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Stages Thu 25 Aug 2005 10:44
<Tom 7> The first two parts are kind of loose/cookable, but a good first level. (The bot/slider puzzle is creative!)
 
Break the Floor Wed 24 Aug 2005 22:26
<John Lewis> I love this level! Neat concept, btw. I'm attempting to make a level that uses a similar behavior with transponders...

Only 80 levels left to solve!!! :-D
<bpotetz> Extremely cool idea. Nice design.
 
Handmade 013 Tue 23 Aug 2005 23:20
<noname> > do you have a computer program that generates all these routes?

No. I just played the level several times, gradually improving my routes. The solution replay feature is also helpful, since I can just watch the replay and realize what I missed. And it also helps that the game is untimed, since I can just pause at anytime and recall what needs to be done next.
 
Skills Training: sphere pushing (200) Mon 22 Aug 2005 19:23
<Max> Yesss, I have sphere-pushing skills!
 
my new level Mon 22 Aug 2005 09:37
<Tom 7> OK, I deleted it, but Brandon can upload again if he changes the author to be accurate (or just non-impersonating!)

As for moving all of his levels into sophomoric/, I do think they are generally on par with those. But I don't want to be cruel to eager new players, because that can be discouraging...

Still, it seems, Brandon, that people would appreciate more care taken with your levels.
<mjn> Hey, I *thought* this seemed a little too easy for noname. Man, impersonation ain't cool.
(Accident, maybe? Perhaps he opened up one of noname's levels to see where the panels went and then just went on to make this without remembering to change the author...)
<Dorothy> Why all the hate for Brandon? So he doesn't make a level to your taste, let's not be immature about it.
<noname> No, I have absolutely nothing to do with this level. In fact, I don't know Brandon at all.

So, Brandon, how old are you? Ten?

Tom 7, please delete this level to avoid confusion. I also suggest that all Brandon levels uploaded so far be put into Annoying: Sophomoric folder, since this is where they belong IMO.
 
The Only Dalek Sat 20 Aug 2005 03:23
<Doom> I've not solved this one yet, because removing the machinery removes the original solution too. I assume, that this level uses noname's solution for the original version. I got pretty close, though.
 
Needle or a Haystack Fri 19 Aug 2005 15:55
<Feanor> Ha Ha Ha Ha, good one Max!
 
Escapeapalooza! Fri 19 Aug 2005 14:06
<Doom> Man, great timing, John :)
 
When Push Comes to Love (v2) Fri 19 Aug 2005 10:44
<Tom 7> It's okay.. that's what triage is supposed to be about. (Once I get off my butt, the idea is to have triage be much smaller, with the levels being sorted into semipermanent categories after a few weeks.)

At least for my part, I derive a certain pleasure from cooking levels and helping to make them trickier!
 
A Tale of Two Hearts (v2) Fri 19 Aug 2005 02:56
<John Lewis> I like this new version!
 
A Tale of Two Hearts Thu 18 Aug 2005 00:32
<Doom> Great level and fun to solve.
 
Frogger Tue 16 Aug 2005 16:30
<Max> Cute!
 
Traffic and Potholes Mon 15 Aug 2005 22:51
<John Lewis> Brilliant level!! The solution is awesome.
 
Frogger Mon 15 Aug 2005 13:09
<Tom 7> A very lovely embedding!
 
Remote Transmission Bug Mon 15 Aug 2005 13:00
<Tom 7> Hmm, I guess that is a problem, yeah. Worse still, this can happen if the sender and receiver are both totally off the screen. I'll fix this when I rewrite the wire animation code (maybe on the plane next week..)
 
Scuba Diving III: Undertoe Mon 15 Aug 2005 04:34
<Doom> Yay! 500 levels in triage completed!
 
Why Fri 12 Aug 2005 01:41
<Max> Wow, this is kind of a trainwreck...
 
Sieve Redux Fri 12 Aug 2005 01:40
<Max> Easy and fun, I like it.
 
Sieve Repeated Fri 12 Aug 2005 01:33
<Max> Very nice, Henri. Far superior to the original, which I am frankly not too fond of. Glad it sparked this clever variation!
 
Knight's Tour Fri 12 Aug 2005 00:57
<John Lewis> Okay...I must confess...I cheated; I looked up a solution online...

But what a neat level! I'm going to try to solve the next one soon...
 
THE 411 Wed 10 Aug 2005 10:14
<Tom 7> Solution recovery doesn't automatically optimize (except by truncating the solution when you get to the exit), so if you like 'em to be tidy, optimize with ctrl-o from the solution menu.

But if you really like them to be tidy, you can just find the trivial 27 move solition... what is the point of this level?
 
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