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Bonus |
Wed 09 Nov 2005 10:59 |
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<Miner> I leaved level with low record so you can easly make a speedrun. |
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Steel Room |
Tue 08 Nov 2005 13:01 |
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<Tom 7> Well, you don't need to push down all the blue panels in order to get to the exit, but it still presents a small challenge... |
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Clear the Way |
Sat 05 Nov 2005 14:39 |
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<noname> Just noticed that 200511030 for Win32 is out. Let's see if the bug gets fixed or not. (I have a speedrun for another level.) |
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FollowMe _ORIGINAL_ |
Sat 05 Nov 2005 10:21 |
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<Miner> Enjoy my lev! |
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Hugbot Laser |
Fri 04 Nov 2005 14:43 |
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<Tom 7> Phew, got it! I think this one is underrated, but maybe that's just because I struggled with it for some time... |
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Beware with the Laser |
Thu 03 Nov 2005 23:58 |
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<Doom> Man, my first finish was exactly the same as bje's speedrun. |
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Blocks and Bombs ... and Holes and Walls |
Thu 03 Nov 2005 22:35 |
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<Max> I think changing the fuses gives it away more... |
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Beware with the Laser |
Thu 03 Nov 2005 18:34 |
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<Max> The beginning's pretty tricky for a while...
<Tom 7> Strangely, my solution was exactly the same length as yours, even though both are totally loose... |
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Jambon Dili 2 |
Thu 03 Nov 2005 10:54 |
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<Max> Yay, 600 levels in triage solved. |
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Four Corners (v2) |
Wed 02 Nov 2005 23:29 |
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<Max> What a bewildering level! |
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Steel Age |
Wed 02 Nov 2005 16:55 |
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<Max> The hidden information is kind of detrimental to this level. Not sure if I cooked it but it didn't seem very rigid. |
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Sisyphus |
Wed 02 Nov 2005 16:22 |
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<Max> Historical note: my first Escape level. |
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The Kiln |
Wed 02 Nov 2005 09:49 |
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<Max> Hmm, why does wowei have the speedrun when Fish Fry got it back in May? |
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Hugbot Laser |
Mon 31 Oct 2005 21:13 |
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<Max> I think it's just one of those levels that initially seems a lot harder than it actually is. ;) BTW, sleeping bots must be the most underused thing in Escape...
<Tom 7> Wow, I can't believe this is rated as a difficulty of 2. Maybe my hugbot skills are just not up to snuff, because I can't get it... |
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Blocks and Bombs: Less Explosive Edition |
Sun 30 Oct 2005 23:44 |
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<Max> Nice! Very clever and satisfying to solve.
<Tom 7> This had a lot of nice sokoban puzzles where there was just *barely* enough room to maneuver. Nice, very tight.
<Max> Wow, hard! Still stumped... |
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Strip Mine |
Thu 27 Oct 2005 12:29 |
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<Tom 7> Yeah, there are a number of problems with transponder animations on my to-do list. |
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Neutrality gone |
Wed 26 Oct 2005 22:59 |
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<mm> If only I were as clever as you guys )-; |
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Blocks and Bombs |
Wed 26 Oct 2005 09:29 |
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<Doom> I think I'll try to make a mod of this. |
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Letter Series: z |
Wed 26 Oct 2005 09:17 |
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<Tom 7> Hey Wowei, don't forget to check the "speedrun" box when uploading solutions, unless there's some reason that the solution is interesting to everyone. |
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Again and again |
Tue 25 Oct 2005 21:19 |
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<mjn> Whoops, you're right; that trap is definitely necessary...
<Tom 7> My sense was that the trap is necessary, but feel free to prove me wrong!
Good call on the bookmark thing. Yes, it only prompts to rate on your first solution, and bookmarks are treated like solutions. There are a lot of problems regarding bookmarks when a level is solved, which I need to get around to solving in a sane way soon. |
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