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Land of 10000 bots |
Mon 03 Apr 2006 23:46 |
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<mjn> Pretty cool-looking. Do the blue panels correspond to actual lakes? |
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Tower of Hanoi Expanded |
Mon 03 Apr 2006 23:31 |
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<Eric119> Nice. I still don't understand what the cook is though.
<Doom> I just noticed that there's a small design flaw. You can push one set of blocks to the top right or top left even when the first disc spot is full.
I'm not sure how serious that is. Should I delete this before too many people see it and make a fix when I have more time?
<Doom> Two-block sets would cause problems, because when you turn around, the colors will change order. This causes problems at least in this implementation.
That's why I made all of the patterns symmetric.
<Tom 7> Well done--I tried my hand at this last night but fell asleep before I could make the mechanisms for rounding corners work. Mine were more complicated, anyway, using teleports. I really like the slider gate in the middle in particular.
Did you find it necessary to use three-block sets in order to make the mechanisms work? It does show how the level can scale better, but to do five (or nine) platters you can get away with two-block sets. |
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somewhere there |
Sun 02 Apr 2006 19:25 |
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<Jono> Annoying unexpected deaths |
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Towers of Hanoi |
Sun 02 Apr 2006 17:17 |
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<Eric119> Yeah, I thought about using multiple crates. But I haven't yet found a way to do this. If I do I'll probably make a version with 5 disks.
<Tom 7> A very slick embedding!
It might be possible to create more discs by using pairs of colored steel and ensuring that they're never separated. I dunno, though.. |
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Training Circuit |
Sat 01 Apr 2006 23:38 |
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<Eric119> This level appears to be partly based on level 1 of LaserTank (named "Boot Camp"). |
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BombTechII |
Tue 28 Mar 2006 18:06 |
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<RC> My levels are usually pretty loose(not always on purpose). There is usually an easy and hard solution and one I catch later :-).
<mm> I was so glad that my speedrun did not cook version one! This level seems to be even cooler! (: I was hoping to find a original RC-mod very soon, thank you for doing it! (I don't have any idea how to solve it yet.) |
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Warehouse Postmille |
Fri 24 Mar 2006 21:11 |
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<John Lewis> Just curious, who gave this level a difficulty rating of 3?! |
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Turing Machine |
Fri 24 Mar 2006 11:28 |
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<Citron> Where am I, where do I go, I don't even known who I am when I go out of this machine... |
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Warehouse Quad |
Fri 24 Mar 2006 06:43 |
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<Doom> Isn't this one of the original Sokoban levels? 23, according to my sources. I don't think these clones are really 'that' cool. Especially when the levels contain nothing but block pushing. |
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Number Series: 1 |
Thu 23 Mar 2006 19:19 |
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<mm> I'm looking forward to 234... and even 89 or 2006 (-; |
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The Possible Riddle Revised |
Wed 22 Mar 2006 16:46 |
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<mm> I think this level is opticully more confusing than the first one - once it's zoomed out and everything gets very small, it's really hard to clearly see what's going on, especially because teleports, arrows and normal "streets" are all grey. Whereas without zooming out, it's to hard to keep orientation.
<Doom> As a matter of fact, I find this version even more confusing than the first one. How am I supposed to see anything in this sea of teleports?
It's anyway interesting to see in how little space this can be squeezed. It was more tricky to implement without becoming enormous than I thought. |
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Hoola Is Coming |
Tue 21 Mar 2006 10:54 |
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<Tom 7> Welcome Eric! =)
<Eric119> Yes, you caught me. :) I'm Eric Schmidt. |
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As We Begin, So Shall We Go |
Mon 20 Mar 2006 13:16 |
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<Tom 7> I appreciate the thought, but the cost of the hard drive is not really the issue; this machine doesn't have room for any more drives, and I don't really want to touch its fragile configuration. It's more just an issue of the machine being on its last legs, and just wanting it to survive without maintenance until I replace it when I finish grad school and move somewhere.
Anyway Escape isn't the thing that keeps filling up the disks, it's the damn log files for snoot.org! |
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hearts n dots 3 |
Mon 20 Mar 2006 13:10 |
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<Tom 7> Yeah, I solved all of these pretty much the same way, too. |
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the wrong parity |
Mon 20 Mar 2006 12:24 |
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<John Lewis> I was wondering when we would see this. Nice implemention! I still haven't solved the original CC level yet...btw, David, it's the only possible one in your original "pi" level set I haven't completed, along with "too many keys" and "the most insane level ever!" |
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Hoola Is Coming |
Mon 20 Mar 2006 12:18 |
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<John Lewis> I'm hoooooome!
This is a pretty cool level, very reminiscent of classic Escape. I have to wonder...is this the fanaticiest of fanatics himself, Eric Schmidt of Chip's Challenge fame? ;) (The "Hoola" character sounds familiar...) |
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Dance, Monkeyboy! |
Sun 19 Mar 2006 11:23 |
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<Payton> this level is retarded, after over 5,000 moves I still had not solved it. All you can do is move up or down and hope you make it towards the exit (which I never even saw.) |
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As We Begin, So Shall We Go |
Sat 18 Mar 2006 00:55 |
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<mjn> Oh, hey, and something that occurred to me last time: what would you say to us Escape-players chipping in for a new hard drive? I know I've gotten lots of value out of this quite generously free game, and I'd bet some of the other folks would also be happy to... |
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