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"Knightmare" by John Lewis (adapted) |
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Comments (turn spoilers off) | ||||
5848 | Knightmare | Eric119 (921) | Fri 14 Apr 2006 00:17 | SPOILER |
Added speedrun: 152 moves (old: 158). | ||||
5844 | Knightmare | Tom 7 (1) | Thu 13 Apr 2006 16:59 | SPOILER |
Huh. It looks like there's something more complicated going on here than I needed to solve it, even without guessing. I was just pattern matching on three panels in a row with a heart framer next to them and then a red floor... and then taking the center one. Oh, nevermind, I see what the rule is, and see what it has to do with the title now. ;) By the way--we've seen before that it's possible to work around 'undo' by making the negative consequences by choosing the wrong action affect you much later on than instant death. I'd like to see some more clever ways of forcing the player to figure out the rule instead of guessing for levels like this. |
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5837 | Knightmare | John Lewis (954) | Thu 13 Apr 2006 00:35 | |
You're right... I just wanted to upload it because I thought the concept was pretty cool :) (and it was a "guessing" level that actually had logic behind it...) |
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5836 | Knightmare | Doom (371) | Thu 13 Apr 2006 00:31 | |
I think that this worked better in CC. There's no unlimited undo, so you're forced to think how the level works (unless you use trial and error a lot). It's too easy to cheat in Escape. | ||||
5835 | Knightmare | Eric119 (921) | Wed 12 Apr 2006 23:18 | SPOILER |
Added speedrun: 158 moves (old: 170). | ||||
5834 | Knightmare | John Lewis (954) | Wed 12 Apr 2006 21:19 | |
'Knightmare' uploaded by John Lewis: Here we go - I think this looks a lot better... |
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