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| Blocks and Bombs more Bombing | Sun 04 Sep 2016 11:31 | 
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  |  | <mark> lately |  | 
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| TransporterMalfunction | Sat 03 Sep 2016 13:26 | 
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  |  | <Tom 7> Annoying, even with ctrl-d! |  | 
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| Panel Play 2 + Who Let the Bots Out? | Thu 01 Sep 2016 16:10 | 
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  |  | <mm> Excellent mod, Mark! Very nifty & sneaky... (My solution is about the same as the original, so I think it's pretty tight.) 
 & again: Thank you so much, Tom7, for all the updates, it's so much fun to play again, and everything seems to work fine on OS X El Capitan.
 
 PLUS: Happy 20th Birthday to this wonderful game! :)
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| Block Sufficienies | Sat 27 Aug 2016 15:43 | 
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  |  | <Tom 7> I thought this level was pretty elegant, nice job. :) |  | 
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| 15th prime number | Sat 05 Mar 2016 21:47 | 
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  |  | <Jim> Mark, this was an incredibly hard level.  It took us one week in edit with making many modifications to even solve it that way.  I would rate it a level nine to even be even able to solve it in edit.  For anyone who wants to solve, that is a good challenge.  It took us an additional two weeks to solve after that.  We still couldn't believe that it could be accomplished.  Fantastic level Mark! <Jim> Mark, thanks for the information, but we decided it would be easier if we went through our 800 moves over the phone.
 <mark> Hello Jim I have left you a message in the feedback section hope it might help you.
 <Jim> Both my brother and I have been working on this level.  He wants to show me his latest bookmark so he sent me an attachment file called level4084.esx.  How do I open this, my computer asks me what program I want to use to open it?
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| Unscatter lemonade | Sun 21 Feb 2016 23:23 | 
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  |  | <N7DOT> Should we keep this one or plain lemonade or neither? I think only keeping two or three versions of the level is worth it (to avoid tiring out newer players, weakening the series) and the first/last ones should definitely be kept. I personally think that if this one goes then so should plain lemonade, but I want to know what others think. |  | 
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| 15th prime number | Fri 11 Dec 2015 06:09 | 
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  |  | <mm> Thank you! Happy Birthday, Mark! :-) |  | 
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| I'm glad I can really swim | Thu 29 Oct 2015 01:26 | 
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  |  | <N7DOT> You forgot to add your name to the author list, mark! :p |  | 
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| Grab the Dalek (noname's mod) | Tue 20 Oct 2015 16:07 | 
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  |  | <Jim> I finally got this one 2 1/2 years later! |  | 
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| Unscatter deep fried | Thu 24 Sep 2015 02:04 | 
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  |  | <N7DOT> Good to see you're still around, noname! |  | 
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| Unscatter yellow with extra blueberries | Thu 17 Sep 2015 01:58 | 
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  |  | <N7DOT> Also, I was thinking that maybe we could try doing another dedicated modifications series soon? I know there isn't as many people around as there once was, but it might be nice. 
 I'm proposing this as a comment rather than making a level right away as I'd like to make sure it won't just be a flop by seeing what everyone else thinks.
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| The Choice Unkown | Thu 30 Jul 2015 11:46 | 
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  |  | <mm> Lovely, thank you, Mark! |  | 
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| Devin's A | Fri 26 Jun 2015 23:10 | 
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  |  | <devin> Nice take on one of my old levels! 
 <mark> A mini series of mods of Devin's letter series,starting off easy and then getting harder.
 Something for everyone to enjoy.
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| Splitsville v4 | Tue 23 Jun 2015 09:19 | 
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  |  | <mark> Thanks for the praise CJ. |  | 
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| SuperEasy Shancy Again mod (Carolyn) | Thu 07 May 2015 15:09 | 
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  |  | <mark> Nice one CJ I did do it a different way. I did use the same trick as you but used the rest differently. 
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| Improv(ish) 7.2 | Mon 27 Apr 2015 15:07 | 
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  |  | <mm> Thank you, Mark, this is really nifty, & I in fact did like this one even more! |  | 
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| Simple Puzzle Harder | Mon 27 Apr 2015 06:01 | 
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  |  | <mm> Great speedrun, carolyn -> hi Jim! :-) |  | 
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| Improv(ish) 7.1 | Thu 05 Mar 2015 19:58 | 
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  |  | <mm> Nice level, great mod! |  | 
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| Mods chat level | Thu 11 Dec 2014 07:01 | 
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  |  | <mm> Hi all! I'm struggling with it as well...&  haven't solved 11 & 12 yet. Hi Wowei, schoen, dass Du auch wieder hier bist! |  | 
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| Hearts and exit dilemma | Tue 09 Dec 2014 14:12 | 
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  |  | <Jim> This is definitely a tough one, after sleeping on it I thought I figured out a way to solve it, but it doesn't work.  Back to the drawing board, great level Mark. |  | 
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| Blocking 4 | Mon 17 Nov 2014 04:50 | 
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  |  | <mark> Well done N7 and thanks for the original idea, it's never my intention when I mod a level that the original creator can't solve it so I'm glad you stuck at it. As you know it's hard to keep coming up with good ideas but a mod here and there is quite easy so thanks again.
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