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As We Begin, So Shall We Go |
Sat 18 Mar 2006 00:49 |
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<mjn> My speedrun upload failed: bad solution. (Server space?) |
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Super Morgan Brothers Stage 78 |
Thu 16 Mar 2006 12:31 |
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<Tom 7> I did actually like the layout of this level (and the title cracks me up). If you figure out how to put some puzzles in the rooms, this series could be a winner... |
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enough already |
Wed 15 Mar 2006 23:57 |
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<Doom> Sorry. Pointless just like all of the previous ones.
<mjn> indeed! |
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Treehouse (v3) |
Wed 15 Mar 2006 18:55 |
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<mm> Superbe level (-: |
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Five Alive |
Wed 15 Mar 2006 18:39 |
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<mm> I gave this level credit 9 for difficulty - it's really, really hard in my opinion - but just great! Chapeau! |
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Halved Arena (v2) |
Wed 15 Mar 2006 13:29 |
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<wowei> a pity, that it's cooked. I already liked the original one a lot. Totally underrated in difficulty and in style.
I still have no idea, how to solve the "quartered arena" though. |
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Number Series: 1 |
Wed 15 Mar 2006 01:12 |
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<mjn> Very cool one. (I was wondering when we were gonna see the rest of these...) |
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Unlucky Challange 2 |
Tue 14 Mar 2006 22:28 |
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<mjn> Man, I am so grateful for the D key...
<Tom 7> I agree; guessing, wall breaking, and heart framer collection don't make a puzzle. The colored rooms and epic quest aspect could make for a good level, if only there was something interesting to do *in* the level... |
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that-a-way |
Mon 13 Mar 2006 19:40 |
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<Tom 7> I don't mind some lighthearted teasing, but please keep it clean. |
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Out Through the In Door (mod) |
Mon 13 Mar 2006 17:11 |
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<John Lewis> Ctrl-0 = very, very useful :) Thanks for the changes, mm!! |
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Bomberman's Nightmare |
Sun 12 Mar 2006 19:30 |
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<Tom 7> Nice idea. The Escape bombs were totally inspired by Bomberman, naturally. |
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Destroy the big wall (mod) |
Sun 12 Mar 2006 19:12 |
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<mjn> Man, I need to get caught up! At one point I had under 10 levels remaining, but now I'm up to 25 or so... |
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Place your bots |
Sun 12 Mar 2006 16:06 |
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<Stephan> I like this one. Well planned, and great implementation. |
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Bomberman's Nightmare |
Sun 12 Mar 2006 16:04 |
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<Stephan> This one is driving me nuts. |
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super mario bros. flash back |
Sun 12 Mar 2006 15:09 |
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<SuperV> ehm... it doesn't like mario bros and its so... stupid... |
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Bomberman's Nightmare |
Sun 12 Mar 2006 14:57 |
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<John Lewis> Btw - now at 775 in triage solved...
<John Lewis> Classic - I love it!! |
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Hearts |
Sat 11 Mar 2006 23:41 |
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<Tom 7> And this is one reason to keep the current size limits... ;) |
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And then there were Three... |
Sat 11 Mar 2006 23:39 |
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<Tom 7> Hah... I'd love to release a Mac version, but the Sourceforge compile farm is still down (http://sourceforge.net/docs/A05/en/) and I don't really have any way to get them to fix it, since it's a free service. |
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Hearts |
Sat 11 Mar 2006 20:26 |
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<mjn> oh, holy god |
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Don't Go Plastic |
Sat 11 Mar 2006 17:43 |
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<daedelus> John - Would you mind uploading your solution? |
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Don't make me come back there!!! (v2) |
Sat 11 Mar 2006 05:24 |
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<mm> It's fun to solve and kind of unpredictable, neat! |
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Place your bots |
Fri 10 Mar 2006 21:17 |
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<Tom 7> Fun! Good idea and great title. |
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