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Ehhh, Say what Wed 10 May 2006 10:27
<Tom 7> The follow-the-dots part was amusing, but this isn't really a puzzle.
 
sometimes the bull gets you Wed 10 May 2006 10:05
<Tom 7> At least you don't die when you guess wrong. ;)
The 'D' key does already work for the alternate layer in the newest revisions, but I haven't released that one yet. Soon!
 
Small is Beautiful (Hard) Mon 08 May 2006 17:16
<Tom 7> This was pretty fun, but I think it'd be more fun without some of the useless distractions. It's awfully hard to keep track of all of the panels.
 
2bcontinued Mon 08 May 2006 14:53
<Tom 7> Not really a puzzle.
 
No diving Wed 03 May 2006 16:13
<Tom 7> Lovely!
 
Ms. Pac-thing mod Sat 29 Apr 2006 18:48
<mm> If only I had an idea how to make a mod so that the cook would become impossible... ):
 
wishin' i was fishin' Sat 29 Apr 2006 00:15
<mjn> Nice one! Harder than it looks, too.
 
Breathe Fri 28 Apr 2006 19:13
<John Lewis> For me, the magic number is 100. ;) I still have some catching up to do with my old player file (I got it back!!) and a bunch of recent levels that I haven't solved...
 
Unidentified Frying Object Tue 25 Apr 2006 21:38
<Eric119> WOOt! I finally cracked this one.
 
the wrong parity Tue 25 Apr 2006 13:43
<Doom> Took me 2 restarts along the way, but now I'm finally done with this as well.

Definitely the best pure trapdoor puzzle ever. I never thought you could create something this interesting with so simple concept.

Pieguy, would you have anything against it if I converted this level into a DROD version? (Of course giving you credit for it)
Some people at CaravelNet forums might find this interesting.
 
circling the square Tue 25 Apr 2006 10:25
<Tom 7> The design reminds me of an old Motocross game for like Atari but I can't remember its name. (Also the Super Mario Kart level based on it.)
 
the wrong parity Mon 24 Apr 2006 23:10
<mjn> Whoa, impressive. I agree with these ratings, too. One day I shall solve this (still workin' on it intermittently)...
<John Lewis> Wow, someone finally solved it...this has got to be the hardest Escape level yet. I was wondering if it would beat out DT17 as the longest unsolved level...
 
towers of hanoice (4 discs) Mon 24 Apr 2006 17:55
<Tom 7> I think this is a pretty slick embedding.
 
Beat The Clock Thu 13 Apr 2006 16:48
<Tom 7> It is a nice clock, but I agree the level itself is too easy; I solved it my first time without even knowing what the panels did.
<Doom> The clock is cool, but the level itself is too simple.
 
Knightmare Thu 13 Apr 2006 00:35
<John Lewis> You're right...

I just wanted to upload it because I thought the concept was pretty cool :) (and it was a "guessing" level that actually had logic behind it...)
<Doom> I think that this worked better in CC. There's no unlimited undo, so you're forced to think how the level works (unless you use trial and error a lot). It's too easy to cheat in Escape.
 
Unidentified Frying Object Wed 12 Apr 2006 17:39
<wowei> i did it! :]

Especially the second part seemed impossible to solve at first.

one of the finest levels in my opinion
 
the wrong parity Sun 09 Apr 2006 19:33
<mjn> This is a really cool level, and fun to work out on paper. I am glad I did not cheat. (Of course, that means it'll probably be another month before I finish it!)
 
Jungle Fever Sun 09 Apr 2006 02:51
<mjn> Yeah, man, this is definitely a tricky one. I don't want to spoil it for you, but here's a strategy I've found helpful on many levels, including this one:

Try to rigorously prove things impossible (on paper, even, if necessary). Like, if you're thinking, "I don't think X can do Y", don't trust your judgement--try to prove outright that X can't do Y. Sometimes it can't, and then you can think clearer because there's one less thing to worry about; or sometimes it can, and finding a hole in your proof will lead you straight to the solution.
 
The War Sat 08 Apr 2006 01:13
<Alex> Working on 2.0 if that was too easy!!!
 
PathMaker Wed 05 Apr 2006 22:58
<mjn> This is really cool.
<Eric119> Just beat this. Cool level!
<Tom 7> Haven't solved this yet, but what a creative concept!
 
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