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No mod cons 27c Wed 01 May 2013 03:53
<Dave> I'm not sure this is entirely finished yet, but can 27fix stay for now?

Not having bots and bombs has certainly made the whole exercise longer. Maybe we should try 'All mod cons' and bring them back, I'm just worried that it may it may develop into another bot-shoving or bot-parking exercise. Thoughts...?
<Jim> Amazing cook there MM!!!
 
Microfantasy Tue 30 Apr 2013 12:21
<mark> Very good level,now onto noname's mod done which path by Jim.
 
No mod cons 31 Tue 30 Apr 2013 10:44
<mm> Dave, years ago, excellent levels in general seem to have higher ratings, might be because there were less levels to compare with? ;) Plus: that must have been before Tom7 had introduced the "minor league" folder, so ratings at that time had a little different range.
 
No mod cons 27b Tue 30 Apr 2013 10:26
<mm> I think uploading speedruns or cooks will help increase the learning curve concerning the creation of future variations, at least for the author of such a (cooked) level and of course also for everyone else who's solved the level.

Thanks everyone for defining ".b" or ".c" again, it helps me identifying levels.

It's nice that the author of all the mods is just called "the mods", but still I'd love to see who in fact uploaded the level without being forced to read this in my browser. How about writing "the mods (Dave)" or "the mods (noname)" etc., this also could help remembering which level is which.
 
No mod cons 27c Tue 30 Apr 2013 01:53
<Dave> Thanks! This is exactly the mod I intended (assuming it's not a cook) but couldn't make it work before I ran out of time. Guess I'll have to solve it now... this may take a while... but not tonight.
 
No mod cons 31 Mon 29 Apr 2013 23:53
<Dave> Hi Mark.
Looking back at them, all Henri's levels were good. Always puzzled by the extreme high ratings for Too Many Lasers, but it spawned a mod by noname which is undoubtedly my favourite level of all time. The one that had me stumped for the longest, and it was a long time, was Halved Arena, somehow I just couldn't see it!
 
Autoswitch Mon 29 Apr 2013 22:32
<Dave> You might want to delete this and do a quick fix.
 
No mod cons 31 Mon 29 Apr 2013 11:29
<mark> Hi mm no problem at all, things sometimes dont work out as well as planned.
When you say Henri's mod do you mean Henri K, as i have done about 75% of those levels and they are some of the best fun hard levels on here.
 
No mod cons 30 Mon 29 Apr 2013 03:21
<Jim> Yes, I agree they should stay up temporarily to let players have fun trying to solve them. I'm actually really pleased that we were able to get hard levels from all these mods, 4 days ago it was just too easy for my liking.





<Jim> I'm starting to get the levels mixed up, but I think 28-30 should definitely get deleted. I just made 30 to show the problem with 28 and 29 and let the others try to find the shortcut. I don't intend to keep it. Its amazing to me how many different ways we have found to solve these, each new mod had me stumped for a period of time, so they have been fun to play. 25, 26 and 27 may all be keepers, from what I remember they all had unique solutions that used most of the resources. Maybe we just need to make sure they are cook-free.
<Dave> PS. Kirima, I was looking back through comments and it seems I missed your earlier post. Can we put it down to miscommunication and cross-posting? Sorry, I must have misunderstood.
 
No mod cons 24 Fri 26 Apr 2013 15:43
<mm> I could and should have designed the transporter-things more elegant, sorry, but now I don't want to upload the same number 24 a third time as this can easily be fixed next time.
 
No mod cons 23 Fri 26 Apr 2013 11:10
<Jim> I agree red needs to be tightened up again, the trick is to do that and still be able to do more of the other things.
<mark> When this level was at its most trickiest the red teleporter was protected,now it is open there's all kinds off different solutions going on.
In 21 i did not even go in box puzzle.
Needs a bit of a rethink perhaps go back to 19.
 
level10 Fri 26 Apr 2013 10:12
<Jim> Welcome to the world of creating levels Winston, I always like it when new players make levels.
 
No mod cons 23 Fri 26 Apr 2013 10:07
<Jim> I don't know either Mark, I saw most of the cooks but was just trying to open this level up to explore all the possibilities. Seems like there should be one way to incorporate most of the good ideas, but so far I haven't been able to find it.





 
No mod cons 22 Fri 26 Apr 2013 05:39
<Dave> PPS. If you don't cook me back (and it shouldn't be hard), I will be really disappointed :)
<Dave> I would rather see Jim's idea in 21 be closer to the final solution than this! I just couldn't see any easy way to uncook it in one mod.
 
No mod cons 19 Thu 25 Apr 2013 09:05
<mark> Very nice Jim had me going round in circles for a couple of hours.
My solution tells me this level can get tougher have to think it through.
 
No mod cons 18 Thu 25 Apr 2013 03:13
<Dave> I'm a bit busy to work on a mod right now, but I am still checking in and will come back in as soon as I get the time to do so. As there only appears to be the two of you left in the loop at present, whatever you guys decide is fine with me.
 
Mini Mods Wed 24 Apr 2013 00:34
<N7DOT 3> Also, I would prefer no bots in this one either, but bombs are okay because they don't go off on their own rampage and make things complicated.
 
Grab the Dalek (noname's mod) Tue 23 Apr 2013 22:32
<Jim> I give up on this one, this is one of those levels I will never solve.
<Jim> Now I'm forced to solve what I thought wasn't possible, should be interesting.
 
Tight Target Sun 21 Apr 2013 02:34
<Jim> This one totally baffled me for a while. If someone showed this level to me and gave me 5 minutes to decide whether it was solvable or not, I would have said I would be 90 percent sure it was not possible. Love your levels Gary!
 
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