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| mjkl |
Wed 03 Jan 2007 14:48 |
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<LizPf> (SPOILER) Cook: uppermost transporter bypasses all the "fun" |
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| revenge of the computers 1 |
Wed 03 Jan 2007 14:28 |
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<Tom 7> (SPOILER) I'm not sure... I actually thought jcreed's #470 and the Jumps series weren't that hard. There are some levels, like Grand Prix and Quartered Arena, that I know are hard but I haven't solved them yet, so I haven't rated.
I did solve this one by computer, but only after trying by hand for several hours, and then writing the program specifically to solve it! After seeing the complexity of the minimal solution and how I wasn't even close to solving it by hand I decided to rate it at difficulty 9.
<wowei> (SPOILER) a really hard one. building routes for the most right and afterwards for the most left block is the task, and three free blocks have to it. only he/she, who plays with them blocks a bit, - Okay, it's a looong "bit" - will discover the prettiness of the sequence.
I learned, that this level is solved with computer by some of you. and I began wondering, how some ratings in difficulty arise. Did you rate it that high, because you gave up solving?
I'd rate higher than 8 also, but didn't, because i wanted to decrease the overall rating a bit. But how comes that so many harder levels are rated lower? harder than finding a right route is in my opinion to do so with the right timing. the timing of things, like leading some bots or "jumping" over lasers and traps etc., is a much tougher job.
f.e. Henri's halved and quartered arenas (1027, 1058) are rated 7.0 and 6.8 only, Mjn's "Grand Prix" (L594) 8.1, Jcreed's L470 6.1, Max's "Jumps" and variations lower than 7. All these are not only damn fine but also very hard levels with really nice solutions. And there are many more of it rated much too low relative to this one.
How comes? |
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| uyiop |
Wed 03 Jan 2007 12:13 |
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<wowei> (SPOILER) Added speedrun: 108 moves (old: 110).
<mjn> (SPOILER) Added speedrun: 110 moves (old: 112).
<Tom 7> (SPOILER) Added speedrun: 112 moves (old: 114).
<mm> (SPOILER) Added speedrun: 114 moves (old: 138).
<mic> 'uyiop' uploaded by mic. |
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| Mario's Dungeon |
Wed 03 Jan 2007 02:07 |
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<mic> the level is amasing |
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| mjkl |
Wed 03 Jan 2007 01:56 |
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<mic> 'mjkl' uploaded by mic. |
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| choosers |
Tue 02 Jan 2007 00:53 |
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<Tom 7> (SPOILER) Added speedrun: 325 moves (old: 331).
Optimizing Eric's a little...
<Eric119> (SPOILER) Added speedrun: 331 moves (old: 362).
<Joao Pedro> 'choosers' uploaded by Joao Pedro. |
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| PathMaker |
Mon 01 Jan 2007 13:30 |
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<wowei> (SPOILER) Added speedrun: 361 moves (old: 367). |
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| PathMaker II |
Mon 01 Jan 2007 13:30 |
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<wowei> (SPOILER) Added speedrun: 363 moves (old: 369). |
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| long way to flying island |
Mon 01 Jan 2007 06:59 |
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<mjn> (SPOILER) Added speedrun: 355 moves (old: 376).
<mark> 'long way to flying island' uploaded by mark:
This will to hard please be wise..../. |
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| 2 |
Mon 01 Jan 2007 05:05 |
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<mjn> (SPOILER) Added speedrun: 220 moves (old: 223). |
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| sometimes the bull gets you |
Mon 01 Jan 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.2 Style: 2.4) |
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| 1 |
Mon 01 Jan 2007 02:01 |
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<Alois> (SPOILER) Added speedrun: 82 moves (old: 92). |
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| 2 |
Mon 01 Jan 2007 01:15 |
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<mark> '2' uploaded by mark:
123
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| 1 |
Mon 01 Jan 2007 00:48 |
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<mark> '1' uploaded by mark:
solve this... |
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| 4 mazzzzzzzzessssss 2007 4ever ... |
Sat 30 Dec 2006 20:40 |
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<Tom 7> Duplicate. |
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| 4 mazes2007 2007 |
Sat 30 Dec 2006 20:40 |
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<Tom 7> Duplicate. |
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| 4 mazzzzzzzzessssss 2007 4ever ... |
Sat 30 Dec 2006 20:38 |
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<Tom 7> (admin) Moved to graveyard. |
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