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Mods chat level Mon 08 Sep 2014 02:15
<Dave> (SPOILER) Hi Gary,
Re. Plumbing

Intense Plumbing if not cookable would have been a great level. I'm not so convinced about Superintensive Plumbing. As for Chaotic Assembly: If rate a level first I base the rating purely on the time it took it me to solve it (1:45 ish), but I'm begining to think that D=7 might be unfairly low - we'll see.

Anyway, I have a question: Do you actually rigourously prove the intended solutions are unique, assuming they are, or just work intuitively?

Dave.

PS. New level in pipeline... give me a few days.
 
Under over Sun 07 Sep 2014 23:07
<Dave> (SPOILER) Added speedrun: 139 moves (old: 156).
 
Wired Sensors Sun 07 Sep 2014 11:44
<mark> (SPOILER) Added speedrun: 358 moves (old: 386).
<Dave> (SPOILER) Added speedrun: 386 moves (old: 572).
Not quite according to plan... still fun though.
<Garygoh884> 'Wired Sensors' uploaded by Garygoh884:

 
Superintensive Plumbing Sat 06 Sep 2014 13:16
<Garygoh884> Moved to graveyard:
Oops, a solution's provided on this level. Don't worry, it's just for fun, I'm deleting it anyway. I won't try to make such a difficult level like this anymore. I wasn't aware of my creations, so I'll try to make fun one from this time on.
<Garygoh884> 'Superintensive Plumbing' uploaded by Garygoh884:
My apologies for a possible backlash of low style ratings for this level, it's unwillingly difficult and would take a very long time to solve!
 
Under over easy Sat 06 Sep 2014 03:40
<Dave> (SPOILER) Added speedrun: 109 moves (old: 111).
 
San Francisco Airport (SFO) v3 Sat 06 Sep 2014 03:36
<Dave> Moved to graveyard.
 
Chaotic Assembly Fri 05 Sep 2014 14:51
<Jim> (SPOILER) Great level Gary, I still haven't solved this one. I need one more L shaped piece with the way I thought it would be done, and now I'm having trouble thinking of another way that will work.


 
Hiding Places Fri 05 Sep 2014 14:13
<mark> (SPOILER) Added speedrun: 2619 moves (old: 2627).
 
San Francisco Airport (SFO) v2 Fri 05 Sep 2014 14:12
<mark> (SPOILER) Added speedrun: 275 moves (old: 277).
 
jaco Fri 05 Sep 2014 14:11
<mark> (SPOILER) Added speedrun: 790 moves (old: 829).
 
27th level - disable the security (V2) Fri 05 Sep 2014 14:10
<mark> (SPOILER) Added speedrun: 516 moves (old: 526).
 
Intense Plumbing Fri 05 Sep 2014 11:40
<Garygoh884> If I'd reuploaded the next level for fixing, its solution would be identical to this level's. I don't want my levels to be easily solved by just replication commands.

This does so for fixed levels in triage, right? Because of this, they do have a lower style rating in nature. They're quickly solved. And they follow a similar pattern inherited from previous solutions from originals. Those reasons drew my concern over uploading cookable levels. I preferably avoid uploading those levels in future just for plain fixations.
<Garygoh884> Moved to graveyard:
Oops, I was on autopilot in the creation of these levels. Thanks, mark. Didn't expect that from happening.

(I won't be fixing this level for re-upload because it's satirical for repetition - next similar level would be lower in style than original)
<mark> (SPOILER) Added speedrun: 349 moves (old: 1243).
Sorry Gary but this happens to me all the time as well.
<Garygoh884> 'Intense Plumbing' uploaded by Garygoh884:
There's no reason why I'm uploading levels like these.
 
San Francisco Airport (SFO) v4 Fri 05 Sep 2014 03:13
<Dave> (SPOILER) Added speedrun: 384 moves (old: 398).
 
The Kansas City Shuffle Shuffled Fri 05 Sep 2014 02:00
<Dave> (SPOILER) Added speedrun: 200 moves (old: 229).
 
The Kansas City Shuffle Fri 05 Sep 2014 01:06
<Dave> (SPOILER) Added speedrun: 85 moves (old: 89).
That took longer than it should have. Thankfully I did it the same as way Jim or I could have still been at it come Christmas.In fact, the critical final 25 moves are identical.
 
Never Meet (test version) Wed 03 Sep 2014 18:42
<N7DOT> (SPOILER) Added speedrun: 277 moves (old: 279).
time for the slow incremental improvements of two steps
<N7DOT> (SPOILER) Added speedrun: 279 moves (old: 292).
waste extra bomb to allow faster bomb grabbing
<N7DOT> (SPOILER) Added speedrun: 292 moves (old: 317).
One bomb to spare, too! (That was the original goal of this method, but it turned out to be faster as well)
 
Planet Mercury Tue 02 Sep 2014 21:22
<mark> (SPOILER) Added solution "Jim's way":
Just thought I'd put this back up,so that's 3 different solutions so far.
 
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