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myfirstAndGreatest Sun 26 Mar 2006 09:49
<Philip> 'myfirstAndGreatest' uploaded by Philip.
 
Warehouse Postmille Sat 25 Mar 2006 18:48
<mm> (SPOILER) Me. It was such a long walk, but a really easy task.
 
BombTech Fri 24 Mar 2006 23:09
<RC> 'BombTech' uploaded by RC.
 
Warehouse Postmille Fri 24 Mar 2006 21:11
<John Lewis> Just curious, who gave this level a difficulty rating of 3?!
 
Warehouse Quad Fri 24 Mar 2006 18:38
<John Lewis> Moved to graveyard:
In that case, it's gonna be deleted...
 
Turing Machine Fri 24 Mar 2006 11:28
<Citron> Where am I, where do I go, I don't even known who I am when I go out of this machine...
 
Warehouse Quad Fri 24 Mar 2006 06:43
<Doom> Isn't this one of the original Sokoban levels? 23, according to my sources. I don't think these clones are really 'that' cool. Especially when the levels contain nothing but block pushing.
 
Levels I Fri 24 Mar 2006 06:29
<Doom> (SPOILER) Added speedrun: 1123 moves (old: 1248).
This one will most likely get a lot lower. I just played through it without thinking too much about the order of things.
<John Lewis> 'Levels I' uploaded by John Lewis:
This is an idea I've been thinking about for a while.

This particular level isn't really anything special - nothing hard, stylish, or rigid IMO, but just something fun to speedrun :) I'm going to try to attempt constructing a very rigid level with all three wall colors...
 
Warehouse Quad Fri 24 Mar 2006 00:40
<John Lewis> 'Warehouse Quad' uploaded by John Lewis:
Eric's CC level adaptation inspired me to make this level, another adapted custom level (I changed it up some to fit Escape).
 
Knight's Tour Fri 24 Mar 2006 00:23
<bpotetz> (SPOILER) That might be your problem - Euler won't help you here. Hamilton might, although he never actually solved this type of problem - just stuck his name on it. I guess that isn't much help either. Thanks for playing!
 
Warehouse Postmille Fri 24 Mar 2006 00:00
<John Lewis> (SPOILER) Added speedrun: 2718 moves (old: 3352).
Another CC level that makes a great Escape challenge. :) I like playing it in Escape better, since you can hold down the keys when going down the long passages...;)

Anyways, here's my solution - I tried using the same one I used in CC. I'm wondering if more is possible...
<bpotetz> (SPOILER) Added speedrun: 3352 moves (old: 3368).
Nice Sokoban, Erik. Tedious in some spots, but two nice semi-interacting puzzles.
 
Bomb timing Thu 23 Mar 2006 23:09
<John Lewis> (SPOILER) Added speedrun: 80 moves (old: 84).
Thanks Eric!
 
Bomb timing (mod) Thu 23 Mar 2006 21:58
<Eric119> (SPOILER) Added speedrun: 72 moves (old: 74).
Simple improvement on mm's run.
 
Warehouse Postmille Thu 23 Mar 2006 21:21
<Eric119> 'Warehouse Postmille' uploaded by Eric119:
Translation of a Chip's Challenge level I made.
 
Number Series: 1 Thu 23 Mar 2006 19:19
<mm> I'm looking forward to 234... and even 89 or 2006 (-;
 
Bomb timing (mod) Thu 23 Mar 2006 19:07
<mm> 'Bomb timing (mod)' uploaded by mm:
I know, it's not too interesting 'cause the solution is already there - but I guess this will make it tight.
 
Percieving Thu 23 Mar 2006 18:54
<mm> 'Percieving' uploaded by mm:
I hope this mod will make the level tighter. It's certainly easy to solve.
 
Knight's Tour Thu 23 Mar 2006 12:50
<mm> (SPOILER) I must confess, I cheated, too...

"but you should be able to solve it without looking up the solution or writing a program" ???

Never ever, no way, even if I do know a little maths and even if I know who is Euler.

 
Peel and Stanels Wed 22 Mar 2006 20:48
<Eric119> (SPOILER) Added speedrun: 33 moves (old: 41).
 
Peel and Stanels v2 Wed 22 Mar 2006 20:47
<Eric119> (SPOILER) Added speedrun: 33 moves (old: 41).
 
The Possible Riddle Revised Wed 22 Mar 2006 17:25
<John Lewis> Moved to graveyard:
I'm taking this one out...I think compared with the original, it's way more confusing like Henri and Kirima said...
 
The Possible Riddle Simplified Wed 22 Mar 2006 17:11
<bpotetz> (SPOILER) Added speedrun: 122 moves (old: 126).
Definitely very cool. Also fun to speed-run (should be optimal?)
<mm> (SPOILER) Added speedrun: 126 moves (old: 132).
What a wonderful and clear design (:
 
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