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| 6th level - 1 out of 2 |
Mon 10 Jan 2011 21:39 |
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<radiant> The levels still exist in game data, and are even downloaded if you request quarantine. But if you're using a version of the game updated to SVN r1181 (official release 200912250) or newer, it now looks at certain aspects of level construction to make sure they aren't self-contradictory, and refuses to show levels that are. The prior release (200704130) will still list those levels and keep them in a solvable state, as will a custom source build where you simply don't apply those changes.
<Dave> And, #2 has obviously been lifted from Conflict. I do vaguely remember your malformed series, I was very new to the game at the time. It begs the question, what has happened to them and all the other levels "moved to quarantine" since 2005?
<radiant> That comment was actually addressed to the level creator, about how the backbone was obviously lifted from level 2645--since the level is in quarantine (and doesn't even appear in the level list on the current version) it's a wonder how someone with an ID that high ever would have learned about the level in the first place. |
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| Reassembly Square |
Mon 06 Dec 2010 04:27 |
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<radiant> Having that 15 start where it is really makes moving them around awkward (but then again, so does the original 7-wide layout over a 6x6 box).
The layout from my fastest solution has a spot where 15 can go without a hitch, so there's that. |
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| Simple Calculator: Multiplication (1x1 to 9x9) |
Fri 03 Dec 2010 21:47 |
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<N7DOT 3> Oops. I'll have to delete this when I can, but that isn't now. I'm gonna upload a new version though.
<N7DOT 2> by 'result many hearts', I mean that the result is equal to the number of hearts produced. |
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| Sliced in half |
Wed 01 Dec 2010 02:08 |
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<G Anthony Ne> thx guys for the levels since I got out of ICU.Its helping regrow brain connections. |
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| testing comments... |
Thu 25 Nov 2010 17:00 |
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<Dave> '''""" They are working again! I play on three different machines and when it works it works on all three and when it fails it fails on all three. ??
<N7DOT 3> Just testin' seeing if it will work, timeto see is Dave's right about this "problem". |
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| Five Bots for Seven Buttons |
Tue 23 Nov 2010 11:39 |
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<wowei> To become a famous philosopher conjugation is an unnecessary skill. (Confuzius too). Typically there are a lot of wise guys, who are quoting a wise man. :-D
I hope you two are haveing fun conjugating my nick, but pay attention to pronounce it right! :-p ;)
<mm> A great woweied speedrun! ;-) |
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| Portal 17 |
Mon 22 Nov 2010 15:23 |
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<N7DOT 3> I liked the level. I got Silver!!! |
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| Five Bots for Seven Buttons |
Mon 22 Nov 2010 10:24 |
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<wowei> thanks Dave, i'd be glad to doom (your) speedrun(s) in future ;). - Nah, i really think, i's lucky only and it probably is not optimla and may not last for long.
But what I'm really glad about is, that i was able to solve it at all. it's a wonderfull puzzle.
<wowei> Nay, Your Highness, I'd never dare to blame Your Majesty on inventing or creating traps - NEVER! (... only placing them there ... ;)
It seems to me that this version of the puzzle is the slickest one so far. Apparently it makes use of all of the elements included. I didn't solve it yet, but at least I have an idea of what is to be done in which order. only i need to prepare and coordinate things a bit more carefully.
great puzzle! |
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| Suffocation room |
Sat 20 Nov 2010 20:24 |
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<N7DOT 2> Nobody's beaten this yet... hmmm... This is my second 4x4 'hard' level. |
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| Cheating Death In A Slightly More Dire Position |
Thu 18 Nov 2010 19:53 |
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<N7DOT 3> I guess this cooks the original. Please do not post the solution on the old version, or this will get ruined. |
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| Control Boxy |
Thu 18 Nov 2010 19:52 |
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<N7DOT 3> not right now, though. I don't have TOO much time.
<N7DOT 3> durn, i thought that would happen. Better trap those guys so you have to fish 'em out!
<N7DOT 3> the D-maps could also be mixed up, resulting in a different puzzle. |
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| The Carousel |
Wed 17 Nov 2010 22:01 |
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<N7DOT 3> Oh Noes! The picture Doesn't show up on the page!
<N7DOT 3> And yes, it coes have a little bit of challenge, even though there really isn't a no-win position, unless you corner yourself between 4 blocks and a wall. |
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| Seven Bots ... (and the big bad witch) |
Mon 15 Nov 2010 20:35 |
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<N7DOT 3> i was just looking around the site and then I refreshed and this level was there. |
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| Six bots for Seven Buttons |
Mon 15 Nov 2010 08:28 |
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<wowei> No no no Kirima, this is not for the graveyard unless you come up with a 5-bot version.
<mm> Thank you, Wowei! ;-)
Dave, I'll check your new version tomorrow and will probably delete this level.
Great teamwork so far! :-) |
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| Botkoban 1 |
Sat 13 Nov 2010 17:47 |
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<N7DOT 3> Solved by hand. |
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