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As We Begin, So Shall We Go Sat 18 Mar 2006 00:49
<mjn> My speedrun upload failed: bad solution. (Server space?)
 
Super Morgan Brothers Stage 78 Thu 16 Mar 2006 12:31
<Tom 7> I did actually like the layout of this level (and the title cracks me up). If you figure out how to put some puzzles in the rooms, this series could be a winner...
 
enough already Wed 15 Mar 2006 23:57
<Doom> Sorry. Pointless just like all of the previous ones.
<mjn> indeed!
 
Treehouse (v3) Wed 15 Mar 2006 18:55
<mm> Superbe level (-:
 
Five Alive Wed 15 Mar 2006 18:39
<mm> I gave this level credit 9 for difficulty - it's really, really hard in my opinion - but just great! Chapeau!
 
Halved Arena (v2) Wed 15 Mar 2006 13:29
<wowei> a pity, that it's cooked. I already liked the original one a lot. Totally underrated in difficulty and in style.

I still have no idea, how to solve the "quartered arena" though.
 
Number Series: 1 Wed 15 Mar 2006 01:12
<mjn> Very cool one. (I was wondering when we were gonna see the rest of these...)
 
Unlucky Challange 2 Tue 14 Mar 2006 22:28
<mjn> Man, I am so grateful for the D key...
<Tom 7> I agree; guessing, wall breaking, and heart framer collection don't make a puzzle. The colored rooms and epic quest aspect could make for a good level, if only there was something interesting to do *in* the level...
 
that-a-way Mon 13 Mar 2006 19:40
<Tom 7> I don't mind some lighthearted teasing, but please keep it clean.
 
Out Through the In Door (mod) Mon 13 Mar 2006 17:11
<John Lewis> Ctrl-0 = very, very useful :) Thanks for the changes, mm!!
 
Bomberman's Nightmare Sun 12 Mar 2006 19:30
<Tom 7> Nice idea. The Escape bombs were totally inspired by Bomberman, naturally.
 
Destroy the big wall (mod) Sun 12 Mar 2006 19:12
<mjn> Man, I need to get caught up! At one point I had under 10 levels remaining, but now I'm up to 25 or so...
 
Place your bots Sun 12 Mar 2006 16:06
<Stephan> I like this one. Well planned, and great implementation.
 
Bomberman's Nightmare Sun 12 Mar 2006 16:04
<Stephan> This one is driving me nuts.
 
super mario bros. flash back Sun 12 Mar 2006 15:09
<SuperV> ehm... it doesn't like mario bros and its so... stupid...
 
Bomberman's Nightmare Sun 12 Mar 2006 14:57
<John Lewis> Btw - now at 775 in triage solved...
<John Lewis> Classic - I love it!!
 
Hearts Sat 11 Mar 2006 23:41
<Tom 7> And this is one reason to keep the current size limits... ;)
 
And then there were Three... Sat 11 Mar 2006 23:39
<Tom 7> Hah... I'd love to release a Mac version, but the Sourceforge compile farm is still down (http://sourceforge.net/docs/A05/en/) and I don't really have any way to get them to fix it, since it's a free service.
 
Hearts Sat 11 Mar 2006 20:26
<mjn> oh, holy god
 
Don't Go Plastic Sat 11 Mar 2006 17:43
<daedelus> John - Would you mind uploading your solution?
 
Don't make me come back there!!! (v2) Sat 11 Mar 2006 05:24
<mm> It's fun to solve and kind of unpredictable, neat!
 
Place your bots Fri 10 Mar 2006 21:17
<Tom 7> Fun! Good idea and great title.
 
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