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Tuesday (New Calendar) Thu 25 Jan 2007 11:05
<John Lewis> Looks like Eric's already beat me to it. :)
 
Monday Mon 22 Jan 2007 15:11
<Tom 7> Wow, why am I having so much trouble with this one?
 
split level 2 Mon 22 Jan 2007 12:46
<Tom 7> Jorty: If you'd like to delete the previous (cooked) version of this, you can do so by pressing 'del' when it's selected on the 'load a level' screen. Usually we delete the old version when we upload a bugfix. (But, it's up to you.)
 
X squared Sun 21 Jan 2007 11:51
<Tom 7> Deleted triplicate.
 
X marks the spot. Twice? Sun 21 Jan 2007 11:51
<Tom 7> Deleted duplicate.
 
bounce dungeon Sat 20 Jan 2007 15:07
<Tom 7> Some parts can be skipped, but there is some cute manipulation in there too.
 
1st Thu 18 Jan 2007 19:27
<Tom 7> Deleted because it's a duplicate.
 
NotsoFunhouse? Tue 16 Jan 2007 09:49
<Tom 7> This happens when I run out of disk space on the server, which is unfortunately pretty common since it is an old machine. I fixed it!
<Eric119> Hey, I have a new speedrun for this level too! I tried uploading it earlier and got the same problem. It's still not working.
<mm> Hi Tom, I've tried to upload a new speedrun, but it says: "Upload failed: fail (bug) bad solution." ???
 
Be the Bee (Flowers 1) Wed 10 Jan 2007 11:01
<Tom 7> I think it'll be a long time before we have an optimal speedrun for this. ;) A very good first level!
 
...or worse! Wed 10 Jan 2007 01:35
<Niall> Ummm my mistake only #1450. Oh well.
 
revenge of the computers 1 Tue 09 Jan 2007 06:55
<bpotetz> Yeah - some of my favorite levels are computer-aided. Typically, creating a good (fun, interesting) level is much harder than solving one, so I don't mind if designers get a helping hand to level the playing field. Also, levels that are difficult to solve but not very interesting are easy enough to write by hand (like "Riddle of Steel").
 
blockslide Mon 08 Jan 2007 11:09
<Tom 7> Eric: Feel free to upload a new speedrun as often as you like, it doesn't really have any impact.
 
revenge of the computers 1 Sat 06 Jan 2007 21:27
<mm> I did give this level a 10 without solving it. In my opinion, it's just not solvable without computer assistance.

But I guess we all "judge" just for the moment?

And after all: I've "re-jugded" some levels - of course - but this one: no way.

I think computer-assisted-levels are somehow not fair. After all.


<wowei> Brain, i have to agree to you and didn't see it from that point of view before: wanting to "correct" an overall rating is like erasing others opinions. the optimal way to rate levels is to not know, how others have rated. So one should ignore that information best.

now I've been asking myself, if i should rerate this level 9 or 10 in difficulty. after a while i answered: "no!" :] it definetely isn't a 10 and compared to other 9s, i gave, it's not enough. considering after all i did "work" on it for months, but now i truely DO want to split hairs ;) and determine herewith: an 8 it is, basta! :D

only a little while ago i've been giving out a lot of 10s in the very first enthusiastic moments of having found a hard and long searched for solution. i suppose, all of you know this kind of satisfaction and enthusiasm, i'm talking about. later i saw a kind of a real inflation of rating-points in my user-file by having rated thirty or more 10s. i rethought the worth of them, and only two 10s remained here so far. tom's latest genius approach of newark airport is one of them, Henri's "too many alsers" the other, although the intended solution of the latter is a little, little bit easier, but i love the harder way, which i found!

rating a level always is a matter of taste only, of course. and taste can be discussed about for eternity. or can't ?-)
<bpotetz> > I'd rate higher than 8 also, but didn't, because i wanted to decrease the overall rating a bit.

Sometimes I am also tempted to "correct" the rating of a level by giving it a score that is higher or lower than I would have given it otherwise, just to bring the overall rating to where I think it belongs. But I try to resist this temptation - that is like erasing someone else's opinion just because you don't agree with them. I should not try to trump the group consensus by exaggerating my own opinions. Meanwhile, the fact that many of the best levels have only been solved by a handful of escapists is probably a big source of noise in the level ratings. Tom, do you ever think about more aggressive advertisement & recruiting, or is that our job? There are a lot of freeware directories out there, but Escape doesn't seem to get listed much.

Just for the record, I have to agree with Tom & mjn about the difficulty rating of this level versus the others mentioned. This is a great puzzle with a satisfyingly lengthy search space - very well done.
 
Mario's Dungeon Wed 03 Jan 2007 02:07
<mic> the level is amasing
 
4 mazzzzzzzzessssss 2007 4ever ... Sat 30 Dec 2006 20:40
<Tom 7> Duplicate.
 
4 mazes2007 2007 Sat 30 Dec 2006 20:40
<Tom 7> Duplicate.
 
Tutorial 11: Wires 2 Sat 23 Dec 2006 17:58
<selotte> i REALLY CAN SEE HOW THIS CAN BE DONE
 
Upsetting Marble Puzzle Mon 18 Dec 2006 19:55
<bpotetz> Impressive speedrun, wowei. BTW, I found out the name of the puzzle whose vague childhood recollection semi-inspired this level - it was called "Great Gears" by Tomy. Better yet, I found a Java implementation of the game on a very cool website:
www.geocities.com/jaapsch/puzzles/gears.htm
This full version of the game is even more dizzying.
 
Dance, Monkeyboy! Sun 17 Dec 2006 23:14
<Jacob> boring
 
Newark Liberty Airport (EWR) Sat 16 Dec 2006 20:36
<mm> Masterpiece!

Meisterwerk.

Congratulations! :-)
<wowei> congrats Tom!

well, of course I mean for hanging around at Newark airport, where they are so harsh to innocent foreigners and lock them up while phoning with the wrong calling card. Not to mention all those lazer-guns aiming at poor, lost travellers while they wanna check-in. ;)) :]

to be serious again, I'm totally fascinated by these three extraordinary puzzles. Merged together the result is an absolutely great piece of art here. d=10 s=10

if we will get a master-piece like that all the time you miss a connecting flight, I hope it'll happen to you more often! ;)
 
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