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Bomb Run Tue 18 Oct 2005 16:17
<Doom> Wow, Lukas. You cooked this. I thought it was so simple already that it wouldn't be cooked :)

Should I make a small fix or just let it be?
<Lukas> (SPOILER) Added speedrun: 201 moves (old: 223).
Wow! Made a speedrun!
btw. the level was fun
<Tom 7> (SPOILER) I considered putting something like this in the tutorial, but ran out of bombs! ;)
 
Explosions - fixed Tue 18 Oct 2005 16:14
<Doom> (SPOILER) Added speedrun: 258 moves (old: 309).
And a faster solution with the intentional method
<Tom 7> Lukas: you can delete the old version on your own; just press 'del' when the level is selected in triage. If you do this before you upload the new version, then the new version can have the exact same name.
<Doom> (SPOILER) Added speedrun: 309 moves (old: 330).
I refuse to do it the correct way :P
This wasn't such a bad cook, though. I just didn't collect the heart framers.
<Lukas> 'Explosions - fixed' uploaded by Lukas:
Fixed the cook (old can be moved to graveyard)
 
Bomb Run Tue 18 Oct 2005 16:05
<mm> (SPOILER) Great idea
<Doom> (SPOILER) Added speedrun: 223 moves (old: 233).
Some final optimizing...
<Doom> 'Bomb Run' uploaded by Doom:
Just something quick and simple for you to try out.
 
Explosions Tue 18 Oct 2005 15:48
<Doom> (SPOILER) Added speedrun: 94 moves (old: 114).
<Doom> (SPOILER) Added speedrun: 114 moves (old: 116).
<Doom> (SPOILER) Cook: Just blasted through the wall on the right side of the exits.
<Tom 7> (SPOILER) Added speedrun: 116 moves (old: 167).
Cooked: Bombs are hard to tame! It's best to use something invincible to make walls if you don't want 'em busted down. ;)

I was convinced the first part was impossible for a while though, because I wasn't freeing that bot... that part is pretty tight.
<Alois> (SPOILER) Added speedrun: 167 moves (old: 183).
Just faster...
<mm> (SPOILER) I'm sorry, Lukas, this wasn't my intention
<mm> (SPOILER) Added speedrun: 183 moves (old: 330).
<Lukas> 'Explosions' uploaded by Lukas:
I bet I missed the speedrun. Maybe one or two little traps.
 
Three Lamps Tue 18 Oct 2005 13:35
<Tom 7> (SPOILER) Added speedrun: 232 moves (old: 233).
This is quite a good level. Very tight, too; my solution is almost identical to Brian's (one move faster, heh).
 
Transponders II revisited Tue 18 Oct 2005 13:08
<Tom 7> Pretty tight--my solution used the same configuration of wires (I think there's a second setup that will work for the bottom, though), just placed with much less efficiency. ;) I like the "variations on a them" theme, too.
 
Memory Hole v3 Tue 18 Oct 2005 12:47
<Tom 7> (SPOILER) Cook: Only used one gold block.
<John Lewis> (SPOILER) Added speedrun: 224 moves (old: 259).
 
The Blockizzle Tue 18 Oct 2005 07:46
<DR DONKEYDON> (SPOILER) Cook: Lots out there for simple answer
 
Neutrality gone Mon 17 Oct 2005 18:07
<Tom 7> Took me a couple tries, but I got it! A good first level. =)
 
Rouge-Like Sun 16 Oct 2005 10:37
<Tom 7> 'Rouge-Like' uploaded by Tom 7:
Sorry, Doom. Well, now that you've peeked maybe it won't be so bad!
 
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