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Ball Dispenser Wed 20 Jun 2007 13:37
<Milton> Moved to graveyard:
New version coming
 
elmio Mon 18 Jun 2007 04:02
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.3 Style: 2.3)
 
The Great Gray Escape Sat 16 Jun 2007 09:43
<Mary> (SPOILER) Added speedrun: 1217 moves (old: 4491).
<Gil Anthony> my shortest solution is 1137 moves but,I didn't leave any holes to max out my number of moves.For something out of the box try to max out the number of moves you care to make for a soultion.just a thought.......GIL :-)
<Gil Anthony> 'The Great Gray Escape' uploaded by Gil Anthony.
 
Andromeda OMG! V.2 Thu 14 Jun 2007 04:02
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.2 Style: 2.4)
 
easy peasy Thu 14 Jun 2007 04:02
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.4 Style: 2.0)
 
revenge of the computers 4 Wed 13 Jun 2007 18:49
<pieguy> (SPOILER) my program no longer generates solutions in order to save significant time and memory. the initial solution was one i found by hand. my program does, however, tell me the length of the fastest possible speedrun, and in this case 475 is it.
 
Rolling Dungeon Wed 13 Jun 2007 12:50
<Hostar> (SPOILER) Cook: I didn-t use the all the red blocks
 
revenge of the computers 4 Wed 13 Jun 2007 07:04
<noname> (SPOILER) Added speedrun: 475 moves (old: 479).
Even faster.
 
Handmade 013 Wed 13 Jun 2007 05:18
<noname> (SPOILER) Added speedrun: 656 moves (old: 666).
According to sokobano.de, I'm still 8 moves away from the known fastest solution. This shows that I'm still no good at sokoban optimization.
 
revenge of the computers 4 Wed 13 Jun 2007 05:11
<noname> (SPOILER) Added speedrun: 479 moves (old: 480).
I wonder if there is a bug in pieguy's program, since I think that pieguy's solution is supposed to be the optimum. Though I have to admit that I come up with this after looking at pieguy's solution.
 
too hard or too easy that is the question Wed 13 Jun 2007 04:02
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.5 Style: 1.9)
 
revenge of the computers 4 Wed 13 Jun 2007 00:02
<Eric119> (SPOILER) Whew. Quite tricky, but eventually managed it. Eventually I decided the key to solving this was to get a sphere two tiles below the starting position of the highest sphere. Took a while to get a combination that actually allowed everything to work though.
 
elmio Tue 12 Jun 2007 21:03
<Mary> (SPOILER) Added speedrun: 43 moves (old: 45).
 
revenge of the computers 4 Tue 12 Jun 2007 19:43
<mm> This reminds me on the first one! That one I'm positive I'll never ever be able to solve! But still I like them, thanks pieguy!
 
elmio Tue 12 Jun 2007 17:54
<Hostar> 'elmio' uploaded by Hostar.
 
revenge of the computers 4 Tue 12 Jun 2007 17:37
<pieguy> 'revenge of the computers 4' uploaded by pieguy:
not as hard as some of the others, but still a decent challenge
 
Andromeda OMG! Tue 12 Jun 2007 04:02
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.4 Style: 2.4)
 
Da Hugie Puzzy Tue 12 Jun 2007 03:17
<Swivel Maste> (SPOILER) Cook: Just pushed the bot out of the way and never got the heart - the door is awake so that's possible.
 
Big Hairy Bug Mon 11 Jun 2007 03:23
<Swivel Maste> I loved this level. Good job!
 
Andromeda OMG! V.2 Sun 10 Jun 2007 14:20
<Swivel Maste> (SPOILER) Cook: Only needed to use bottom three buttons.
 
Alternate Universe Sun 10 Jun 2007 14:18
<Swivel Maste> Well, I just watched the speedrun. It's sort of cooked, but not enough for me to feel stupid about missing stuff :) Way to get creative! If I ever update this I'll find a way to force the use of the blue trigger/button thing.
 
Don't Go Plastic Sun 10 Jun 2007 11:10
<noname> (SPOILER) Added speedrun: 236 moves (old: 331).
 
The POPE Code Sun 10 Jun 2007 04:02
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.4 Style: 1.4)
 
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