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Lights Out (on a Torus) |
Fri 10 Mar 2006 20:35 |
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<Tom 7> A nice embedding. That's a good way to pack so many panel columns together. |
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Place your bots |
Fri 10 Mar 2006 20:02 |
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<mjn> Nice. (Man, lots of good levels this week...)
<KWM> I like it. |
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Antontonebarr NE-0 |
Fri 10 Mar 2006 06:52 |
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<Lukas> Cool! |
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Over and Under |
Thu 09 Mar 2006 16:56 |
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<Tom 7> Very nice level. |
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A Long Way Down |
Thu 09 Mar 2006 14:59 |
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<Tom 7> Lovely. |
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In Through The Out Door |
Wed 08 Mar 2006 13:23 |
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<KWM> Could you upload your solution, please? I'd like to see it.
<Grams> My solution is totally different than the original. |
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NUMB3RS (v2) |
Mon 06 Mar 2006 21:13 |
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<Tom 7> Yes, Escape frequently saves automatically, using whatever its in-memory copy of your player it has. If you want to run two instances, you should probably use two different players, or two copies of the player file. (I guess Escape should probably detect multiple instances and warn you about this, because it could be a pretty surprising data loss.) |
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A Kick in the Bot (mod) |
Mon 06 Mar 2006 19:26 |
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<mm> Let's kick the bots again and again and again and again and ... again and ... again |
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Bttls |
Mon 06 Mar 2006 18:02 |
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<mjn> Pretty cool. |
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Down the Line |
Sun 05 Mar 2006 23:32 |
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<Tom 7> Man, these keep getting cooked so fast I can't even play 'em! ;) |
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Down the Line |
Sun 05 Mar 2006 20:34 |
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<bpotetz> Ooh! Simultaneous! |
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Critique of Anthropocentrism |
Fri 03 Mar 2006 18:28 |
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<mm> Yes, the coolest of those three "anthro-levels"!
<OCTweak> Cool level! |
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KING'S KONG |
Wed 01 Mar 2006 18:49 |
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<daedelus> It's also a cook - if you step on the first panel before hitting the on switch, you don't have to do any maneuvering. It would be quite cool uncooked. |
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Strip Mine |
Tue 28 Feb 2006 12:10 |
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<Tom 7> Thanks--it is supposed to scroll to the controls that don't fit, but I guess I never tested long menus.
<mjn> Bug report: if you have more than three bookmarks, then the "bookmark name" text field and "save bookmark" button vanish. (They still work, though, they just don't get drawn.) |
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Block Maze |
Mon 27 Feb 2006 23:15 |
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<mjn> Great level--very sneaky... |
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The Puzzle |
Sat 25 Feb 2006 19:17 |
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<mjn> If you want to see the speedrun, you can hit Ctrl-M on the level select screen to get to the solution manager, and then Ctrl-D to download solutions from the server.
<Matthew> I got 93 moves how do i get 79?
<Matthew> I keep doing my level over and over and got move how on earth did 79 got achived? I starting to think that 79, 83, 84 and 88 is a lie! |
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Three Bots and Three Buttons |
Sat 25 Feb 2006 15:11 |
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<Tom 7> This is a nice little level. |
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OneLeft |
Sat 25 Feb 2006 04:44 |
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<mjn> Solved! with the power of C++
<OCTweak> I tried bots to make the moves and keep the player and "board" always in vision, but this robots are too stubborn and sometimes they don't go where we want! 8) |
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