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We are the mods 12e3 Mon 15 Apr 2013 20:18
<Dave> PPS. Please do not delete this one yet.
 
We are the mods 12e3a Sun 14 Apr 2013 22:11
<Dave> I did test the water about stopping before. And, yes given time, it would be possible to make this almost unsolvable. It is, however, a very successful concept.

If you think ths can be worked with noname and wowei (or any of the other old school masters) more involved from the start then I am definitely in favour of a new beginning. I would also really like to see Jim involved in the early stages.

As I said before, this evolved in a totally direction to what I anticipated and did settle on a fixed pattern slightly earlier than I expected too. Maybe the rules regarding the number of changes should be tightened a little and more strictly adhered to.

Would you do the honours, adjust the rules as you see fit and formally open the new Games?
 
We are the mods 12e4 Sun 14 Apr 2013 21:47
<Jim> Dave, 12e2 is alive and well. I had to modify it in order to make my solution work, it doesn't work on 12e2, believe me I tried! I made this to try to force my unique solution, but you managed to find another way, which was my fear.
 
We are the mods 12e3 Sun 14 Apr 2013 08:49
<mark> Ps its just as well there is an undo button or i would never be bothered to solve them.
If your next mod is harder i will adjust the ratings of previous level down a bit.
I am not going to beg people to rate the levels, but it would be nice.
I am only new to this game and when i make a level i always check to see the ratings its part of the fun.
<mark> I will leave this up for now,so within the rules you can mod again.
I could easy speedrun 12e2 to show you,but for a while i thought i was the only one solving the tougher levels.(No ratings)
Bit of a shame really because i love watching other solutions.
When i started this i did not intend it to be a competition,just a bit of fun and to see if it could produce a good level.
That i think has been achieved and theres some really good levels in the bin.
I thought Jims was smart,as i did not really see the difference as i had the spare piece in mind.
Then it was oh s..t when i got trapped,thought it was funny.
 
modify me Sun 14 Apr 2013 05:45
<Dave> As blank templates go, it's seems a little lacking in blankness :)
<Dave> Same rating rules as before...
 
We are the mods 12e3 Sun 14 Apr 2013 02:25
<Dave> Hi Mark, I think you should leave this up for now. There will be another even tougher mod...
 
We are the mods 12b.1 Sat 13 Apr 2013 19:21
<Dave> I don't think any of these levels should be deleted permanently, simply because it is fair that any future players can run through the levels in order of development, just as we are.

I guess in an ideal world levels deleted because they are flawed (and therefore possibly spoilers) or ill-conceived would be separated from levels deleted because they have been out-evolved. I'll vote for another folder.
<mm> Teamwork is fun!

But I'm wondering if Tom7 really really will love our way to "overpopulate" the normal graveyard? If ever we will continue to team-work on new great levels - and I guess we will - we might ask Tom7 to introduce a new folder, some kind of a special "common teamwork" kind of graveyard? I am aware of the fact that Tom7 loves to keep each and every level that ever had been elaborated, but teamwork seems to be a new kind of creating levels, so maybe this special thing will need some special "graveyard"-folder-solution? I imagine some kind of a graveyard that expires after a certain time, let's say after 10 days or after a month or so?
<mm> ...yet!
 
We are the mods 12e2 Fri 12 Apr 2013 11:43
<mark> Dave this level is genius,in more than one way.
1st it has nearly named itself ,
We are the mods emc2.
2nd once i finally solved it i had more satisfaction than any other level.
Want to give it a 10 i have scored 3 other levels 10 and this is defintely harder.
Do you think 10 is to much?
Ps i did it a lot differently to you but the net result was the same. close to 3000 moves first solve.Thanks great puzzle.
<Jim> I've enjoyed doing them all, each one has been a new challenge. Let's not rule out this version as the other one we keep, so far I haven't figured out the solution. The ony detriment to keeping 12f is that I had a leftover piece at the end, I like the solutions that use all of them. AS for the other thread, I actually like 11 and 12 (which was deleted) more than the ones after them. I was stumped on 12 for 3 days, it was disguised well and the later versions I thought were more obvious.
<Dave> We do seem to be stuck in a bit of a rut here. Maybe it's time for a major revamp or a new template... any thoughts? 12a and 12f are the keepers so far.
 
We are the mods 12a Thu 11 Apr 2013 23:15
<Dave> That's the second request. So, as a result of this massive wave of public opinion, this one stays.
 
We are the mods 12e2 Thu 11 Apr 2013 22:13
<Dave> Sorry, I meant 12e and 12e.1.
 
We are the mods 12e Wed 10 Apr 2013 19:01
<mark> Wow i was so engrossed in this level i did not even realise there was another mod.
I think its to good to delete and the mods will run out soon.
Maybe when its finished keep the best 3 or so and rename them .
<mark> Cheers Dave that was unbelievable,took me all day.
 
We Are The Mods 13 Tue 09 Apr 2013 19:24
<twentyxiii> I hadn't solved the last two or three ones...this one way to eazy...thx for playing. 2013
 
We are the mods 12d Tue 09 Apr 2013 06:10
<mark> Dont know how you solved it, but i fear you have something wicked brewing.
 
We are the mods 12b Tue 09 Apr 2013 02:16
<Dave> Previous comment was a reply to 12c. Just been patched up, off the codeine in a few days and then I'll be able to think clearly again... er, maybe... no, probably not.
<Dave> So it appears we are VERY much of the same generation. Given the level theme, that is not really a surprise :).

I agree wholeheartedly about the bots.
 
We are the mods 12c Tue 09 Apr 2013 01:22
<mark> Pps i like levels with 2 or 3 bots because you can make them work for you.
The levels with loads of bots just frustrate me.
 
We are the mods 12b Mon 08 Apr 2013 20:01
<Dave> It's funny how you envisage something and end up with something totally different. And, this is totally different, in a good way, from how I imagined the level would develop when I first saw the template.

PS. Are you really a Mod?
PPS. I really hope Kirima is back on board, I've missed her input.
 
We are the mods 12c Mon 08 Apr 2013 19:13
<Dave> I think I should sit out a couple of rounds, it would be nice to see somebody else put a new twist in.
 
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