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dancing Thu 13 Apr 2006 21:45
<wowei2> (SPOILER) Added solution "Ballett":
let's call the fast solution Techno-dance
<wowei> (SPOILER) ... solo at first until anotherone joins in:

DingDong
someone's knocking at the door
somebody's ringing the bell
open the door and let'im in
(Paul McCartney & the Wings)
<wowei> 'dancing' uploaded by wowei:
one can dance in many different ways...
 
Knightmare Thu 13 Apr 2006 16:59
<Tom 7> (SPOILER) Huh. It looks like there's something more complicated going on here than I needed to solve it, even without guessing. I was just pattern matching on three panels in a row with a heart framer next to them and then a red floor... and then taking the center one.

Oh, nevermind, I see what the rule is, and see what it has to do with the title now. ;)

By the way--we've seen before that it's possible to work around 'undo' by making the negative consequences by choosing the wrong action affect you much later on than instant death. I'd like to see some more clever ways of forcing the player to figure out the rule instead of guessing for levels like this.
 
Beat The Clock Thu 13 Apr 2006 16:48
<Tom 7> It is a nice clock, but I agree the level itself is too easy; I solved it my first time without even knowing what the panels did.
<Doom> The clock is cool, but the level itself is too simple.
 
Sokobomb Thu 13 Apr 2006 16:12
<mm> (SPOILER) Added speedrun: 86 moves (old: 98).
 
Beat The Clock Thu 13 Apr 2006 16:09
<Aprial> 'Beat The Clock' uploaded by Aprial:
The more successful version to my old level that should be more interesting. Get to the exit before the X appears, or...
-Aprial
 
Figure 6.4 Thu 13 Apr 2006 11:10
<Tom 7> 'Figure 6.4' uploaded by Tom 7.
 
Blue Moon (v2) Thu 13 Apr 2006 09:48
<mm> (SPOILER) Added speedrun: 184 moves (old: 190).
 
Knightmare Thu 13 Apr 2006 00:35
<John Lewis> You're right...

I just wanted to upload it because I thought the concept was pretty cool :) (and it was a "guessing" level that actually had logic behind it...)
<Doom> I think that this worked better in CC. There's no unlimited undo, so you're forced to think how the level works (unless you use trial and error a lot). It's too easy to cheat in Escape.
<Eric119> (SPOILER) Added speedrun: 158 moves (old: 170).
<John Lewis> 'Knightmare' uploaded by John Lewis:
Here we go - I think this looks a lot better...
 
Knightmare Wed 12 Apr 2006 21:16
<John Lewis> Moved to graveyard:
One small modification I wanted to make...
<John Lewis> 'Knightmare' uploaded by John Lewis:
Another Chip's Challenge adaptation. Let's see who finds the trick to this one...

By the way, I have a new player number now - I bought a MacBook Pro and my old Mac Mini is stored away...hopefully I can transfer my old player file soon. :)
 
Unidentified Frying Object Wed 12 Apr 2006 17:39
<wowei> i did it! :]

Especially the second part seemed impossible to solve at first.

one of the finest levels in my opinion
 
Traffic and Potholes Wed 12 Apr 2006 16:51
<wowei> (SPOILER) hey, there was yet another truck. It's without tire-repairs again.
 
Construct-A-Maze Wed 12 Apr 2006 12:15
<wowei> (SPOILER) wow, hard to describe, why this one seems to be so hard and difficult. Finally I got it after some months, and the surprise facing the easy and fast solution at last is very astonishing.

fabulous
 
I Hate the 405 Wed 12 Apr 2006 11:34
<wowei> (SPOILER) So there's no going under the truck here. preparing the route, moving and pushing in circles, and finally going the prepared route reminds a bit of sokoban.

nice!
 
Potholes and Traffic Wed 12 Apr 2006 10:48
<wowei> (SPOILER) oh my, I never really noticed that you can go "under the truck". I always thought it is one of the nearly unsolvable levels.

Well, it still is a very-hard-to-see level and I simply love the picture.

Perhaps now I can go and solve the other truck-level ;) (#807 "i htae the 405")
 
Blocks and Bombs Tue 11 Apr 2006 00:19
<Eric119> (SPOILER) Added speedrun: 81 moves (old: 87).
 
Rebound B! Mon 10 Apr 2006 21:04
<wowei> (SPOILER) Added speedrun: 107 moves (old: 110).
 
Castle Invasion Mon 10 Apr 2006 13:00
<Tom 7> (SPOILER) Added speedrun: 191 moves (old: 192).
parallelize waiting and walking to save one move...
 
the wrong parity Sun 09 Apr 2006 19:33
<mjn> This is a really cool level, and fun to work out on paper. I am glad I did not cheat. (Of course, that means it'll probably be another month before I finish it!)
 
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