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Again and again |
Tue 25 Oct 2005 19:42 |
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<mjn> This is pretty cool. (Is the last one possible without the trap? Seems like it should be...)
P.S. Bug report: I wasn't prompted to rate this when I solved it. Perhaps because I used a bookmark? |
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Memory Hole v3 |
Tue 25 Oct 2005 17:23 |
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<Max> Haven't we had enough versions of this?! |
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who dunit |
Tue 25 Oct 2005 17:14 |
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<Max> It looks like you designed this series by pressing "random" with blue blocks and filling in the rest with broken and mild distractions... |
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Again and again |
Tue 25 Oct 2005 10:09 |
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<Tom 7> Lovely!
<John Lewis> Nice level. Actually, I was planning on doing something similar a while back, but it didn't work... |
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Rouge-Like |
Tue 25 Oct 2005 06:06 |
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<mm> clever speedrun |
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Sokobomb |
Tue 25 Oct 2005 01:03 |
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<Tom 7> I had a (very different) level in development with exactly this title.. ;) |
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Bomb Boundaries |
Mon 24 Oct 2005 19:03 |
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<Max> Nice mod! |
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Bomb timing |
Mon 24 Oct 2005 17:24 |
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<John Lewis> Finally got it! This is a tight and fun level. |
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Neutrality gone |
Mon 24 Oct 2005 17:13 |
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<Max> It'd be nice if there were a reason to have that bomb there, though...
<Max> Nice, a sophistocated first level... Keep 'em coming! |
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Just Another Hugbot Gauntlet |
Mon 24 Oct 2005 14:01 |
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<Tom 7> OMG complaining is my best weapon! I got it right after that!
<Tom 7> Man this level is annoying. |
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Bomb timing |
Mon 24 Oct 2005 00:28 |
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<Max> Tricky! An original use for bombs...
<Tom 7> Tight! This was pretty tricky for me (the left part, mainly). Nice work. |
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Ad Misericordiam |
Sat 22 Oct 2005 22:44 |
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<Tom 7> If we told you, it wouldn't be a puzzle!
For what it's worth, I recall having trouble with this one, mainly the bot manipulation.
<jek> how do i do it |
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Robotic Secret Service |
Fri 21 Oct 2005 20:51 |
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<John Lewis> Nice!
<Tom 7> Ah, got it. Yes, very good.
<Tom 7> Damn, I don't think this is easy at all. |
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Bomb Squad (fix) |
Fri 21 Oct 2005 06:58 |
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<Lukas> Cool!
<Doom> Not a lot harder than the first one. But you'll need all blocks now. |
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Bomb Squad |
Wed 19 Oct 2005 18:13 |
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<Max> Oh yeah, duh! |
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Fuse bug? |
Wed 19 Oct 2005 18:00 |
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<Tom 7> No, this is totally what is supposed to happen: The fuse goes down as a result of NOT being pushed; pushing is what resets it. |
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Explosions - fixed |
Wed 19 Oct 2005 11:23 |
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<mjn> The first puzzle here is pretty cool.
(Second's not so bad, either, although I think I cooked it...) |
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