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Blocks and Bombs more Bombing Sun 04 Sep 2016 11:31
<mark> lately
 
TransporterMalfunction Sat 03 Sep 2016 13:26
<Tom 7> Annoying, even with ctrl-d!
 
Panel Play 2 + Who Let the Bots Out? Thu 01 Sep 2016 16:10
<mm> Excellent mod, Mark! Very nifty & sneaky... (My solution is about the same as the original, so I think it's pretty tight.)

& again: Thank you so much, Tom7, for all the updates, it's so much fun to play again, and everything seems to work fine on OS X El Capitan.

PLUS: Happy 20th Birthday to this wonderful game! :)
 
Block Sufficienies Sat 27 Aug 2016 15:43
<Tom 7> I thought this level was pretty elegant, nice job. :)
 
15th prime number Sat 05 Mar 2016 21:47
<Jim> Mark, this was an incredibly hard level. It took us one week in edit with making many modifications to even solve it that way. I would rate it a level nine to even be even able to solve it in edit. For anyone who wants to solve, that is a good challenge. It took us an additional two weeks to solve after that. We still couldn't believe that it could be accomplished. Fantastic level Mark!
<Jim> Mark, thanks for the information, but we decided it would be easier if we went through our 800 moves over the phone.
<mark> Hello Jim I have left you a message in the feedback section hope it might help you.
<Jim> Both my brother and I have been working on this level. He wants to show me his latest bookmark so he sent me an attachment file called level4084.esx. How do I open this, my computer asks me what program I want to use to open it?
 
Unscatter lemonade Sun 21 Feb 2016 23:23
<N7DOT> Should we keep this one or plain lemonade or neither? I think only keeping two or three versions of the level is worth it (to avoid tiring out newer players, weakening the series) and the first/last ones should definitely be kept. I personally think that if this one goes then so should plain lemonade, but I want to know what others think.
 
15th prime number Fri 11 Dec 2015 06:09
<mm> Thank you! Happy Birthday, Mark! :-)
 
I'm glad I can really swim Thu 29 Oct 2015 01:26
<N7DOT> You forgot to add your name to the author list, mark! :p
 
Grab the Dalek (noname's mod) Tue 20 Oct 2015 16:07
<Jim> I finally got this one 2 1/2 years later!
 
Unscatter deep fried Thu 24 Sep 2015 02:04
<N7DOT> Good to see you're still around, noname!
 
Unscatter yellow with extra blueberries Thu 17 Sep 2015 01:58
<N7DOT> Also, I was thinking that maybe we could try doing another dedicated modifications series soon? I know there isn't as many people around as there once was, but it might be nice.

I'm proposing this as a comment rather than making a level right away as I'd like to make sure it won't just be a flop by seeing what everyone else thinks.
 
The Choice Unkown Thu 30 Jul 2015 11:46
<mm> Lovely, thank you, Mark!
 
Devin's A Fri 26 Jun 2015 23:10
<devin> Nice take on one of my old levels!

<mark> A mini series of mods of Devin's letter series,starting off easy and then getting harder.
Something for everyone to enjoy.
 
Splitsville v4 Tue 23 Jun 2015 09:19
<mark> Thanks for the praise CJ.
 
SuperEasy Shancy Again mod (Carolyn) Thu 07 May 2015 15:09
<mark> Nice one CJ I did do it a different way. I did use the same trick as you but used the rest differently.
 
Improv(ish) 7.2 Mon 27 Apr 2015 15:07
<mm> Thank you, Mark, this is really nifty, & I in fact did like this one even more!
 
Simple Puzzle Harder Mon 27 Apr 2015 06:01
<mm> Great speedrun, carolyn -> hi Jim! :-)
 
Improv(ish) 7.1 Thu 05 Mar 2015 19:58
<mm> Nice level, great mod!
 
Mods chat level Thu 11 Dec 2014 07:01
<mm> Hi all! I'm struggling with it as well...& haven't solved 11 & 12 yet. Hi Wowei, schoen, dass Du auch wieder hier bist!
 
Hearts and exit dilemma Tue 09 Dec 2014 14:12
<Jim> This is definitely a tough one, after sleeping on it I thought I figured out a way to solve it, but it doesn't work. Back to the drawing board, great level Mark.
 
Blocking 4 Mon 17 Nov 2014 04:50
<mark> Well done N7 and thanks for the original idea, it's never my intention when I mod a level that the original creator can't solve it so I'm glad you stuck at it.
As you know it's hard to keep coming up with good ideas but a mod here and there is quite easy so thanks again.
 
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