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| Bonus |
Wed 09 Nov 2005 13:02 |
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<Tom 7> This is pretty easy! |
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| Gray-Maze |
Wed 09 Nov 2005 11:14 |
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<Miner> I just click on panel button and started to place it randomly on a map, and then i just clicked on the exit tile button and randomly placed it on second layer.
Sorry for my english... [I am from poland :) ] |
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| Bonus |
Wed 09 Nov 2005 10:59 |
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<Miner> I leaved level with low record so you can easly make a speedrun. |
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| Steel Room |
Tue 08 Nov 2005 13:01 |
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<Tom 7> Well, you don't need to push down all the blue panels in order to get to the exit, but it still presents a small challenge... |
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| Clear the Way |
Sat 05 Nov 2005 14:39 |
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<noname> Just noticed that 200511030 for Win32 is out. Let's see if the bug gets fixed or not. (I have a speedrun for another level.) |
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| FollowMe _ORIGINAL_ |
Sat 05 Nov 2005 10:21 |
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<Miner> Enjoy my lev! |
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| Hugbot Laser |
Fri 04 Nov 2005 14:43 |
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<Tom 7> Phew, got it! I think this one is underrated, but maybe that's just because I struggled with it for some time... |
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| Beware with the Laser |
Thu 03 Nov 2005 23:58 |
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<Doom> Man, my first finish was exactly the same as bje's speedrun. |
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| Blocks and Bombs ... and Holes and Walls |
Thu 03 Nov 2005 22:35 |
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<Max> I think changing the fuses gives it away more... |
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| Beware with the Laser |
Thu 03 Nov 2005 18:34 |
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<Max> The beginning's pretty tricky for a while...
<Tom 7> Strangely, my solution was exactly the same length as yours, even though both are totally loose... |
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| Jambon Dili 2 |
Thu 03 Nov 2005 10:54 |
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<Max> Yay, 600 levels in triage solved. |
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| Four Corners (v2) |
Wed 02 Nov 2005 23:29 |
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<Max> What a bewildering level! |
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| Steel Age |
Wed 02 Nov 2005 16:55 |
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<Max> The hidden information is kind of detrimental to this level. Not sure if I cooked it but it didn't seem very rigid. |
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| Sisyphus |
Wed 02 Nov 2005 16:22 |
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<Max> Historical note: my first Escape level. |
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| The Kiln |
Wed 02 Nov 2005 09:49 |
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<Max> Hmm, why does wowei have the speedrun when Fish Fry got it back in May? |
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| Hugbot Laser |
Mon 31 Oct 2005 21:13 |
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<Max> I think it's just one of those levels that initially seems a lot harder than it actually is. ;) BTW, sleeping bots must be the most underused thing in Escape...
<Tom 7> Wow, I can't believe this is rated as a difficulty of 2. Maybe my hugbot skills are just not up to snuff, because I can't get it... |
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| Blocks and Bombs: Less Explosive Edition |
Sun 30 Oct 2005 23:44 |
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<Max> Nice! Very clever and satisfying to solve.
<Tom 7> This had a lot of nice sokoban puzzles where there was just *barely* enough room to maneuver. Nice, very tight.
<Max> Wow, hard! Still stumped... |
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| Strip Mine |
Thu 27 Oct 2005 12:29 |
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<Tom 7> Yeah, there are a number of problems with transponder animations on my to-do list. |
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| Neutrality gone |
Wed 26 Oct 2005 22:59 |
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<mm> If only I were as clever as you guys )-; |
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| Blocks and Bombs |
Wed 26 Oct 2005 09:29 |
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<Doom> I think I'll try to make a mod of this. |
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| Letter Series: z |
Wed 26 Oct 2005 09:17 |
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<Tom 7> Hey Wowei, don't forget to check the "speedrun" box when uploading solutions, unless there's some reason that the solution is interesting to everyone. |
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