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Tower of Hanoi Expanded Mon 03 Apr 2006 19:40
<KWM> (SPOILER) Added speedrun: 2995 moves (old: 3491).
Small cook.
<Doom> I just noticed that there's a small design flaw. You can push one set of blocks to the top right or top left even when the first disc spot is full.

I'm not sure how serious that is. Should I delete this before too many people see it and make a fix when I have more time?
<Doom> Two-block sets would cause problems, because when you turn around, the colors will change order. This causes problems at least in this implementation.

That's why I made all of the patterns symmetric.
<Tom 7> Well done--I tried my hand at this last night but fell asleep before I could make the mechanisms for rounding corners work. Mine were more complicated, anyway, using teleports. I really like the slider gate in the middle in particular.

Did you find it necessary to use three-block sets in order to make the mechanisms work? It does show how the level can scale better, but to do five (or nine) platters you can get away with two-block sets.
<Doom> 'Tower of Hanoi Expanded' uploaded by Doom:
My implementation of the Hanoi Tower with five disks.

There was one main problem in constructing this level. Keeping the blocks together at all times. I found this solution partly by experimenting, and it looks like it works pretty well.

I think that the arrow block in the middle should be enough to prevent trivial solutions, and I'm hoping that nobody will manage to prove me wrong.

Thanks to Eric119 and Tom 7 for inspiration and ideas for the design of this level.
 
somewhere there Sun 02 Apr 2006 19:25
<Jono> Annoying unexpected deaths
 
Space Station Infiltration Sun 02 Apr 2006 18:32
<Eric119> (SPOILER) Added speedrun: 332 moves (old: 334).
 
Towers of Hanoi Sun 02 Apr 2006 17:17
<Eric119> Yeah, I thought about using multiple crates. But I haven't yet found a way to do this. If I do I'll probably make a version with 5 disks.
 
Dogged Sun 02 Apr 2006 17:01
<Eric119> (SPOILER) Added speedrun: 17 moves (old: 21).
 
Towers of Hanoi Sun 02 Apr 2006 15:54
<Tom 7> A very slick embedding!
It might be possible to create more discs by using pairs of colored steel and ensuring that they're never separated. I dunno, though..
<Eric119> 'Towers of Hanoi' uploaded by Eric119:
Unfortunately, this doesn't scale well. I would have liked to include more disks.
 
Training Circuit Sat 01 Apr 2006 23:38
<Eric119> This level appears to be partly based on level 1 of LaserTank (named "Boot Camp").
 
Experimenting With Electricity Sat 01 Apr 2006 20:41
<bpotetz> (SPOILER) Added speedrun: 127 moves (old: 130).
<John Lewis> (SPOILER) Added speedrun: 130 moves (old: 153).
<Aprial> 'Experimenting With Electricity' uploaded by Aprial.
 
Community Service Wed 29 Mar 2006 23:38
<Eric119> (SPOILER) Added speedrun: 237 moves (old: 239).
 
BombTech Wed 29 Mar 2006 11:14
<mm> (SPOILER) Added speedrun: 264 moves (old: 298).
 
BombTechII Wed 29 Mar 2006 10:49
<mm> (SPOILER) Added speedrun: 282 moves (old: 314).
(;
<mm> (SPOILER) Added speedrun: 314 moves (old: 382).
 
Small and Simple Tue 28 Mar 2006 22:02
<mjn> (SPOILER) Added speedrun: 123 moves (old: 131).
 
BombTechII Tue 28 Mar 2006 18:06
<RC> My levels are usually pretty loose(not always on purpose). There is usually an easy and hard solution and one I catch later :-).
 
Small and Simple Tue 28 Mar 2006 17:25
<mjn> (SPOILER) Added speedrun: 131 moves (old: 146).
<Alois> (SPOILER) Added speedrun: 146 moves (old: 160).
<Philip> 'Small and Simple' uploaded by Philip.
 
BombTechII Mon 27 Mar 2006 21:23
<RAINKING> (SPOILER) Added speedrun: 382 moves (old: 396).
 
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