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Stay Away and...Just Stay Away Sun 20 Nov 2011 22:47
<devin> Hey Radiant, whenever I publish a test, may you publish the _Harder_ version please?
<devin> I do! Create Great levels but they are a puzzle solving 'em...
 
Just Doubles Sun 20 Nov 2011 20:28
<Gil Anthony> LOL i solved this right before i wanted to view the Amazing Race only on CBS....
 
Bomb Chaining Septuple Sun 13 Nov 2011 10:00
<radiant> Now that's a neat expression of the idea.
 
tapemaker Mon 24 Oct 2011 14:00
<Carl 3399> COOL!
A very funny world!!!
 
Grid 23 - A Combination Catastrophy Tue 18 Oct 2011 00:52
<onlyin2012> stop the clock ...no record but i did solve it...some of your levels i haven't.
 
bubombo Tue 18 Oct 2011 00:38
<onlyin2012> must be one of your simple levels.
 
7 blocks Mon 17 Oct 2011 23:44
<onlyin2012> just when u think your done...another section.I like your level.
 
severed luck (fixed) Sun 16 Oct 2011 03:03
<onlyin2012> Hi Kyran,you got escape puzzle making skills.I like your puzzle stayed up to 2Am to solve it.Make some more....duce
 
Boxes and Balls Sun 16 Oct 2011 02:22
<onlyin2012> Looks like something i tried...nice but,you can do better.
 
Cut to the Chase Thu 13 Oct 2011 23:12
<Jim> I agree, I loved this level.
<noname> Great level!
 
Red Manipulation: Vertical Limit Sun 31 Jul 2011 16:56
<Jim> This was a lot harder than it appeared, nice level!
 
Maximum security Sun 24 Jul 2011 14:40
<ggned> hard but good !
 
Twins (Impasse) Wed 20 Jul 2011 23:04
<radiant> No, it's the level called (appropriately enough) "twins". The Final Dance seems rather difficult to implement, if it's even possible at all, because some tiles are subject to multiple types of hazards passing over them and we only have two layers to work with.
<wowei> wonderful implementation of a nice lill game. is this "the final dance"?
<radiant> This idea of traps ignoring the rising edge (where panels wouldn't) has been extremely underutilized over the years.

I would just suggest putting an exit square in the lower grid so that it's easier to decipher if you haven't played the original game.
 
Be the Bee (Flowers 1) Mon 18 Jul 2011 15:50
<ggned> i love xD

easy but ... long ! !
 
Animation Bug - Basic trap breaks twice Fri 15 Jul 2011 04:45
<Delvin> Don't see any bug here myself.

Turn 1: Player steps off trap 1 to button 1. Hole 1 in b-world.

Turn 2: Player steps from button 1 to button 2, flipping trap 2 twice. Then bot moves down dropping trap 2 and flipping hole 1 back.

It's just that the bot obscures the first double flip. If you move it away and add an identical panel it activates you can see three flips.
 
The Millenium Level Wed 13 Jul 2011 12:42
<N7DOT 3> I ctrl-0'd and it solved this level.
 
Mars Eclipse Sun 03 Jul 2011 09:16
<wowei> Hell, it's gone - not eclipsed only - Mars silently disappeared. Oh my oh my, the martians wont be too happy about it, and thatswhy they turn green from time to time.
 
Planetary Mystery Sun 03 Jul 2011 06:09
<Dave> I have a feeling this level is be destined for the graveyard, but not just yet.
 
Planetary Enigma Sun 03 Jul 2011 02:09
<Dave> Aargh! The two Enigmas aren't ctrl-0 compatible.
 
Planetary Mystery Fri 01 Jul 2011 18:17
<mm> Thanks for creating these new mods that seem totally impossible to solve... -> I guess it will take me more than 6 months if ever. ;-)
 
Compression Fri 01 Jul 2011 15:18
<N7DOT 3> happy to know that it is a good level.
 
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