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| Bomb Run |
Tue 18 Oct 2005 15:56 |
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<Doom> 'Bomb Run' uploaded by Doom:
Just something quick and simple for you to try out. |
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| Explosions |
Tue 18 Oct 2005 15:48 |
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<Doom> (SPOILER) Added speedrun: 94 moves (old: 114).
<Doom> (SPOILER) Added speedrun: 114 moves (old: 116).
<Doom> (SPOILER) Cook: Just blasted through the wall on the right side of the exits.
<Tom 7> (SPOILER) Added speedrun: 116 moves (old: 167).
Cooked: Bombs are hard to tame! It's best to use something invincible to make walls if you don't want 'em busted down. ;)
I was convinced the first part was impossible for a while though, because I wasn't freeing that bot... that part is pretty tight.
<Alois> (SPOILER) Added speedrun: 167 moves (old: 183).
Just faster...
<mm> (SPOILER) I'm sorry, Lukas, this wasn't my intention
<mm> (SPOILER) Added speedrun: 183 moves (old: 330).
<Lukas> 'Explosions' uploaded by Lukas:
I bet I missed the speedrun. Maybe one or two little traps. |
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| Three Lamps |
Tue 18 Oct 2005 13:35 |
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<Tom 7> (SPOILER) Added speedrun: 232 moves (old: 233).
This is quite a good level. Very tight, too; my solution is almost identical to Brian's (one move faster, heh). |
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| Transponders II revisited |
Tue 18 Oct 2005 13:08 |
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<Tom 7> Pretty tight--my solution used the same configuration of wires (I think there's a second setup that will work for the bottom, though), just placed with much less efficiency. ;) I like the "variations on a them" theme, too. |
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| Memory Hole v3 |
Tue 18 Oct 2005 12:47 |
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<Tom 7> (SPOILER) Cook: Only used one gold block.
<John Lewis> (SPOILER) Added speedrun: 224 moves (old: 259). |
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| The Blockizzle |
Tue 18 Oct 2005 07:46 |
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<DR DONKEYDON> (SPOILER) Cook: Lots out there for simple answer |
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| Neutrality gone |
Mon 17 Oct 2005 18:07 |
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<Tom 7> Took me a couple tries, but I got it! A good first level. =) |
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| Rouge-Like |
Sun 16 Oct 2005 10:37 |
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<Tom 7> 'Rouge-Like' uploaded by Tom 7:
Sorry, Doom. Well, now that you've peeked maybe it won't be so bad! |
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| Rouge-Like |
Sun 16 Oct 2005 10:33 |
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<Tom 7> Moved to graveyard:
Doom cooked it, so uploading a new one.
<Tom 7> (SPOILER) Hmm, I suspected this would happen. ;) The main thing I missed was that you can show the other heart framer and then getting the one at right won't wake the bot. I'll try to fix it; thanks for finding this!
<Doom> (SPOILER) Tom, your solution is just crazy. It would be very cool if it would be the only solution.
<Doom> (SPOILER) Added speedrun: 468 moves (old: 828).
Wow, didn't expect this big improvement. Quite an interesting level. |
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| Neutrality gone |
Sat 15 Oct 2005 22:23 |
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<mm> (SPOILER) Wow bpotetz, and thanks |
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| Rouge-Like |
Sat 15 Oct 2005 21:41 |
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<Tom 7> 'Rouge-Like' uploaded by Tom 7:
Here is a harder version of Stephan's level. Actually, I sort of suspect that it may be easier to cook than to solve the right way, but I did my best and I'll leave the rest for you guys to figure out. ;) |
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| Neutrality gone |
Sat 15 Oct 2005 19:32 |
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<bpotetz> (SPOILER) Added speedrun: 174 moves (old: 250).
Nice concept!
<mm> 'Neutrality gone' uploaded by mm:
Uploaded my first original Swiss-Heidiland-Level - hoping you'd help me to modify and improve and grow up - enjoy, if you can! |
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| Rogue-Like 1 |
Sat 15 Oct 2005 17:48 |
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<mm> (SPOILER) Destroying all lasers was usefull to find a solution |
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