« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Again and again Tue 25 Oct 2005 19:42
<mjn> This is pretty cool. (Is the last one possible without the trap? Seems like it should be...)

P.S. Bug report: I wasn't prompted to rate this when I solved it. Perhaps because I used a bookmark?
 
Memory Hole v3 Tue 25 Oct 2005 17:23
<Max> Haven't we had enough versions of this?!
 
who dunit Tue 25 Oct 2005 17:14
<Max> It looks like you designed this series by pressing "random" with blue blocks and filling in the rest with broken and mild distractions...
 
Again and again Tue 25 Oct 2005 10:09
<Tom 7> Lovely!
<John Lewis> Nice level. Actually, I was planning on doing something similar a while back, but it didn't work...
 
Rouge-Like Tue 25 Oct 2005 06:06
<mm> clever speedrun
 
Sokobomb Tue 25 Oct 2005 01:03
<Tom 7> I had a (very different) level in development with exactly this title.. ;)
 
Bomb Boundaries Mon 24 Oct 2005 19:03
<Max> Nice mod!
 
Bomb timing Mon 24 Oct 2005 17:24
<John Lewis> Finally got it! This is a tight and fun level.
 
Neutrality gone Mon 24 Oct 2005 17:13
<Max> It'd be nice if there were a reason to have that bomb there, though...
<Max> Nice, a sophistocated first level... Keep 'em coming!
 
Just Another Hugbot Gauntlet Mon 24 Oct 2005 14:01
<Tom 7> OMG complaining is my best weapon! I got it right after that!
<Tom 7> Man this level is annoying.
 
Bomb timing Mon 24 Oct 2005 00:28
<Max> Tricky! An original use for bombs...
<Tom 7> Tight! This was pretty tricky for me (the left part, mainly). Nice work.
 
Ad Misericordiam Sat 22 Oct 2005 22:44
<Tom 7> If we told you, it wouldn't be a puzzle!

For what it's worth, I recall having trouble with this one, mainly the bot manipulation.
<jek> how do i do it
 
Robotic Secret Service Fri 21 Oct 2005 20:51
<John Lewis> Nice!
<Tom 7> Ah, got it. Yes, very good.
<Tom 7> Damn, I don't think this is easy at all.
 
Bomb Squad (fix) Fri 21 Oct 2005 06:58
<Lukas> Cool!
<Doom> Not a lot harder than the first one. But you'll need all blocks now.
 
Bomb Squad Wed 19 Oct 2005 18:13
<Max> Oh yeah, duh!
 
Fuse bug? Wed 19 Oct 2005 18:00
<Tom 7> No, this is totally what is supposed to happen: The fuse goes down as a result of NOT being pushed; pushing is what resets it.
 
Explosions - fixed Wed 19 Oct 2005 11:23
<mjn> The first puzzle here is pretty cool.

(Second's not so bad, either, although I think I cooked it...)
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25