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Unidentified Frying Object Wed 24 Aug 2005 22:58
<noname> (SPOILER) Added speedrun: 150 moves (old: 156).
 
Break the Floor Wed 24 Aug 2005 22:26
<John Lewis> I love this level! Neat concept, btw. I'm attempting to make a level that uses a similar behavior with transponders...

Only 80 levels left to solve!!! :-D
 
When Push Comes to Love (v4) Wed 24 Aug 2005 21:55
<John Lewis> 'When Push Comes to Love (v4)' uploaded by John Lewis:
Okay, here's a tighter version. :-) I'm wondering if I should do anything to "No Shoving" or not...
 
When Push Comes to Love (v3) Wed 24 Aug 2005 21:53
<John Lewis> Moved to graveyard:
Wow! I had no idea this was possible with only two bots...I'll upload a new version then. :-) The idea is to make this as tight as possible...
 
Dialectic v2 Wed 24 Aug 2005 20:48
<John Lewis> (SPOILER) Added speedrun: 540 moves (old: 544).
 
Escape from Tetris Wed 24 Aug 2005 20:19
<John Lewis> (SPOILER) Added speedrun: 76 moves (old: 100).
 
Specific Gravity Wed 24 Aug 2005 20:19
<John Lewis> (SPOILER) Added speedrun: 68 moves (old: 72).
 
When Push Comes to Love (v3) Wed 24 Aug 2005 17:50
<estatin> (SPOILER) Added speedrun: 50 moves (old: 52).
 
No Shoving Wed 24 Aug 2005 12:35
<Doom> (SPOILER) Added speedrun: 65 moves (old: 96).
Ignored the bot in the bottom right corner.
 
When Push Comes to Love (v3) Wed 24 Aug 2005 12:26
<Doom> (SPOILER) Added speedrun: 52 moves (old: 58).
Ignored the bot in the top left corner
 
Break the Floor Wed 24 Aug 2005 12:04
<Doom> (SPOILER) Well, this level isn't really 'based on' the transponder trick. Did people really not know about it yet? There's at least Brandon's Escapealooza (or something) that includes this trick. (although it's not important part of that level) I don't think, that's where I got it, though.
 
Sieve Wed 24 Aug 2005 10:47
<Jeek> (SPOILER) Cook: Didn't use the teleporter at all :)
 
Break the Floor Wed 24 Aug 2005 09:19
<Tom 7> (SPOILER) You beat me to it.. I had been working on a level based around this one-way transponder behavior.

Nice level!
<mjn> (SPOILER) Hey, that's a neat trick with the transponder.
<bpotetz> Extremely cool idea. Nice design.
<bje> (SPOILER) Added speedrun: 624 moves (old: 817).
 
Handmade 013 Tue 23 Aug 2005 23:20
<noname> > do you have a computer program that generates all these routes?

No. I just played the level several times, gradually improving my routes. The solution replay feature is also helpful, since I can just watch the replay and realize what I missed. And it also helps that the game is untimed, since I can just pause at anytime and recall what needs to be done next.
 
Mixed Sides Tue 23 Aug 2005 23:04
<noname> (SPOILER) Added speedrun: 615 moves (old: 651).
 
Symmetry Tue 23 Aug 2005 22:59
<noname> (SPOILER) Added speedrun: 96 moves (old: 105).
 
Save me, Hugbot! Tue 23 Aug 2005 22:58
<noname> (SPOILER) Added speedrun: 77 moves (old: 113).
 
Patchwork (v2) Tue 23 Aug 2005 22:58
<noname> (SPOILER) Added speedrun: 139 moves (old: 175).
 
Oddity Tue 23 Aug 2005 22:57
<noname> (SPOILER) Added speedrun: 225 moves (old: 289).
 
Memory Hole (final!) Tue 23 Aug 2005 22:56
<noname> (SPOILER) Added speedrun: 226 moves (old: 249).
 
Handmade 013 Tue 23 Aug 2005 22:55
<John Lewis> (SPOILER) Oh man!! noname, I often wonder, do you have a computer program that generates all these routes? :-)
<noname> (SPOILER) Added speedrun: 672 moves (old: 694).
 
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