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Bug: Exit Animation Fri 15 Jul 2005 17:21
<Tom 7> Good find!
That will be easy to fix.
 
Narcoleptic Exit Fri 15 Jul 2005 16:51
<John Lewis> Very funny!
 
Vignette: Panel Changes Destination Thu 14 Jul 2005 23:21
<Max> Nevermind, this is a pretty half-baked idea anyway and can't really be executed the way I imagined it. Sorry about that!
 
The Jail House Thu 14 Jul 2005 20:45
<Main> ah shoot, i cant believe i didn't spell my name right on this level :/
<Main> hmm, i wonder how the person "cooked" it?
 
Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) Thu 14 Jul 2005 15:31
<Paul> Yikes!
 
The Jail House Thu 14 Jul 2005 14:50
<Max> Self-destructing spaceships and castles, duh!
<Tom 7> Where else does one escape from, Max?
 
Mixed Sides Wed 13 Jul 2005 23:18
<Max> Very cool concept! I'll have to give this a serious try tomorrow.
<Tom 7> Damn! I separated the blocks without counting the number of gray ones, so I screwed myself. ;) This is a nice puzzle, though, which I will attempt again soon...
 
Internal Clock Wed 13 Jul 2005 03:55
<Doom> My first attempt was about 44 moves too slow, second was 27 moves too slow. But I will get it ;)
<Tom 7> If you figured the route out on your own, then I rescind my complaint. =)
 
My Fair Weather Friend Tue 12 Jul 2005 22:08
<Max> He may not be as good a friend as the hugbot, but he's still a friend!
<John Lewis> It would have been that easy if it wasn't a *dalek* in the center!!
<Max> Well, it's not much harder than the original, so don't worry! But, yeah, for serious.
 
Internal Clock Tue 12 Jul 2005 21:49
<John Lewis> No, the level was computer-generated, but the route I figured out on my own. Makes me wonder if there's more step=savers out there...
<Max> Man, a computer-enforced speedrun is pretty rough!
 
My Fair Weather Friend Tue 12 Jul 2005 21:35
<John Lewis> You've got to be kidding me.
 
Internal Clock Tue 12 Jul 2005 21:02
<Tom 7> Man, cut us some slack, will ya? ;)
 
My Friend Tue 12 Jul 2005 17:16
<Max> Fun and harder than it looks.
 
Jumps (mjn's variation v2) Tue 12 Jul 2005 16:26
<Max> Nice mod, mjn! Very tricky, even though I am extremely familiar with the basics of this level by now ;).
 
Reversi Tue 12 Jul 2005 14:32
<Milton> As far as I can tell, the original solution is going to be the final speedrun.
 
DJ v2 Mon 11 Jul 2005 17:41
<Tom 7> Yeah, this level is totally cookable, but it was a long time ago..
 
revenge of the computers 2 Mon 11 Jul 2005 14:28
<Tom 7> If you ever used ctrl-0, that will occasionally solve some indelicate levels by re-using a solution from another level. It seems pretty unlikely to me that Walk The Plank could be solved that way, but maybe..
<John Lewis> Actually, I'm at 384 for triage. I was counting the tutorial levels as well...

Also, something strange has happened. For some reason, the game says that I've solved "Walk the Plank and Drop Anchor," but I've never beaten it. I viewed the solution (which had *tons* of redundant moves), and optimized it. My speedrun was lowered by about 200 or so...weird!
 
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