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ASC 39pcs. |
Sat 01 Aug 2009 16:34 |
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<N7DOT> Good job radiant. |
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Dispatches |
Sat 25 Jul 2009 09:50 |
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<gary> Nice cook, mm. |
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z. Deimos Anomaly |
Sat 25 Jul 2009 05:37 |
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<gary> Woah, I can't believe that noname really cooked this!!! |
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Fireworks |
Sun 19 Jul 2009 16:16 |
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<wowei> yup was hard work, no fun almost ;) |
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boonS ver1.1.e |
Sat 18 Jul 2009 23:20 |
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<thiago> various chances to win |
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Hugbot Elevators & Stairs |
Thu 16 Jul 2009 21:05 |
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<Bekah> Very nicely done. This has lots of neat tricks in it, but everything's pretty obvious. There's only one way to go, so there's not really any difficulty. |
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count-by-three |
Tue 14 Jul 2009 21:09 |
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<landon> Then make a count-by-five!! |
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Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) |
Tue 14 Jul 2009 14:49 |
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<thiago> hi! it is not possible! |
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count-by-three |
Mon 13 Jul 2009 19:29 |
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<Gil Anthony> yawn....Zzzzzzzzzz |
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Flows |
Tue 07 Jul 2009 14:22 |
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<wowei> looks fun. I didnt solve it yet, but i guess this looks more oscilating than the "Oscilation" did. ;) Is there a resemblence? |
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Fireworks |
Tue 07 Jul 2009 14:13 |
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<wowei> phew - looks like a lot of work here |
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Expanding Star |
Sun 21 Jun 2009 20:28 |
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<enialis> kind of meditative... |
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Bomb & Go. |
Sun 21 Jun 2009 13:17 |
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<N7DOT> Wowei, good question. When I said to credit me, I was saying anyone that wants to make another version of the level can do so, but I would like credit for the new version.
N7DOT |
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Flows |
Fri 19 Jun 2009 02:20 |
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<noname> Nice level, Gary. |
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Bomb & Go. |
Thu 18 Jun 2009 20:47 |
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<wowei> hi n7., it's always nice to see new level creators. I'm pretty sure your next levels will have more contents too.
now i have one problem; for which idea do you want to be credited in future? blue frame? green switch? gridsize?
it would be terrible to credit the wrong people for that, you know. |
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It's Not Safe Here... |
Tue 16 Jun 2009 01:29 |
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<gary> Bot rampage levels ain't cool...
I want to rate this a style of 0. |
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Bots Are Our Friends |
Sat 13 Jun 2009 18:18 |
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<wowei> great level and a nice looking bot ;) |
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Changing Seats |
Thu 11 Jun 2009 23:23 |
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<noname> I guess I'm the only one who does not like bot-pushing levels :(
<wowei> great level, Gary
<gary> And also, I am really unsure that this can't be solved for 10 days. |
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Oscillation |
Mon 27 Apr 2009 14:15 |
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<Bekah> Fun |
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Rouge-Like-Like |
Fri 24 Apr 2009 05:01 |
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<gary> I finally DID IT! |
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Fun with Bombs |
Thu 23 Apr 2009 20:34 |
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<gary> Nice. |
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block cipher |
Thu 09 Apr 2009 13:52 |
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<radiant> Let's try thinking about this level in terms of "What does it take to construct it?"
Changing the initial text makes a significant difference in the number of times each bit is flipped over the course of the cipher, and this certainly isn't a symmetric cipher, so a chosen key and ending text don't give a very easy path to finding the initial text needed. Brute-forcing the text just gets you into a search space twice as big as trying to brute force the key.
We might have luck trying to look at the function from the perspective of "What are the valid predecessors of 0x0000000000000000?" and, while it may not be feasible to expand the search tree out to the full 1008 (effectively 1007) depth, we might at least be able to eliminate a few of the bits as dead ends. |
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Newark Liberty Airport (EWR) |
Thu 09 Apr 2009 04:01 |
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<gary> I have solved it! |
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