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We are the mods 12a Sun 07 Apr 2013 22:54
<mark> Mods 11 and 12 deviated, 12a puts us back on track.
 
We are the mods 8 Sun 07 Apr 2013 20:32
<Dave> @N7DOT. I did comment, right back at the beginning, that I didn't think this process could stay on one thread, and, personally, I don't think it should. Evolution will take its course, the original series is not dead.
<N7DOT 3> I think We are the mods 8 (this one) and 10 should stay in triage, 10 because it is the last one before the reset and 8 because is has the highest style-and-difficulty to density ratio of the original branch. The yellow block puzzle is the last one before it got changed nearly entirely. I really like this one.
 
We are the mods 11 Sun 07 Apr 2013 18:17
<Dave> Probably a bit outside the 'rules', but things did seem to be getting a bit too rigid.
<twentyxiii> actually that was easy compared to 9 and 10....
 
We are the mods 8 Sat 06 Apr 2013 18:24
<N7DOT 3> If nobody objects, I might start another mod-level train like 'we are the mods' but with a different starting point, and with the same rules. I'll wait a week and if no one objects by then I'll upload that starter.
<N7DOT 3> A while back I had tried coming up with an idea like the "we are the mods" series but when I tried i failed. I'm glad this time the one you started worked so well as now it's actually had a chance to happen. thank you mark for starting this.

(and thanks to Tom 7 for making this game!)
 
We are the mods 7 Sat 06 Apr 2013 14:42
<N7DOT 3> My solution is the exact same length...
 
Orderly (By 9) Sat 06 Apr 2013 12:31
<N7DOT 3> wait my last comment made no sense, ignore the part about science fair that was on the 22nd.
 
We are the mods 7 Sat 06 Apr 2013 11:16
<mark> mm i am sorry if i have upset you that is not what i meant.It is just that i was excited that the concept was taking shape.I realised after reading back comment it sounded a bit harsh thats why i posted again.
It would be a shame if you wont play because i look foward to seeing any mods, once again sorry.
 
Orderly (By 9) Sat 06 Apr 2013 01:41
<N7DOT 3> For me spring break ended on the 29th, even thogh I wasn't there because I was at a science fair.
 
Steel Mechanism Fri 05 Apr 2013 15:39
<mark> Very stylish original.I have tightened it a bit who will do it more?
 
We Are The Mods 4 Thu 04 Apr 2013 19:11
<N7DOT 3> I'm going to wait until we are the mods 6 to delete.
 
We are the mods 5 Thu 04 Apr 2013 07:58
<mark> Its like when i solved We are the mods 4 ,i did it near enough like Daves speedrun, so i modded it out.But with only 10ish tiles you wont be able to stop the cooks.
Thats what you have to look out for to make the level get harder.
Just a hint not a critism.
<mark> Nice that you cooked it, but thats the point of this game.Next time dont say anything mod it in.
Make it your bit of difficulty.
 
Shoot yourself cleaner Thu 04 Apr 2013 06:47
<mark> It skipped ny name, o well so what.
 
Jump Into Wed 03 Apr 2013 21:24
<Jim> Wow, almost 25 new levels in 10 days, I'm loving this, thanks to all who made them!!!
 
We Are The Mods 3 Wed 03 Apr 2013 19:41
<twentyxiii> thx for making levels BTW TOM 7 got some dope audio tracks as well ...a man of many talents
<N7DOT 3> I'm currently working on another one but I have to some work unrelated to escape first.
<Dave> I'm going to sit out for at least another round.

Just a thought: Not sure how rule 5 is going to work out yet. Who's to say which of two new mods is the better... interesting experiment.
 
We Are The Mods 2 Wed 03 Apr 2013 16:41
<Dave> I have added a rating of 1,7,1. These levels must end up in the Graveyard, it would not be right to have Minor Leagues clogged up with them.
 
We are the mods Wed 03 Apr 2013 15:08
<Dave> Mark, you can keep a level in triage with style rating only. Nothing gets automatically deleted, just demoted to the Conference.

I wont be able to do anything for a couple of hours.
<mark> IMPORTANT RULE
You must solve before modding.
call the level
We are the mods 1
We are the mods 2
We are the mods 3,etc etc
<mark> Dave i dont know if rubbish levels get auto deleted .
If they do and want to try this idea give it a 4 so its still here in a week or so.
 
Hyperactive colour sliders Mon 01 Apr 2013 19:48
<mark> Press ctrl o when in the triage directory not while in the level . type your player followed by .esp and it will solve for you. it might also solve a few anoying levels for you . when i did this it gave about 20 solves
 
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