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Golden Blocks and Blue Lamps Thu 02 Feb 2006 11:33
<Tom 7> Nice level, Lukas!
 
Changing Positions Mon 30 Jan 2006 18:09
<Tom 7> Nice, although the original seemed more difficult because (if I remember correctly) there wasn't a corridor around the whole thing. Welcome subtlety at the end with the red bricks.
 
Main Gate Fri 27 Jan 2006 07:20
<Lukas> Quite nice first level
 
Block Shortage Fri 20 Jan 2006 22:06
<mom> Is there any way to get a hint on this level. I feel like there has to be something that I'm just not getting?
 
Clear the Way Wed 04 Jan 2006 18:23
<Cheryl> What is the trick with the bombs?
 
Tutorial 21: Bombs Fri 30 Dec 2005 16:26
<boss> sent me on mail please how can i read my comments)))
rn.killa@bk.ru
<boss> how can i solve this level !?!?!?! i'm fuckin with it 3 dayz (
 
The Warmth of the Sun Thu 29 Dec 2005 00:44
<Tom 7> Server ran out of disk space, as usual. It's fixed now. Thanks for the heads-up!
<Stephan> Server problem again? I can't upload a speed record for another level either.
<John Lewis> I'm trying to upload a new record for this one, but I can't...:-(
 
Blue Moon Tue 27 Dec 2005 18:57
<Doom> Oops, I cooked it a little :)
<Tom 7> A nice matching set of levels. This one wasn't too much trouble...
 
Rouge-Like-Like Tue 27 Dec 2005 15:16
<OCTweak> Very nice!
 
Jostling Tue 27 Dec 2005 12:48
<Tom 7> Creative and tight!
 
Club Band Tue 27 Dec 2005 12:40
<Tom 7> Really easy, but it was fun to play. Some good mechanisms in there.
 
Taking a walk Tue 27 Dec 2005 05:23
<Darren> A nice level now the loopholes have been closed!
 
The Nameless Easiness Tue 20 Dec 2005 17:57
<Feanor> It was actually more the author's name then the level name...

<jan> neat little level 170 moves

<Tom 7> I read a couple of those when I was in elementary school. But I don't remember anything about them, so I didn't get the title. =)
<Feanor> Sweet! I've like never run across some one who has read the Chronicles of Pyrdain!
 
Subsystems. Wed 14 Dec 2005 09:57
<Feanor> Yes, this level is much better then your first attempts. It is not all that hard, but then I don't mind because I'm not a very good player, and can't solve the harder ones. It's a pretty fun level: I'll look forward to seeing more levels from you in the future!
<mm> Hy Hardcore rav . We all appreciate that you've started to behave like an adult. And we're willing to forgive you. But please: act like an adult from now on, ok?
<Hardcore rav> Hey Thanks to Mary, Feanor and Ian James...I am really pleased that you are satisfied with my levels. If you did not notice, I used a similar but different name...My original being Hardcore raver but the unfortunate incident with the inappropriate language on my first two levels, (full apology and explanation in the feedback section) gave me the impression that you would be unwilling to play any more of my levels. And as for 'you blockhead', that was a creation of a_wooff, author of 'you're never getting out' and he used my name, so please do not forsee all my future levels to be of that dismal quality!

Thanks again Feanor, Mary and Ian James for your words of support and encouragement! :-)
 
Number Series: 0 Tue 13 Dec 2005 10:20
<Claudio> I'm getting crazy. I cannot solve the puzzle! The difficulty level is not true. It can't be only 2!
 
Pushing Hint Mon 12 Dec 2005 21:44
<Tom 7> mm asked if this was a bug via e-mail. I said:

Yup, I know about this and it isn't a bug. What's going on is just that when you push a bot, that counts as "stepping off" whatever the bomb/bot/player is standing on. So that makes the trap become a hole. The player is able to step onto the hole, because we check whether the player can step onto a tile at the beginning of the turn, when it was a trap. The dalek can't push back, though, because his turn happens after the player's turn, and by then the trap is a hole for good.
 
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