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| Ehhh, Say what |
Wed 10 May 2006 10:27 |
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<Tom 7> The follow-the-dots part was amusing, but this isn't really a puzzle. |
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| sometimes the bull gets you |
Wed 10 May 2006 10:05 |
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<Tom 7> At least you don't die when you guess wrong. ;)
The 'D' key does already work for the alternate layer in the newest revisions, but I haven't released that one yet. Soon! |
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| Small is Beautiful (Hard) |
Mon 08 May 2006 17:16 |
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<Tom 7> This was pretty fun, but I think it'd be more fun without some of the useless distractions. It's awfully hard to keep track of all of the panels. |
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| 2bcontinued |
Mon 08 May 2006 14:53 |
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<Tom 7> Not really a puzzle. |
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| No diving |
Wed 03 May 2006 16:13 |
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<Tom 7> Lovely! |
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| Ms. Pac-thing mod |
Sat 29 Apr 2006 18:48 |
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<mm> If only I had an idea how to make a mod so that the cook would become impossible... ): |
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| wishin' i was fishin' |
Sat 29 Apr 2006 00:15 |
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<mjn> Nice one! Harder than it looks, too. |
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| Breathe |
Fri 28 Apr 2006 19:13 |
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<John Lewis> For me, the magic number is 100. ;) I still have some catching up to do with my old player file (I got it back!!) and a bunch of recent levels that I haven't solved... |
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| Unidentified Frying Object |
Tue 25 Apr 2006 21:38 |
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<Eric119> WOOt! I finally cracked this one. |
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| the wrong parity |
Tue 25 Apr 2006 13:43 |
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<Doom> Took me 2 restarts along the way, but now I'm finally done with this as well.
Definitely the best pure trapdoor puzzle ever. I never thought you could create something this interesting with so simple concept.
Pieguy, would you have anything against it if I converted this level into a DROD version? (Of course giving you credit for it)
Some people at CaravelNet forums might find this interesting. |
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| circling the square |
Tue 25 Apr 2006 10:25 |
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<Tom 7> The design reminds me of an old Motocross game for like Atari but I can't remember its name. (Also the Super Mario Kart level based on it.) |
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| the wrong parity |
Mon 24 Apr 2006 23:10 |
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<mjn> Whoa, impressive. I agree with these ratings, too. One day I shall solve this (still workin' on it intermittently)...
<John Lewis> Wow, someone finally solved it...this has got to be the hardest Escape level yet. I was wondering if it would beat out DT17 as the longest unsolved level... |
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| towers of hanoice (4 discs) |
Mon 24 Apr 2006 17:55 |
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<Tom 7> I think this is a pretty slick embedding. |
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| Beat The Clock |
Thu 13 Apr 2006 16:48 |
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<Tom 7> It is a nice clock, but I agree the level itself is too easy; I solved it my first time without even knowing what the panels did.
<Doom> The clock is cool, but the level itself is too simple. |
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| Knightmare |
Thu 13 Apr 2006 00:35 |
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<John Lewis> You're right...
I just wanted to upload it because I thought the concept was pretty cool :) (and it was a "guessing" level that actually had logic behind it...)
<Doom> I think that this worked better in CC. There's no unlimited undo, so you're forced to think how the level works (unless you use trial and error a lot). It's too easy to cheat in Escape. |
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| Unidentified Frying Object |
Wed 12 Apr 2006 17:39 |
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<wowei> i did it! :]
Especially the second part seemed impossible to solve at first.
one of the finest levels in my opinion
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| the wrong parity |
Sun 09 Apr 2006 19:33 |
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<mjn> This is a really cool level, and fun to work out on paper. I am glad I did not cheat. (Of course, that means it'll probably be another month before I finish it!) |
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| Jungle Fever |
Sun 09 Apr 2006 02:51 |
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<mjn> Yeah, man, this is definitely a tricky one. I don't want to spoil it for you, but here's a strategy I've found helpful on many levels, including this one:
Try to rigorously prove things impossible (on paper, even, if necessary). Like, if you're thinking, "I don't think X can do Y", don't trust your judgement--try to prove outright that X can't do Y. Sometimes it can't, and then you can think clearer because there's one less thing to worry about; or sometimes it can, and finding a hole in your proof will lead you straight to the solution. |
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| The War |
Sat 08 Apr 2006 01:13 |
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<Alex> Working on 2.0 if that was too easy!!! |
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| PathMaker |
Wed 05 Apr 2006 22:58 |
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<mjn> This is really cool.
<Eric119> Just beat this. Cool level!
<Tom 7> Haven't solved this yet, but what a creative concept! |
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