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| Blue Cave |
Sat 15 Apr 2006 18:55 |
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<Aprial> (SPOILER) Cook: When you slide the four blue steel blocks at the bottom of the second half of the level, only slide them once. Then, take the teleporter at the top and go to exit.
-Aprial |
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| Ms. Pac-thing mod |
Sat 15 Apr 2006 18:12 |
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<mm> 'Ms. Pac-thing mod' uploaded by mm:
I did solve the original level by Max this way (; |
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| Ms. Pac-thing |
Sat 15 Apr 2006 18:07 |
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<mm> (SPOILER) Added speedrun: 109 moves (old: 147). |
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| Upon Further Reflection |
Sat 15 Apr 2006 17:24 |
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<Eric119> (SPOILER) Added speedrun: 154 moves (old: 166). |
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| bombfun |
Sat 15 Apr 2006 14:22 |
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<KWM> (SPOILER) Added speedrun: 52 moves (old: 62).
<jasper> 'bombfun' uploaded by jasper:
my first level a bit crud but ENJOY! |
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| Teleporter Transportation |
Sat 15 Apr 2006 10:13 |
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<Doom> (SPOILER) Added speedrun: 140 moves (old: 144).
The hearts are very much useless. You can't even take all of them. |
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| Maze Runner |
Sat 15 Apr 2006 09:37 |
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<mm> (SPOILER) Added speedrun: 40 moves (old: 52). |
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| Teleporter Transportation |
Sat 15 Apr 2006 09:09 |
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<wowei> (SPOILER) Added speedrun: 144 moves (old: 153). |
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| Maze Runner |
Sat 15 Apr 2006 06:50 |
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<RC> 'Maze Runner' uploaded by RC:
Just a basic version. |
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| Handmade 024 |
Sat 15 Apr 2006 00:01 |
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<Eric119> (SPOILER) Added speedrun: 123 moves (old: 139).
Computer optimized. |
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| Teleporter Transportation |
Fri 14 Apr 2006 23:49 |
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<Aprial> 'Teleporter Transportation' uploaded by Aprial:
The previous levels I have created might be simple, but this one has droven my brother crazy while trying to solve it. Get to the door the "correct way" or...
-Aprial |
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| Handmade 020 |
Fri 14 Apr 2006 22:51 |
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<Eric119> (SPOILER) Added speedrun: 189 moves (old: 199).
Computer optimized. |
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| Handmade 038 |
Fri 14 Apr 2006 02:24 |
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<Eric119> (SPOILER) Actually, for this level it's easy to see there is only one place you could be when you place the last block.
<Eric119> (SPOILER) Added speedrun: 127 moves (old: 143).
Optimized by a Sokoban computer program. (Of course, the program did not take into account how far you are from the exit when you solve the Sokoban puzzle.) |
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| Knightmare |
Fri 14 Apr 2006 00:17 |
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<Eric119> (SPOILER) Added speedrun: 152 moves (old: 158). |
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| dancing |
Thu 13 Apr 2006 21:45 |
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<wowei2> (SPOILER) Added solution "Ballett":
let's call the fast solution Techno-dance
<wowei> (SPOILER) ... solo at first until anotherone joins in:
DingDong
someone's knocking at the door
somebody's ringing the bell
open the door and let'im in
(Paul McCartney & the Wings)
<wowei> 'dancing' uploaded by wowei:
one can dance in many different ways...
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| Knightmare |
Thu 13 Apr 2006 16:59 |
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<Tom 7> (SPOILER) Huh. It looks like there's something more complicated going on here than I needed to solve it, even without guessing. I was just pattern matching on three panels in a row with a heart framer next to them and then a red floor... and then taking the center one.
Oh, nevermind, I see what the rule is, and see what it has to do with the title now. ;)
By the way--we've seen before that it's possible to work around 'undo' by making the negative consequences by choosing the wrong action affect you much later on than instant death. I'd like to see some more clever ways of forcing the player to figure out the rule instead of guessing for levels like this. |
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| Beat The Clock |
Thu 13 Apr 2006 16:48 |
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<Tom 7> It is a nice clock, but I agree the level itself is too easy; I solved it my first time without even knowing what the panels did.
<Doom> The clock is cool, but the level itself is too simple. |
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| Sokobomb |
Thu 13 Apr 2006 16:12 |
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<mm> (SPOILER) Added speedrun: 86 moves (old: 98). |
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| Beat The Clock |
Thu 13 Apr 2006 16:09 |
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<Aprial> 'Beat The Clock' uploaded by Aprial:
The more successful version to my old level that should be more interesting. Get to the exit before the X appears, or...
-Aprial |
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| Figure 6.4 |
Thu 13 Apr 2006 11:10 |
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<Tom 7> 'Figure 6.4' uploaded by Tom 7. |
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