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Scramble |
Mon 20 Jun 2005 20:23 |
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<John Lewis> This is one of those levels that's not really all that great...but I must admit - it was fun making it. :-) |
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Jumps (Tom 7's Variation) |
Mon 20 Jun 2005 17:41 |
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<Max> Hmm, this one isn't in the quarantine for me and is still solvable with the same solution. I upgraded and everything... Although I always suspected something fishy was going on. What, specifically was the bug?
<Tom 7> This level might still be possible, but not with the solution used. If anyone can solve it, please re-upload it (renamed) with the new solution. Otherwise, I will make a mod. |
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Broken Trap (bug ask) |
Mon 20 Jun 2005 16:02 |
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<Tom 7> Not actually impossible, as Doom showed, but the solution on the server doesn't match the game now. |
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Collapses |
Mon 20 Jun 2005 15:33 |
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<Max> Sorry, just tightened up slightly -- not even enough to merit a new version title ;). |
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Holey Transporter! |
Mon 20 Jun 2005 15:29 |
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<Milton> Stupid of me. I'm uploading a second version that should fix that cook.
FYI, you can cook it slightly worse with a faster speedrun by not dragging the two lower blocks up at all (you don't need to block the lowest laser because you can step right into the transporter).
Hopefully it will be tighter. |
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Collapses |
Mon 20 Jun 2005 15:06 |
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<Max> This one's probably my most mechanized level yet. I've spent such a long time working on it that I have no idea whether it will come across as extremely difficult or fairly simple. Once the concept of the puzzle becomes clear it's my hope that it leans toward the latter, though. I also really hope this one doesn't spawn a cooking nightmare like Jumps! I *think* it's pretty tight, though. |
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Holey Transporter! |
Mon 20 Jun 2005 13:17 |
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<Milton> Not sure how interesting or difficult this one will be, but here it is in any case. I spent slightly more time trying to cook my own level this time, so we'll have to see how tight it is. |
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Somewhat Faire |
Mon 20 Jun 2005 10:02 |
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<Feanor> This level is adapted (with some things lost in translation) from pieguys chips challenge level, "somewhat fair", which was based on Pi. This level is instead based on e. |
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Broken Trap (bug ask) |
Mon 20 Jun 2005 09:26 |
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<Tom 7> Yes, there's something wrong here. I'll look into it. (I hope it doesn't break 'jumps'..)
<noname> The behavior of the upper path and the lower path seems to contradict each other. Is this a bug? (I noticed this behavior while playing Jumps (Tom 7's Variation)) |
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revenge of the computers 2 |
Sat 18 Jun 2005 23:13 |
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<John Lewis> ...aka Extraction 3. ;-) |
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Jumps (v6) |
Sat 18 Jun 2005 13:26 |
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<Max> Yeah, practically.
<Tom 7> Man, you're practically *begging* us to cook it! |
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Jumps (Tom 7's Variation) |
Fri 17 Jun 2005 16:37 |
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<Max> Tom's clever cook to version 5 of Jumps. It's actually been an enjoyable exercise to cook-proof Jumps as different solutions arise and then to create levels wherein the cook is the only solution possible (hopefully). So thanks guys! |
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Jumps (v6) |
Fri 17 Jun 2005 16:21 |
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<Max> It is with great shame that I submit yet another version of this level. But Tom just cooked the last one so ingeniously hard that the intended essence of the level was lost. Sorry to everybody who solved this the way I intended the first time (i.e. if your name is Brian), but I'm pretty confidant that this one will stand as the final version. |
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Panels |
Fri 17 Jun 2005 11:26 |
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<Milton> You all have come up with some really interesting ways to use that dalek - I'm finding these cooks extremely impressive.
<Milton> Wow - giant load of cooks in this one. Nice job, guys. |
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Two Phases |
Thu 16 Jun 2005 16:14 |
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<Max> Oops, sorry about that. It still displayed the old record alongside it so I was a bit confused... |
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Panels |
Thu 16 Jun 2005 14:32 |
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<Milton> I doubt that this one will be very hard or considered to be very fun by the Escape patriarchs (for lack of a better word). It was originally meant to be an add-on to a third version of Funhouse, but since the original concept of that one turned out to be a huge flop (as evidenced by my deletion of the level in its first two forms and subsequent re-naming of the resultant levels), I decided to make this its own level. Enjoy . . . or not. |
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The Only Right Puzzle |
Thu 16 Jun 2005 13:00 |
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<Milton> Thanks for the info - I didn't know that at all. I thought about rebuilding it on the left, but I didn't feel like going through all that work (like I had to when I first rebuilt "Funhouse"). I'm glad you found it humorous =).
<Tom 7> I think it's funny how you left this one wayyy off the screen. ;)
In case you didn't know: The editor lets you move chunks of levels around now; highlight it with the right mouse button, and then use ctrl-arrows to move the chunk. You have to be careful about how this affects panels, but if you're moving the whole thing, it should work right.
(But I think this one is better way off to the side, anyway, for historic reasons..) |
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Jumps (v5) |
Wed 15 Jun 2005 00:42 |
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<Tom 7> Nope--all of the levels in triage are solvable, because the server checks the solution when they're uploaded.
I know what you mean, though.. ;)
<brini> is this one impossible? |
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Jumps (Stephan's Variation v2) |
Tue 14 Jun 2005 14:34 |
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<Max> Fixes the timing mechanism. This should be the last of the Jumps revisions! Sorry for the sloppiness but everything should be in order now. |
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