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We are the mods 12a |
Sun 07 Apr 2013 22:54 |
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<mark> Mods 11 and 12 deviated, 12a puts us back on track. |
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We are the mods 8 |
Sun 07 Apr 2013 20:32 |
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<Dave> @N7DOT. I did comment, right back at the beginning, that I didn't think this process could stay on one thread, and, personally, I don't think it should. Evolution will take its course, the original series is not dead.
<N7DOT 3> I think We are the mods 8 (this one) and 10 should stay in triage, 10 because it is the last one before the reset and 8 because is has the highest style-and-difficulty to density ratio of the original branch. The yellow block puzzle is the last one before it got changed nearly entirely. I really like this one. |
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We are the mods 11 |
Sun 07 Apr 2013 18:17 |
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<Dave> Probably a bit outside the 'rules', but things did seem to be getting a bit too rigid.
<twentyxiii> actually that was easy compared to 9 and 10.... |
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We are the mods 8 |
Sat 06 Apr 2013 18:24 |
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<N7DOT 3> If nobody objects, I might start another mod-level train like 'we are the mods' but with a different starting point, and with the same rules. I'll wait a week and if no one objects by then I'll upload that starter.
<N7DOT 3> A while back I had tried coming up with an idea like the "we are the mods" series but when I tried i failed. I'm glad this time the one you started worked so well as now it's actually had a chance to happen. thank you mark for starting this.
(and thanks to Tom 7 for making this game!) |
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We are the mods 7 |
Sat 06 Apr 2013 14:42 |
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<N7DOT 3> My solution is the exact same length... |
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Orderly (By 9) |
Sat 06 Apr 2013 12:31 |
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<N7DOT 3> wait my last comment made no sense, ignore the part about science fair that was on the 22nd. |
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We are the mods 7 |
Sat 06 Apr 2013 11:16 |
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<mark> mm i am sorry if i have upset you that is not what i meant.It is just that i was excited that the concept was taking shape.I realised after reading back comment it sounded a bit harsh thats why i posted again.
It would be a shame if you wont play because i look foward to seeing any mods, once again sorry. |
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Orderly (By 9) |
Sat 06 Apr 2013 01:41 |
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<N7DOT 3> For me spring break ended on the 29th, even thogh I wasn't there because I was at a science fair. |
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Steel Mechanism |
Fri 05 Apr 2013 15:39 |
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<mark> Very stylish original.I have tightened it a bit who will do it more? |
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We Are The Mods 4 |
Thu 04 Apr 2013 19:11 |
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<N7DOT 3> I'm going to wait until we are the mods 6 to delete. |
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We are the mods 5 |
Thu 04 Apr 2013 07:58 |
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<mark> Its like when i solved We are the mods 4 ,i did it near enough like Daves speedrun, so i modded it out.But with only 10ish tiles you wont be able to stop the cooks.
Thats what you have to look out for to make the level get harder.
Just a hint not a critism.
<mark> Nice that you cooked it, but thats the point of this game.Next time dont say anything mod it in.
Make it your bit of difficulty. |
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Shoot yourself cleaner |
Thu 04 Apr 2013 06:47 |
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<mark> It skipped ny name, o well so what. |
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Jump Into |
Wed 03 Apr 2013 21:24 |
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<Jim> Wow, almost 25 new levels in 10 days, I'm loving this, thanks to all who made them!!! |
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We Are The Mods 3 |
Wed 03 Apr 2013 19:41 |
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<twentyxiii> thx for making levels BTW TOM 7 got some dope audio tracks as well ...a man of many talents
<N7DOT 3> I'm currently working on another one but I have to some work unrelated to escape first.
<Dave> I'm going to sit out for at least another round.
Just a thought: Not sure how rule 5 is going to work out yet. Who's to say which of two new mods is the better... interesting experiment. |
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We Are The Mods 2 |
Wed 03 Apr 2013 16:41 |
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<Dave> I have added a rating of 1,7,1. These levels must end up in the Graveyard, it would not be right to have Minor Leagues clogged up with them. |
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We are the mods |
Wed 03 Apr 2013 15:08 |
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<Dave> Mark, you can keep a level in triage with style rating only. Nothing gets automatically deleted, just demoted to the Conference.
I wont be able to do anything for a couple of hours.
<mark> IMPORTANT RULE
You must solve before modding.
call the level
We are the mods 1
We are the mods 2
We are the mods 3,etc etc
<mark> Dave i dont know if rubbish levels get auto deleted .
If they do and want to try this idea give it a 4 so its still here in a week or so. |
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Hyperactive colour sliders |
Mon 01 Apr 2013 19:48 |
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<mark> Press ctrl o when in the triage directory not while in the level . type your player followed by .esp and it will solve for you. it might also solve a few anoying levels for you . when i did this it gave about 20 solves |
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