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| m.snakeman |
Wed 14 May 2008 23:49 |
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<Gil Anthony> just checking shortest solution. |
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| Grandmaster's Castle Escape |
Wed 14 May 2008 19:46 |
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<Mom1> (SPOILER) wowie I really don't know what kind of hint to give other than let the hugbot help you. As for rogue like-like I'm still waiting on a hint for that (maybe I should beg :) because I have no clue what the reinventing the wheel means) Good Luck!!
<wowei> mm, kirima, Your Highness, (oh man, how much I wish for the day, when I'll finally solve "rouge-like-like" (perhaps, I'll address you ... with all respect ... sister-in-thoughts from that moment on) , my Highness) lolz
I think, this level is much harder than d=4 how it is rated right now. I still have no idea for solution, but NO NO I'm not begging for clues - I hope, I only need more time for this to solve.
Some hard puzzle you created herewith, Gary. Keep on keeping on! :)
Aaaand of course, my deepest respects again to you, Your Highness!
<mm> (SPOILER) My solution (as well as Mom1's lovely speedrun) has almost nothing in common with the original - so the level is cooked. But I still like it! |
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| Steels Versus Spheres |
Tue 13 May 2008 16:50 |
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<Gil Anthony> If you having trouble solving this one then my clue is remember how the ball and the blocks move.First use the nearest balls and blocks that match the colored circles.Now I'm not going to tell you everything so you own your own from here.Keep trying,it took me quite a few tries before I got it and some 4000+ moves before I saw the exit.The record is about 800 moves. Gil Anthony |
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| Fiery Asp |
Tue 13 May 2008 15:22 |
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<Gil Anthony> If I solved it,then it's not too hard for the middle right side bell curve I.Q. level person like me.I've solved about half your levels.Some I get right away,some take a little time for me to master and yet others ask too much time and focus for me deal with so they just go unsolved.Your levels are A+ for anyone who want to master this game, but you really need Tom 7 to give you a comment not me. Gil Anthony |
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| Black and White (v2) |
Tue 13 May 2008 15:08 |
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<Gil Anthony> oh yes and the exit door is in color too.
<Gil Anthony> Another wickedly simple level from the mind of Tom 7.The only thing not in black and white is the little blue eyed boy...otherwise it'd be a escape level made in the early days of games circa 1900's. GIL Anthony |
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| Fiery Asp |
Mon 12 May 2008 13:10 |
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<radiant> (SPOILER) Added speedrun: 195 moves (old: 223).
<Mom1> (SPOILER) Added speedrun: 223 moves (old: 250).
<Mom1> (SPOILER) Added speedrun: 250 moves (old: 259).
<mm> (SPOILER) Added speedrun: 259 moves (old: 269).
<mm> (SPOILER) Added speedrun: 269 moves (old: 275).
<gary> 'Fiery Asp' uploaded by gary:
Still easy? Not quite I think. |
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| Grandmaster's Castle Escape |
Sun 11 May 2008 20:01 |
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<Mom1> (SPOILER) Added speedrun: 436 moves (old: 719).
<Mom1> (SPOILER) Added speedrun: 719 moves (old: 1409). |
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| The Millenium Level |
Sun 11 May 2008 03:40 |
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<ColinDC> (SPOILER) Added speedrun: 51 moves (old: 62). |
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| Cytobar |
Sat 10 May 2008 10:31 |
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<gary> (SPOILER) Cook: Used the blocks to blocks the lasers instead of moving to the panels.
You forgot something... |
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| You're busy? |
Fri 09 May 2008 21:37 |
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<gary> Same as the one that Tom 7 (1) renamed the level before... |
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| Grandmaster's Castle Escape |
Fri 09 May 2008 21:27 |
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<gary> 'Grandmaster's Castle Escape' uploaded by gary:
Is it hard enough (or not)? |
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| Botkoban 1 |
Fri 09 May 2008 15:44 |
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<thiago> (SPOILER) Cook: ok |
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| 4x4 contest 3311 |
Fri 09 May 2008 15:40 |
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<thiago> (SPOILER) Cook: masterrrrrrrrrrrrrrrrrr! |
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| mini exit |
Thu 08 May 2008 21:52 |
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<gary> Too easy...
<Alois> (SPOILER) Added speedrun: 137 moves (old: 149).
<thiago> 'mini exit' uploaded by thiago. |
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