 |
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<estatin> (SPOILER) Added speedrun: 174 moves (old: 193). |
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| Stages |
Thu 25 Aug 2005 08:24 |
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<Doom> (SPOILER) Added speedrun: 361 moves (old: 389).
Cooked slightly the second part. |
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| I Hate the 405 |
Thu 25 Aug 2005 04:50 |
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<mjn> 'I Hate the 405' uploaded by mjn:
For some reason I missed noname's original solution to Traffic and Potholes, and ended up with a more difficult and much longer one. And now it can be yours! |
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| No Shoving |
Thu 25 Aug 2005 04:22 |
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<mjn> (SPOILER) Added speedrun: 57 moves (old: 65). |
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| Stages |
Thu 25 Aug 2005 03:46 |
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<mjn> (SPOILER) Added speedrun: 389 moves (old: 559).
I think I cooked the second part (I only used three blocks).
Nice level, though, especially part 3. |
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| When Push Comes to Love (v4) |
Thu 25 Aug 2005 03:07 |
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<mjn> (SPOILER) This is a cool level.
(BTW, I did this without shoving, but that's not supposed to be impossible, right?) |
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| Skills Training: sphere pushing (200) |
Thu 25 Aug 2005 02:08 |
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<Adam> (SPOILER) I have proven using A* that 200 moves is the length of an optimal solution. Unfortunately, I have not been able to figure out why the solution works. |
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| Stages |
Thu 25 Aug 2005 02:04 |
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<bje> 'Stages' uploaded by bje:
My first attempt at level creation; nothing new or tricky, but I enjoy levels with a series of small challenges. |
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| Skills Training: sphere pushing (200) |
Thu 25 Aug 2005 01:44 |
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<mjn> (SPOILER) Added solution "Alternate":
Huh, apparently there's more than one way to do this! My solution is different, although still exactly 200 moves. (although I'm sure this will cease to be surprising once I figure out the theory behind this...) |
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| Unidentified Frying Object |
Wed 24 Aug 2005 22:58 |
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<noname> (SPOILER) Added speedrun: 150 moves (old: 156). |
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| Break the Floor |
Wed 24 Aug 2005 22:26 |
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<John Lewis> I love this level! Neat concept, btw. I'm attempting to make a level that uses a similar behavior with transponders...
Only 80 levels left to solve!!! :-D |
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| When Push Comes to Love (v4) |
Wed 24 Aug 2005 21:55 |
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<John Lewis> 'When Push Comes to Love (v4)' uploaded by John Lewis:
Okay, here's a tighter version. :-) I'm wondering if I should do anything to "No Shoving" or not... |
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| When Push Comes to Love (v3) |
Wed 24 Aug 2005 21:53 |
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<John Lewis> Moved to graveyard:
Wow! I had no idea this was possible with only two bots...I'll upload a new version then. :-) The idea is to make this as tight as possible... |
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| Dialectic v2 |
Wed 24 Aug 2005 20:48 |
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<John Lewis> (SPOILER) Added speedrun: 540 moves (old: 544). |
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| Escape from Tetris |
Wed 24 Aug 2005 20:19 |
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<John Lewis> (SPOILER) Added speedrun: 76 moves (old: 100). |
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| Specific Gravity |
Wed 24 Aug 2005 20:19 |
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<John Lewis> (SPOILER) Added speedrun: 68 moves (old: 72). |
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| When Push Comes to Love (v3) |
Wed 24 Aug 2005 17:50 |
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<estatin> (SPOILER) Added speedrun: 50 moves (old: 52). |
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| No Shoving |
Wed 24 Aug 2005 12:35 |
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<Doom> (SPOILER) Added speedrun: 65 moves (old: 96).
Ignored the bot in the bottom right corner. |
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| When Push Comes to Love (v3) |
Wed 24 Aug 2005 12:26 |
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<Doom> (SPOILER) Added speedrun: 52 moves (old: 58).
Ignored the bot in the top left corner |
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| Break the Floor |
Wed 24 Aug 2005 12:04 |
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<Doom> (SPOILER) Well, this level isn't really 'based on' the transponder trick. Did people really not know about it yet? There's at least Brandon's Escapealooza (or something) that includes this trick. (although it's not important part of that level) I don't think, that's where I got it, though. |
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