« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Untitled The Hearts Thu 18 Jan 2007 01:49
<Eric119> (SPOILER) Amazing that such a simple level managed to be cooked.
<Tom 7> (SPOILER) Added speedrun: 12 moves (old: 18).
uh...
<randalyn> 'Untitled The Hearts' uploaded by randalyn:
Heartz
 
NotsoFunhouse? Tue 16 Jan 2007 13:15
<Eric119> (SPOILER) Added speedrun: 368 moves (old: 384).
I've merged my speedrun with mm's. Mine was 371 moves, incidentally.
<mm> (SPOILER) Added speedrun: 384 moves (old: 389).
<Tom 7> This happens when I run out of disk space on the server, which is unfortunately pretty common since it is an old machine. I fixed it!
<Eric119> Hey, I have a new speedrun for this level too! I tried uploading it earlier and got the same problem. It's still not working.
<mm> Hi Tom, I've tried to upload a new speedrun, but it says: "Upload failed: fail (bug) bad solution." ???
 
Einsteinium Thu 11 Jan 2007 16:08
<LizPf> (SPOILER) Cook: Didn't use several puzzle features
 
NotsoFunhouse? Thu 11 Jan 2007 16:00
<Tom 7> (SPOILER) Added speedrun: 389 moves (old: 391).
Tweaked noname's run.
 
...leads to a shove... Wed 10 Jan 2007 14:18
<Alois> (SPOILER) Added speedrun: 29 moves (old: 59).
Same solution as the previous level...
 
A push... Wed 10 Jan 2007 14:17
<Alois> (SPOILER) Added speedrun: 29 moves (old: 57).
Cook: didn't use the switcher
 
Be the Bee (Flowers 1) Wed 10 Jan 2007 11:01
<Tom 7> I think it'll be a long time before we have an optimal speedrun for this. ;) A very good first level!
 
...leads to a shove... Wed 10 Jan 2007 04:49
<bpotetz> (SPOILER) Added speedrun: 59 moves (old: 109).
This was my solution to "A push"
 
Be the Bee (Flowers 1) Wed 10 Jan 2007 04:42
<bpotetz> (SPOILER) Added speedrun: 1253 moves (old: 1657).
*Still* not optimal. Trippy level.
<J> (SPOILER) Added speedrun: 1657 moves (old: 1730).
Still not an optimal solution.
 
...or worse! Wed 10 Jan 2007 02:18
<Eric119> (SPOILER) Added speedrun: 29 moves (old: 47).
<Niall> Ummm my mistake only #1450. Oh well.
<Niall> '...or worse!' uploaded by Niall:
#1500! I don't deserve the honour. The final and easiest in the push trilogy. Just because you can complete this one doesn't mean you can solve the others.
 
...leads to a shove... Wed 10 Jan 2007 01:27
<Niall> '...leads to a shove...' uploaded by Niall:
Second in the push trilogy. Pretty much the same as the first but i still like it.
 
A push... Wed 10 Jan 2007 01:08
<Niall> 'A push...' uploaded by Niall:
The first in my push trilogy. If somebody else has already created this and I missed it then sorry for stealing your idea.
 
Be the Bee (Flowers 1) Wed 10 Jan 2007 01:02
<Niall> 'Be the Bee (Flowers 1)' uploaded by Niall:
This is my first level uploaded. I will continue the flower series with the same style.
 
revenge of the computers 1 Tue 09 Jan 2007 06:55
<bpotetz> Yeah - some of my favorite levels are computer-aided. Typically, creating a good (fun, interesting) level is much harder than solving one, so I don't mind if designers get a helping hand to level the playing field. Also, levels that are difficult to solve but not very interesting are easy enough to write by hand (like "Riddle of Steel").
<wowei> (SPOILER) Hi mm, I fully agree with you in the judging part

> judge for the moment

i dont in the 10 part ;-) and i dont know in the "not fair" part. :)

i think the challenge only is different in computer-generated levels. am not sure, if those are not fair somehow, they're only different somehow. now this one IS solvable without computer assistence, and i guess, i'm making progress in the level "revenge of the computers 2". problem is, as usual, that you get no feedback, whether you're on the right route.

maybe this general and very obvious sounding hint isn't a spoiler at all:

play with them blocks around a bit, to see what they can do and what they can't. you already know, what must be done and where the problem is in detail. following mr holmes' deductive methods, you'll see, what's possible and what is not. :)
if you respond: "I've done all this already a thousand times!", question now, where you badly want one single block to be especially - and bingo you'll hopefully see.

keep on keeping on!
 
blockslide Mon 08 Jan 2007 11:09
<Tom 7> Eric: Feel free to upload a new speedrun as often as you like, it doesn't really have any impact.
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25