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Andromeda Wed 28 Feb 2007 21:03
<John Lewis> (SPOILER) Added speedrun: 107 moves (old: 109).
What a shame that the very first Escape level hasn't been revisited for this long...
 
A day in the park Wed 28 Feb 2007 20:56
<John Lewis> (SPOILER) Added speedrun: 200 moves (old: 204).
 
revenge of the computers 3 Wed 28 Feb 2007 18:57
<pieguy> i'm impressed, noname. have you taken a look at level 10? it's one of the few levels i solved by hand myself.
 
l\e Wed 28 Feb 2007 18:22
<Tom 7> Uh...
<david> 'l\e' uploaded by david.
 
revenge of the computers 3 Wed 28 Feb 2007 11:55
<Henri> So simple-looking, yet surprisingly tricky. Wonderful level.
<noname> I have to say that I solved the pgchip version of this level, as well as levels 7 and 8 of computer.dat, shortly after the levels came out, but never bothered to report the scores until a moment ago.
<John Lewis> I was wondering when this would come. {evil laugh} Thanks for uploading this one, David...it's definitely one of your more devious computer-generated puzzles. :)
<Tom 7> Hooray!
<pieguy> 'revenge of the computers 3' uploaded by pieguy:
you thought i was gone, didn't you?
 
Laser dodge Tue 27 Feb 2007 04:02
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.6 Style: 2.4)
 
camino_santiago Mon 26 Feb 2007 21:27
<John Lewis> (SPOILER) Added speedrun: 110 moves (old: 113).
<TuX> 'camino_santiago' uploaded by TuX.
 
Halved Arena (v2) Mon 26 Feb 2007 18:45
<pieguy> (SPOILER) Added speedrun: 114 moves (old: 115).
 
Optimization (462) Mon 26 Feb 2007 00:35
<John Lewis> (SPOILER) I'll leave it for you to figure out. :)
<Eric119> (SPOILER) Added speedrun: 458 moves (old: 462).
Did someone's computer get the flu?

(Or was some leeway given intentionally?)
 
4-Digit Sudoku (build your own) Sun 25 Feb 2007 17:08
<John Lewis> (SPOILER) Added speedrun: 289 moves (old: 295).
 
Pseudoku Sun 25 Feb 2007 16:56
<John Lewis> (SPOILER) Added speedrun: 501 moves (old: 513).
 
EBTG Sun 25 Feb 2007 09:49
<John Lewis> (SPOILER) Added speedrun: 136 moves (old: 142).
 
Dalek to the Rescue! Sat 24 Feb 2007 22:49
<John Lewis> (SPOILER) Added speedrun: 79 moves (old: 91).
 
Bridge Out Sat 24 Feb 2007 22:36
<pieguy> (SPOILER) Added speedrun: 264 moves (old: 278).
 
Optimization (462) Sat 24 Feb 2007 14:40
<John Lewis> 'Optimization (462)' uploaded by John Lewis:
I uploaded this level (an adaptation of pieguy's computer-generated Chip's Challenge level of the same name) a while back before Tom invented the "timer" mechanism that can be created using the editor. I deleted it because it generated some complaints, mainly due to the nature of the timing mechanism - there was no way that the player could know how he was doing. Now, we've seen many more levels with the "move limit" integrated into the title of the level, so I hope this level will be a bit more acceptable this time around. I suppose the fun of it is that the puzzle is so incredibly easy, but finding the fastest solution ends up being the challenge. Good practice for block-pushing skills!

Have fun!
 
simple stuff Fri 23 Feb 2007 04:02
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.6 Style: 2.0)
 
Connection problem Fri 23 Feb 2007 04:02
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.9 Style: 2.1)
 
Endless loop Fri 23 Feb 2007 04:02
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.6 Style: 1.9)
 
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