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| uyiop |
Mon 08 Jan 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.4 Style: 1.6) |
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| mjkl |
Mon 08 Jan 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.5 Style: 1.4) |
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| blockslide |
Mon 08 Jan 2007 01:40 |
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<Eric119> (SPOILER) Added speedrun: 124 moves (old: 130).
I guess I should look at things longer before rushing to upload the speedrun.
<Eric119> (SPOILER) Added speedrun: 130 moves (old: 132).
<Eric119> (SPOILER) Added speedrun: 132 moves (old: 136).
<Josh> 'blockslide' uploaded by Josh. |
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| choosers |
Sun 07 Jan 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.8 Style: 2.2) |
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| long way to flying island |
Sun 07 Jan 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.0 Style: 1.7) |
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| revenge of the computers 1 |
Sat 06 Jan 2007 21:27 |
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<mm> I did give this level a 10 without solving it. In my opinion, it's just not solvable without computer assistance.
But I guess we all "judge" just for the moment?
And after all: I've "re-jugded" some levels - of course - but this one: no way.
I think computer-assisted-levels are somehow not fair. After all.
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| Dalek Research Lab |
Sat 06 Jan 2007 13:37 |
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<wowei> (SPOILER) Added speedrun: 530 moves (old: 658). |
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| 2 |
Sat 06 Jan 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.4 Style: 2.0) |
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| 1 |
Sat 06 Jan 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.5 Style: 2.2) |
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| revenge of the computers 1 |
Fri 05 Jan 2007 17:07 |
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<wowei> Brain, i have to agree to you and didn't see it from that point of view before: wanting to "correct" an overall rating is like erasing others opinions. the optimal way to rate levels is to not know, how others have rated. So one should ignore that information best.
now I've been asking myself, if i should rerate this level 9 or 10 in difficulty. after a while i answered: "no!" :] it definetely isn't a 10 and compared to other 9s, i gave, it's not enough. considering after all i did "work" on it for months, but now i truely DO want to split hairs ;) and determine herewith: an 8 it is, basta! :D
only a little while ago i've been giving out a lot of 10s in the very first enthusiastic moments of having found a hard and long searched for solution. i suppose, all of you know this kind of satisfaction and enthusiasm, i'm talking about. later i saw a kind of a real inflation of rating-points in my user-file by having rated thirty or more 10s. i rethought the worth of them, and only two 10s remained here so far. tom's latest genius approach of newark airport is one of them, Henri's "too many alsers" the other, although the intended solution of the latter is a little, little bit easier, but i love the harder way, which i found!
rating a level always is a matter of taste only, of course. and taste can be discussed about for eternity. or can't ?-)
<Tom 7> (SPOILER) I do try to advertise for the game and I've submitted it to a lot of freeware directories, but maybe I am missing some major ones. If you guys know any places or venues I'm missing, I'd love help in that department. Particularly if you know people who are prone to spending lots of time and effort on puzzles...
What you say about the ratings is correct. I don't think there's much we can do about inaccuracies, because tastes do vary a lot. It is a little bothersome that very hard levels are only rated by a handful of people. Unfortunately I just think that most people are looking for a bit more casual of a game, and don't have the ability or desire to make it through the hardest levels, so without a lot more people playing the game that is unlikely to change. (But please, don't stop making levels for experts!)
<bpotetz> > I'd rate higher than 8 also, but didn't, because i wanted to decrease the overall rating a bit.
Sometimes I am also tempted to "correct" the rating of a level by giving it a score that is higher or lower than I would have given it otherwise, just to bring the overall rating to where I think it belongs. But I try to resist this temptation - that is like erasing someone else's opinion just because you don't agree with them. I should not try to trump the group consensus by exaggerating my own opinions. Meanwhile, the fact that many of the best levels have only been solved by a handful of escapists is probably a big source of noise in the level ratings. Tom, do you ever think about more aggressive advertisement & recruiting, or is that our job? There are a lot of freeware directories out there, but Escape doesn't seem to get listed much.
Just for the record, I have to agree with Tom & mjn about the difficulty rating of this level versus the others mentioned. This is a great puzzle with a satisfyingly lengthy search space - very well done.
<mjn> (SPOILER) Personally, I find these block-pushing kinds of levels to be harder than the others you mentioned, because of the sheer search depth required. For me that's usually more difficult than levels like Jumps or Halved Arena, where the emphasis is on figuring out the "trick". Probably this is because I have no Sokoban experience, I guess. |
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| mjkl |
Wed 03 Jan 2007 14:48 |
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<LizPf> (SPOILER) Cook: uppermost transporter bypasses all the "fun" |
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| revenge of the computers 1 |
Wed 03 Jan 2007 14:28 |
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<Tom 7> (SPOILER) I'm not sure... I actually thought jcreed's #470 and the Jumps series weren't that hard. There are some levels, like Grand Prix and Quartered Arena, that I know are hard but I haven't solved them yet, so I haven't rated.
I did solve this one by computer, but only after trying by hand for several hours, and then writing the program specifically to solve it! After seeing the complexity of the minimal solution and how I wasn't even close to solving it by hand I decided to rate it at difficulty 9.
<wowei> (SPOILER) a really hard one. building routes for the most right and afterwards for the most left block is the task, and three free blocks have to it. only he/she, who plays with them blocks a bit, - Okay, it's a looong "bit" - will discover the prettiness of the sequence.
I learned, that this level is solved with computer by some of you. and I began wondering, how some ratings in difficulty arise. Did you rate it that high, because you gave up solving?
I'd rate higher than 8 also, but didn't, because i wanted to decrease the overall rating a bit. But how comes that so many harder levels are rated lower? harder than finding a right route is in my opinion to do so with the right timing. the timing of things, like leading some bots or "jumping" over lasers and traps etc., is a much tougher job.
f.e. Henri's halved and quartered arenas (1027, 1058) are rated 7.0 and 6.8 only, Mjn's "Grand Prix" (L594) 8.1, Jcreed's L470 6.1, Max's "Jumps" and variations lower than 7. All these are not only damn fine but also very hard levels with really nice solutions. And there are many more of it rated much too low relative to this one.
How comes? |
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| uyiop |
Wed 03 Jan 2007 12:13 |
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<wowei> (SPOILER) Added speedrun: 108 moves (old: 110).
<mjn> (SPOILER) Added speedrun: 110 moves (old: 112).
<Tom 7> (SPOILER) Added speedrun: 112 moves (old: 114).
<mm> (SPOILER) Added speedrun: 114 moves (old: 138).
<mic> 'uyiop' uploaded by mic. |
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| Mario's Dungeon |
Wed 03 Jan 2007 02:07 |
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<mic> the level is amasing |
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