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Have we escaped yet?The Movie Sat 26 Nov 2005 10:09
<Hardcore rav> (SPOILER) Cook: well after the first row of Grey blocks and holes, there is a "one-shot" Green block that blocks the door. Push that down and you're out! Still, Despite the simple cook, it's an interesting level and with a little bit of rectification, you could have people get the most out of this level.

Good Luck with it!
 
You're Fucked Sat 26 Nov 2005 09:59
<Hardcore rav> 'You're Fucked' uploaded by Hardcore rav:
I made this level while wrecked so im shocked and amazed that it actuall turned INTO a level...

Good Luck
 
Conflict Fri 25 Nov 2005 22:16
<Feanor> What was the point of this level? It's sort of like bridge out redux, but way less cool.
<Feanor> (SPOILER) (note: speedrun of 33 moves didn't break record; not added)
Is this cooked?
 
Sequencial Fri 25 Nov 2005 21:51
<herreee> The sequence of letters that form the word are Sequentially. Sequentially producing the sequence of letters that spell the word sequentially.
 
Easy as pie Fri 25 Nov 2005 19:47
<Tom 7> (SPOILER) Added solution "Speed Record":
EASY AS PIE
<Annika> 'Easy as pie' uploaded by Annika.
 
Conflict Fri 25 Nov 2005 11:15
<Lukas> (SPOILER) Cook: Used the TP
 
Bad Fri 25 Nov 2005 07:37
<nonna> (SPOILER) Cook: couse I looked at it
 
Conflict Thu 24 Nov 2005 09:19
<Armin> (SPOILER) Added speedrun:33(old:60)
<Armin> (SPOILER) Cook: That TP brings directly to the exit!!!

<wowei> (SPOILER) Added solution "Untitled."
<wowei> (SPOILER) Cook:
<Tom 7> (SPOILER) Added solution "Speed Record":
I must have cooked it, because I didn't use half the level...
<Zell> 'Conflict' uploaded by Zell.
 
Callback+bug Tue 22 Nov 2005 16:12
<Main> (SPOILER) (note: speedrun of 39 moves didn't break record; not added)
heh
 
Gray-Maze Tue 22 Nov 2005 09:47
<Darren> (SPOILER) Cook: I suppose it's meant to be solved by logically working out what all the spots do, but in reality it's very easy to solve it by wandering round at random until you hit the exit.
 
101010101010101010101010 Mon 21 Nov 2005 22:37
<wowei> (SPOILER) Added speedrun: 192 moves (old: 198).
<wowei> (SPOILER) Added speedrun: 198 moves (old: 200).
 
bottrap mirror Mon 21 Nov 2005 16:08
<Sam> (SPOILER) Cook:
 
Spot Sun 20 Nov 2005 13:14
<Sam> (SPOILER) Cook: Didn't use half of the pads.
 
Callback+bug Fri 18 Nov 2005 14:55
<Doom> (SPOILER) Added speedrun: 31 moves (old: 35).
<Tom 7> (SPOILER) Added solution "Speed Record":
You did have me for a second with the reappearance of the electric floor, since I didn't even notice there were sleeping bots off the side. I thought that was a different bug!
<Tom 7> It's not a bug, although I agree that the behavior is confusing. Panels are triggered by "edge effects" (stepping onto the panel or off it) only, not by the presence or absence of something atop them. So, when the second bot steps onto the panel, that triggers the swap--but then there is just one broken robot there, so when it is pushed off, making three total triggers. This is actually used in some of the levels!

(There's a document that explains some of these corner cases, which I should probably publicize better.)
<Alois> (SPOILER) Added speedrun: 41 moves (old: 47).
 
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