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Endless circut? (fixed) Thu 31 Aug 2006 14:40
<GT Koopa> Thank you. I didn't know how your deletion system really worked. I got rid of the earlier version.
<Tom 7> Koopa: you can (and should) delete obsolete levels that you've uploaded yourself. Just press 'del' on the level when looking at the triage collection. (It should show a key icon if you have the permission to do this.) Also, deleted levels go to the graveyard; only levels that exhibit bugs and so might not be solvable go to Quarantine.
 
Putty Sun 27 Aug 2006 16:09
<Phantasmagor> zxxv
 
Tamagotchi (112) Thu 24 Aug 2006 15:56
<Doom> The "+ computer" sign is a scary thing...
I mean, how do you approach a level like this? So far at only 130+'ish moves...
 
Pushy Dalek Thu 24 Aug 2006 15:05
<Tom 7> I can't believe how long I was stuck on this level, all because I misunderstood the purpose of one of the panels...
 
Speedrun it! Tue 22 Aug 2006 06:47
<SPAM> Combined with a timer, this level could be hard
 
MANY PATHS, 1 DESTINY EPISODE I THE PATH MENACE Mon 21 Aug 2006 17:44
<Doom> Ha! Solved without restarting or undoing a single time! The makers of these levels just never learn...
<Tom 7> Guessing isn't that fun...
 
Block Shortage Wed 16 Aug 2006 10:20
<mom> This Mom Still needs help. Maybe a bigger hint. I must be totally missing something....maybe a brain.
 
Sooooooooo Simple Sun 13 Aug 2006 23:40
<Eric119> *sigh*
<Doom> We have a level like this already. Unfortunately. (No hard feelings, Max)
 
Dance, Monkeyboy! Fri 11 Aug 2006 17:37
<wallet> Easily cooked by repeating steps on the spots. Messy example of binary-counting solution with unnecessary steps and no other points of interest.
 
the mystery of the dissipearing spots! Wed 09 Aug 2006 12:07
<depczi> easy :P
 
bounc Fri 04 Aug 2006 12:32
<Doom> Done. Now, I'm resisting the temptation to upload an improved 283-move speedrun using the other solution. :)
<Tom 7> I have a feeling I was off on a similar red herring before discovering the "right" way.. please do mod!

By the way, it is neat to see your stylistic progression towards more tricky levels all at once, Koopa. Thanks for joining us!
 
Knight's Tour Thu 27 Jul 2006 19:09
<Eric119> I just solved this one. I printed off a sheet of paper with the numbers 1 through 64, cut it up into pieces with individual numbers and tried to arrange them into a tour on my chessboard. No need for erasers. :)
 
Pretty Colours Sun 16 Jul 2006 16:09
<MazeMaster> It was... ok

Kind of just annoying, not any puzzle solving
 
I'm sick of your stupid lasers Sun 16 Jul 2006 16:05
<MazeMaster> This is WAY to easy, why bother submitting?
 
Secret Square Sat 15 Jul 2006 15:41
<wowei> max's back !!! BIG levels with even BIGGER difficulties, but i'll get it ... someday ;)
 
Letter series: e Sat 15 Jul 2006 15:39
<wowei> grrmmll, why is this rated diff 5 only ?-) i still have no idea how to solve it. :-/
 
Two Sides Sat 15 Jul 2006 15:36
<wowei> tricky ;)
 
Perfect Crime Sat 15 Jul 2006 15:34
<wowei> pretty cool level that comes without any panels or other magic.

it took me some time to see the solving plan, and afterwards i actually solved it "by accident" and didnt count for the right parity or things. =)

another master-piece with my eyes. <thumbs up>
 
Five blue balls and one exit. Fri 07 Jul 2006 18:40
<Max> Yeah, pretty easy, especially compared to the Dimensional Trap levels (which I still can't solve!).
 
Infernal Plumbing Fri 07 Jul 2006 16:18
<RC> I tried not to make it too busy(annoying). It is a fine line between challenging and annoying. Thanks for the positive feedback!!
 
Esprit 16 - Escape Style Fri 07 Jul 2006 00:10
<Max> An easy, orderly, and fun level.
 
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