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| A bit of everything |
Tue 22 Mar 2005 22:08 |
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<Hiro> Nonsensical deaths |
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| Knight's Tour |
Tue 22 Mar 2005 19:22 |
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<Tom 7> Actually, all of the graphs I've made so far (probably 5+) have had multiple disjoint cycles. If only I could put those bonus points to good use! |
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| Dalek Research Lab |
Tue 22 Mar 2005 18:39 |
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<Max> YES!!!!!!!!!!!! Solved! Wow, this level is awesome. Very aptly named; it really forces you to learn about the intricacies of daleks. The color scheme is great, it's totally unique, and an enjoyable (though initially frustrating!) challenge. Great job, Joshua! |
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| Knight's Tour |
Tue 22 Mar 2005 18:32 |
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<bpotetz> Two cycles? It sounds like you should get bonus points. Don't lose hope! |
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| Dalek Research Lab |
Tue 22 Mar 2005 18:25 |
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<bpotetz> Wow. I feel I've learned a lot about daleks now. Tough! |
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| Pipeworks |
Tue 22 Mar 2005 18:24 |
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<bpotetz> Clever! This is one of my favorite pipe puzzles now. |
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| Grand Prix (v2) |
Tue 22 Mar 2005 18:22 |
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<bpotetz> This level is fun to play and neat to look at. |
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| Dalek Research Lab |
Tue 22 Mar 2005 16:40 |
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<jcreed> Holy shit this is hard. |
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| Trap Land |
Tue 22 Mar 2005 15:28 |
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<Tom 7> I think I've seen this one before. |
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| Robot Finds Exit |
Tue 22 Mar 2005 15:14 |
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<Max> Very cute. I had only 6 panels left when I found it, so you did a good job thwarting my instincts. |
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| You Break It, You Buy It |
Tue 22 Mar 2005 14:58 |
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<Max> Cool! |
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| Grand Prix (v2) |
Tue 22 Mar 2005 14:57 |
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<Joshua Bone> A very well-built level. Haven't finished it yet, as my cars are going around in circles within a few spaces of the finish line... *sigh* |
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| Crown Jewels |
Tue 22 Mar 2005 14:18 |
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<Max> Very nice. |
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| Grand Prix (v2) |
Tue 22 Mar 2005 13:42 |
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<Max> Man, I can't get both of them to the bottom left. This is really hard! |
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| Dalek Research Lab |
Tue 22 Mar 2005 13:11 |
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<Max> Wow, this is amazing -- I really can't believe it's possible. |
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| Grand Prix (v2) |
Tue 22 Mar 2005 10:24 |
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<Tom 7> Man, so close... |
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| Imaginary Level |
Tue 22 Mar 2005 08:58 |
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<Joshua Bone> Well done! Very imaginative. |
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| Run! Killer Hugbot |
Mon 21 Mar 2005 21:49 |
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<Max> This was definitely trickier than I thought it would be. |
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| Time Bomb |
Mon 21 Mar 2005 21:39 |
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<Max> I love the concept of this one -- the timing mechanism is beautiful. As tricky as it is, it could have been wickedly rigid, though. I had 225 moves and I know I made a few slip-ups and could have chosen more efficient methods. |
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| Dalek Research Lab |
Mon 21 Mar 2005 21:10 |
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<Max> Jeez! |
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| Get Off My Back |
Mon 21 Mar 2005 20:04 |
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<Max> Man, why are robots so hard?! All these new robot levels are really bothering me. Is there an "Initialize Robot Self-Destruct Sequence" hotkey that I'm missing or something? |
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| Knight's Tour |
Mon 21 Mar 2005 19:39 |
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<Tom 7> And my second, which I was much more careful about... |
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| Imaginary Level |
Mon 21 Mar 2005 18:06 |
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<jcreed> I AM INDYVISIBLE
<Max> Thanks! |
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| Knight's Tour |
Mon 21 Mar 2005 17:01 |
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<Tom 7> Dammit, it turns out my paper solution had two cycles, not one. ;) |
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