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| Andromeda OMG! V.2 |
Thu 14 Jun 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.2 Style: 2.4) |
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| easy peasy |
Thu 14 Jun 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.4 Style: 2.0) |
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| revenge of the computers 4 |
Wed 13 Jun 2007 18:49 |
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<pieguy> (SPOILER) my program no longer generates solutions in order to save significant time and memory. the initial solution was one i found by hand. my program does, however, tell me the length of the fastest possible speedrun, and in this case 475 is it. |
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| Rolling Dungeon |
Wed 13 Jun 2007 12:50 |
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<Hostar> (SPOILER) Cook: I didn-t use the all the red blocks |
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| revenge of the computers 4 |
Wed 13 Jun 2007 07:04 |
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<noname> (SPOILER) Added speedrun: 475 moves (old: 479).
Even faster. |
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| Handmade 013 |
Wed 13 Jun 2007 05:18 |
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<noname> (SPOILER) Added speedrun: 656 moves (old: 666).
According to sokobano.de, I'm still 8 moves away from the known fastest solution. This shows that I'm still no good at sokoban optimization. |
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| revenge of the computers 4 |
Wed 13 Jun 2007 05:11 |
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<noname> (SPOILER) Added speedrun: 479 moves (old: 480).
I wonder if there is a bug in pieguy's program, since I think that pieguy's solution is supposed to be the optimum. Though I have to admit that I come up with this after looking at pieguy's solution. |
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| too hard or too easy that is the question |
Wed 13 Jun 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.5 Style: 1.9) |
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| revenge of the computers 4 |
Wed 13 Jun 2007 00:02 |
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<Eric119> (SPOILER) Whew. Quite tricky, but eventually managed it. Eventually I decided the key to solving this was to get a sphere two tiles below the starting position of the highest sphere. Took a while to get a combination that actually allowed everything to work though. |
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| elmio |
Tue 12 Jun 2007 21:03 |
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<Mary> (SPOILER) Added speedrun: 43 moves (old: 45). |
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| revenge of the computers 4 |
Tue 12 Jun 2007 19:43 |
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<mm> This reminds me on the first one! That one I'm positive I'll never ever be able to solve! But still I like them, thanks pieguy! |
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| elmio |
Tue 12 Jun 2007 17:54 |
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<Hostar> 'elmio' uploaded by Hostar. |
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| revenge of the computers 4 |
Tue 12 Jun 2007 17:37 |
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<pieguy> 'revenge of the computers 4' uploaded by pieguy:
not as hard as some of the others, but still a decent challenge |
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| Andromeda OMG! |
Tue 12 Jun 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.4 Style: 2.4) |
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| Da Hugie Puzzy |
Tue 12 Jun 2007 03:17 |
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<Swivel Maste> (SPOILER) Cook: Just pushed the bot out of the way and never got the heart - the door is awake so that's possible. |
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| Big Hairy Bug |
Mon 11 Jun 2007 03:23 |
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<Swivel Maste> I loved this level. Good job! |
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| Andromeda OMG! V.2 |
Sun 10 Jun 2007 14:20 |
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<Swivel Maste> (SPOILER) Cook: Only needed to use bottom three buttons. |
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| Alternate Universe |
Sun 10 Jun 2007 14:18 |
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<Swivel Maste> Well, I just watched the speedrun. It's sort of cooked, but not enough for me to feel stupid about missing stuff :) Way to get creative! If I ever update this I'll find a way to force the use of the blue trigger/button thing. |
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| Don't Go Plastic |
Sun 10 Jun 2007 11:10 |
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<noname> (SPOILER) Added speedrun: 236 moves (old: 331). |
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| The POPE Code |
Sun 10 Jun 2007 04:02 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.4 Style: 1.4) |
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| bots and bushes |
Fri 08 Jun 2007 19:24 |
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<Tom 7> Yes, I'd like to keep Escape fun for all ages so I don't allow certain words in titles. I'll also delete anything else that's inappropriate, though I hope we never have to test those waters! |
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| Andromeda OMG! V.2 |
Fri 08 Jun 2007 19:17 |
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<Tom 7> (SPOILER) OK, but you still only need two of the panels, meaning there's a lot of excess.
<Eric119> (SPOILER) Added speedrun: 129 moves (old: 131).
<Eric119> (SPOILER) Added speedrun: 131 moves (old: 147).
<Gil Anthony> 'Andromeda OMG! V.2' uploaded by Gil Anthony. |
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