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A bit of everything Tue 22 Mar 2005 22:08
<Hiro> Nonsensical deaths
 
Knight's Tour Tue 22 Mar 2005 19:22
<Tom 7> Actually, all of the graphs I've made so far (probably 5+) have had multiple disjoint cycles. If only I could put those bonus points to good use!
 
Dalek Research Lab Tue 22 Mar 2005 18:39
<Max> YES!!!!!!!!!!!! Solved! Wow, this level is awesome. Very aptly named; it really forces you to learn about the intricacies of daleks. The color scheme is great, it's totally unique, and an enjoyable (though initially frustrating!) challenge. Great job, Joshua!
 
Knight's Tour Tue 22 Mar 2005 18:32
<bpotetz> Two cycles? It sounds like you should get bonus points. Don't lose hope!
 
Dalek Research Lab Tue 22 Mar 2005 18:25
<bpotetz> Wow. I feel I've learned a lot about daleks now. Tough!
 
Pipeworks Tue 22 Mar 2005 18:24
<bpotetz> Clever! This is one of my favorite pipe puzzles now.
 
Grand Prix (v2) Tue 22 Mar 2005 18:22
<bpotetz> This level is fun to play and neat to look at.
 
Dalek Research Lab Tue 22 Mar 2005 16:40
<jcreed> Holy shit this is hard.
 
Trap Land Tue 22 Mar 2005 15:28
<Tom 7> I think I've seen this one before.
 
Robot Finds Exit Tue 22 Mar 2005 15:14
<Max> Very cute. I had only 6 panels left when I found it, so you did a good job thwarting my instincts.
 
You Break It, You Buy It Tue 22 Mar 2005 14:58
<Max> Cool!
 
Grand Prix (v2) Tue 22 Mar 2005 14:57
<Joshua Bone> A very well-built level. Haven't finished it yet, as my cars are going around in circles within a few spaces of the finish line... *sigh*
 
Crown Jewels Tue 22 Mar 2005 14:18
<Max> Very nice.
 
Grand Prix (v2) Tue 22 Mar 2005 13:42
<Max> Man, I can't get both of them to the bottom left. This is really hard!
 
Dalek Research Lab Tue 22 Mar 2005 13:11
<Max> Wow, this is amazing -- I really can't believe it's possible.
 
Grand Prix (v2) Tue 22 Mar 2005 10:24
<Tom 7> Man, so close...
 
Imaginary Level Tue 22 Mar 2005 08:58
<Joshua Bone> Well done! Very imaginative.
 
Run! Killer Hugbot Mon 21 Mar 2005 21:49
<Max> This was definitely trickier than I thought it would be.
 
Time Bomb Mon 21 Mar 2005 21:39
<Max> I love the concept of this one -- the timing mechanism is beautiful. As tricky as it is, it could have been wickedly rigid, though. I had 225 moves and I know I made a few slip-ups and could have chosen more efficient methods.
 
Dalek Research Lab Mon 21 Mar 2005 21:10
<Max> Jeez!
 
Get Off My Back Mon 21 Mar 2005 20:04
<Max> Man, why are robots so hard?! All these new robot levels are really bothering me. Is there an "Initialize Robot Self-Destruct Sequence" hotkey that I'm missing or something?
 
Knight's Tour Mon 21 Mar 2005 19:39
<Tom 7> And my second, which I was much more careful about...
 
Imaginary Level Mon 21 Mar 2005 18:06
<jcreed> I AM INDYVISIBLE
<Max> Thanks!
 
Knight's Tour Mon 21 Mar 2005 17:01
<Tom 7> Dammit, it turns out my paper solution had two cycles, not one. ;)
 
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