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Blocks and Bombs more Bombing |
Sun 04 Sep 2016 11:31 |
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<mark> lately |
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TransporterMalfunction |
Sat 03 Sep 2016 13:26 |
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<Tom 7> Annoying, even with ctrl-d! |
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Panel Play 2 + Who Let the Bots Out? |
Thu 01 Sep 2016 16:10 |
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<mm> Excellent mod, Mark! Very nifty & sneaky... (My solution is about the same as the original, so I think it's pretty tight.)
& again: Thank you so much, Tom7, for all the updates, it's so much fun to play again, and everything seems to work fine on OS X El Capitan.
PLUS: Happy 20th Birthday to this wonderful game! :) |
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Block Sufficienies |
Sat 27 Aug 2016 15:43 |
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<Tom 7> I thought this level was pretty elegant, nice job. :) |
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15th prime number |
Sat 05 Mar 2016 21:47 |
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<Jim> Mark, this was an incredibly hard level. It took us one week in edit with making many modifications to even solve it that way. I would rate it a level nine to even be even able to solve it in edit. For anyone who wants to solve, that is a good challenge. It took us an additional two weeks to solve after that. We still couldn't believe that it could be accomplished. Fantastic level Mark!
<Jim> Mark, thanks for the information, but we decided it would be easier if we went through our 800 moves over the phone.
<mark> Hello Jim I have left you a message in the feedback section hope it might help you.
<Jim> Both my brother and I have been working on this level. He wants to show me his latest bookmark so he sent me an attachment file called level4084.esx. How do I open this, my computer asks me what program I want to use to open it? |
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Unscatter lemonade |
Sun 21 Feb 2016 23:23 |
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<N7DOT> Should we keep this one or plain lemonade or neither? I think only keeping two or three versions of the level is worth it (to avoid tiring out newer players, weakening the series) and the first/last ones should definitely be kept. I personally think that if this one goes then so should plain lemonade, but I want to know what others think. |
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15th prime number |
Fri 11 Dec 2015 06:09 |
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<mm> Thank you! Happy Birthday, Mark! :-) |
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I'm glad I can really swim |
Thu 29 Oct 2015 01:26 |
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<N7DOT> You forgot to add your name to the author list, mark! :p |
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Grab the Dalek (noname's mod) |
Tue 20 Oct 2015 16:07 |
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<Jim> I finally got this one 2 1/2 years later! |
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Unscatter deep fried |
Thu 24 Sep 2015 02:04 |
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<N7DOT> Good to see you're still around, noname! |
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Unscatter yellow with extra blueberries |
Thu 17 Sep 2015 01:58 |
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<N7DOT> Also, I was thinking that maybe we could try doing another dedicated modifications series soon? I know there isn't as many people around as there once was, but it might be nice.
I'm proposing this as a comment rather than making a level right away as I'd like to make sure it won't just be a flop by seeing what everyone else thinks. |
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The Choice Unkown |
Thu 30 Jul 2015 11:46 |
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<mm> Lovely, thank you, Mark! |
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Devin's A |
Fri 26 Jun 2015 23:10 |
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<devin> Nice take on one of my old levels!
<mark> A mini series of mods of Devin's letter series,starting off easy and then getting harder.
Something for everyone to enjoy. |
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Splitsville v4 |
Tue 23 Jun 2015 09:19 |
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<mark> Thanks for the praise CJ. |
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SuperEasy Shancy Again mod (Carolyn) |
Thu 07 May 2015 15:09 |
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<mark> Nice one CJ I did do it a different way. I did use the same trick as you but used the rest differently.
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Improv(ish) 7.2 |
Mon 27 Apr 2015 15:07 |
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<mm> Thank you, Mark, this is really nifty, & I in fact did like this one even more! |
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Simple Puzzle Harder |
Mon 27 Apr 2015 06:01 |
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<mm> Great speedrun, carolyn -> hi Jim! :-) |
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Improv(ish) 7.1 |
Thu 05 Mar 2015 19:58 |
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<mm> Nice level, great mod! |
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Mods chat level |
Thu 11 Dec 2014 07:01 |
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<mm> Hi all! I'm struggling with it as well...& haven't solved 11 & 12 yet. Hi Wowei, schoen, dass Du auch wieder hier bist! |
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Hearts and exit dilemma |
Tue 09 Dec 2014 14:12 |
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<Jim> This is definitely a tough one, after sleeping on it I thought I figured out a way to solve it, but it doesn't work. Back to the drawing board, great level Mark. |
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Blocking 4 |
Mon 17 Nov 2014 04:50 |
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<mark> Well done N7 and thanks for the original idea, it's never my intention when I mod a level that the original creator can't solve it so I'm glad you stuck at it.
As you know it's hard to keep coming up with good ideas but a mod here and there is quite easy so thanks again. |
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