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Bomb Run Tue 18 Oct 2005 16:17
<Doom> Wow, Lukas. You cooked this. I thought it was so simple already that it wouldn't be cooked :)

Should I make a small fix or just let it be?
 
Explosions - fixed Tue 18 Oct 2005 16:13
<Tom 7> Lukas: you can delete the old version on your own; just press 'del' when the level is selected in triage. If you do this before you upload the new version, then the new version can have the exact same name.
 
Transponders II revisited Tue 18 Oct 2005 13:08
<Tom 7> Pretty tight--my solution used the same configuration of wires (I think there's a second setup that will work for the bottom, though), just placed with much less efficiency. ;) I like the "variations on a them" theme, too.
 
Neutrality gone Mon 17 Oct 2005 18:07
<Tom 7> Took me a couple tries, but I got it! A good first level. =)
 
Tutorial 21: Bombs Fri 14 Oct 2005 16:15
<mm> Well done, Tom! (Kirima)
 
Traffic and Potholes Thu 13 Oct 2005 13:15
<mm> Really cool level! :)
 
House Of Traps Thu 13 Oct 2005 12:51
<mm> Boring
 
84 (v4) Thu 13 Oct 2005 11:22
<mm> Lovely :)
 
Tutorial 21: Bombs Thu 13 Oct 2005 02:26
<bpotetz> Nice job, Tom. Bombs are going to generate some interesting levels.
 
Sphere Pushing Tue 11 Oct 2005 23:53
<mjn> Pretty cool level. I like that it's loose, actually--that way you have to think about an overall strategy first.

(Man, it has been pretty slow, hasn't it? I've been working on a couple of levels, albeit very slowly...)
 
You take the high road Sat 24 Sep 2005 07:57
<richie> Cook: I dont know what to say.
 
STOP!!!!!! Sat 17 Sep 2005 12:07
<Tom 7> Deleted this one because it is identical to the second one other than the title.
 
74 Repeated Tue 13 Sep 2005 22:02
<bje> Nice. :)
 
84 (v2) Mon 12 Sep 2005 23:23
<mjn> I wasn't gonna fix Doom's speedrun, but perhaps I will, to distinguish it from "74"...
 
74 Repeated Mon 12 Sep 2005 23:22
<mjn> Heh heh, very evil.
 
Hugbots always have to do things the hard way. Mon 12 Sep 2005 13:00
<Feanor> Yes, my comment was intended as a playfull way of saying "pretty cool level, but a bit to much repetition, KWM"
 
Tick Tock! Bonus Style Points Sun 11 Sep 2005 21:07
<KWM> Right. I think it might even be possible to get 4 digit numbers with this method and that limit is based on the number of different metal sliders available. But that would require a massive board, plus a lot of "set-up time". I think a similar method could be used to make more digits scroll across, like: 0001, 0012, 0123, etc.
<KWM> Darn it :) I'll just leave it as-is this time.
 
Tick Tock! Bonus Style Points Sun 11 Sep 2005 18:18
<Tom 7> Great! I wasn't sure that was possible, but this seems to be a pretty scalable solution...
 
Upsetting Marble Puzzle Sat 10 Sep 2005 04:05
<bpotetz> Thanks, mjn! I wish I could have seen your approach.
 
Tick Tock! Thu 08 Sep 2005 20:40
<mjn> Whoops, how do I keep doing that? The previous comment should be on this level, naturally.
 
Hugbots always have to do things the hard way. Wed 07 Sep 2005 19:47
<KWM> Is that a friendly joke, or do you dislike the level? It's hard to tell when you can't hear voice tone.
<Feanor> This level should be called "Kurt-was-murdered always has to do tings the hard way"
 
I Hate the 405 Tue 06 Sep 2005 21:34
<Max> I found this one pretty easy, actually...
 
Jam Tue 06 Sep 2005 20:19
<John Lewis> Weird...when I solved this, my move count was exactly at 999. ;-) (The game automatically optimized it to 847.) I really need to improve my speedruns on these longer levels...

60 levels left (actually, 59 now)...
 
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