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| myfirstAndGreatest |
Sun 26 Mar 2006 09:49 |
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<Philip> 'myfirstAndGreatest' uploaded by Philip. |
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| Warehouse Postmille |
Sat 25 Mar 2006 18:48 |
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<mm> (SPOILER) Me. It was such a long walk, but a really easy task. |
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| BombTech |
Fri 24 Mar 2006 23:09 |
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<RC> 'BombTech' uploaded by RC. |
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| Warehouse Postmille |
Fri 24 Mar 2006 21:11 |
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<John Lewis> Just curious, who gave this level a difficulty rating of 3?! |
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| Warehouse Quad |
Fri 24 Mar 2006 18:38 |
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<John Lewis> Moved to graveyard:
In that case, it's gonna be deleted... |
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| Turing Machine |
Fri 24 Mar 2006 11:28 |
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<Citron> Where am I, where do I go, I don't even known who I am when I go out of this machine... |
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| Warehouse Quad |
Fri 24 Mar 2006 06:43 |
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<Doom> Isn't this one of the original Sokoban levels? 23, according to my sources. I don't think these clones are really 'that' cool. Especially when the levels contain nothing but block pushing. |
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| Levels I |
Fri 24 Mar 2006 06:29 |
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<Doom> (SPOILER) Added speedrun: 1123 moves (old: 1248).
This one will most likely get a lot lower. I just played through it without thinking too much about the order of things.
<John Lewis> 'Levels I' uploaded by John Lewis:
This is an idea I've been thinking about for a while.
This particular level isn't really anything special - nothing hard, stylish, or rigid IMO, but just something fun to speedrun :) I'm going to try to attempt constructing a very rigid level with all three wall colors... |
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| Warehouse Quad |
Fri 24 Mar 2006 00:40 |
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<John Lewis> 'Warehouse Quad' uploaded by John Lewis:
Eric's CC level adaptation inspired me to make this level, another adapted custom level (I changed it up some to fit Escape). |
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| Knight's Tour |
Fri 24 Mar 2006 00:23 |
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<bpotetz> (SPOILER) That might be your problem - Euler won't help you here. Hamilton might, although he never actually solved this type of problem - just stuck his name on it. I guess that isn't much help either. Thanks for playing! |
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| Warehouse Postmille |
Fri 24 Mar 2006 00:00 |
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<John Lewis> (SPOILER) Added speedrun: 2718 moves (old: 3352).
Another CC level that makes a great Escape challenge. :) I like playing it in Escape better, since you can hold down the keys when going down the long passages...;)
Anyways, here's my solution - I tried using the same one I used in CC. I'm wondering if more is possible...
<bpotetz> (SPOILER) Added speedrun: 3352 moves (old: 3368).
Nice Sokoban, Erik. Tedious in some spots, but two nice semi-interacting puzzles. |
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| Bomb timing |
Thu 23 Mar 2006 23:09 |
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<John Lewis> (SPOILER) Added speedrun: 80 moves (old: 84).
Thanks Eric! |
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| Bomb timing (mod) |
Thu 23 Mar 2006 21:58 |
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<Eric119> (SPOILER) Added speedrun: 72 moves (old: 74).
Simple improvement on mm's run. |
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| Warehouse Postmille |
Thu 23 Mar 2006 21:21 |
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<Eric119> 'Warehouse Postmille' uploaded by Eric119:
Translation of a Chip's Challenge level I made. |
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| Number Series: 1 |
Thu 23 Mar 2006 19:19 |
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<mm> I'm looking forward to 234... and even 89 or 2006 (-; |
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| Bomb timing (mod) |
Thu 23 Mar 2006 19:07 |
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<mm> 'Bomb timing (mod)' uploaded by mm:
I know, it's not too interesting 'cause the solution is already there - but I guess this will make it tight. |
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| Percieving |
Thu 23 Mar 2006 18:54 |
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<mm> 'Percieving' uploaded by mm:
I hope this mod will make the level tighter. It's certainly easy to solve. |
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| Knight's Tour |
Thu 23 Mar 2006 12:50 |
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<mm> (SPOILER) I must confess, I cheated, too...
"but you should be able to solve it without looking up the solution or writing a program" ???
Never ever, no way, even if I do know a little maths and even if I know who is Euler.
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| Peel and Stanels |
Wed 22 Mar 2006 20:48 |
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<Eric119> (SPOILER) Added speedrun: 33 moves (old: 41). |
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| Peel and Stanels v2 |
Wed 22 Mar 2006 20:47 |
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<Eric119> (SPOILER) Added speedrun: 33 moves (old: 41). |
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| The Possible Riddle Revised |
Wed 22 Mar 2006 17:25 |
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<John Lewis> Moved to graveyard:
I'm taking this one out...I think compared with the original, it's way more confusing like Henri and Kirima said... |
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| The Possible Riddle Simplified |
Wed 22 Mar 2006 17:11 |
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<bpotetz> (SPOILER) Added speedrun: 122 moves (old: 126).
Definitely very cool. Also fun to speed-run (should be optimal?)
<mm> (SPOILER) Added speedrun: 126 moves (old: 132).
What a wonderful and clear design (: |
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