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Trigger Happy |
Wed 06 Jun 2007 01:56 |
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<Swivel Maste> Thanks! I wasn't sure how that feature worked or even where to look it up. I'll fix it and re-up the level. |
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Prioritize |
Wed 06 Jun 2007 00:25 |
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<Tom 7> Yeah. Although I think most of the Escape experts prefer the levels that are just a hair short of impossible, and so we tend to make such levels almost exclusively, those levels are pretty inaccessible to beginners. I think it's important to have good levels at all difficulties, in order to allow beginners to improve their puzzling skills. |
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Ball Dispenser |
Tue 05 Jun 2007 21:03 |
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<Milton> PS - not that it matters overmuch, but I was a bit surprised by the difficulty and style ratings. I think that some of you should really take an objective look at how you rate - if this level rates a difficulty of 2 and a style between 3 and 4, would it even be possible to rate a 9 on either according to your standard? I know it's just a game, but don't make giving low ratings a matter of pride because it really negates their usefulness for the rest of us . . . |
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Prioritize |
Tue 05 Jun 2007 18:58 |
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<Swivel Maste> Thanks Tom7 :) I like levels that aren't insanely hard but are just clever in a way that makes you go "oh, of course!" when you figure it out... instead of going "oh it's THAT stupid combination!" and slapping your forehead. I also like the idea of putting all the options right in front of the player from the outset and then letting the player figure out what order to go in.
<Tom 7> Easy, but good. |
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Hardest IQ Carrier (EXPERTS ONLY!!!!!!!!) |
Mon 04 Jun 2007 17:07 |
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<Tom 7> That is meant to be a compliment, of course. =)
<Tom 7> noname, you have patience beyond my understanding. |
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Trigger Happy |
Mon 04 Jun 2007 14:33 |
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<Swivel Maste> How can I find out how you guys are cooking my levels? :( I want to fix them! |
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Tribute to Escape |
Sat 02 Jun 2007 17:51 |
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<Gil Anthony> nice one |
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Permutations |
Sat 02 Jun 2007 12:02 |
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<Gil Anthony> 60 moves one more and I would had to burn it to exercise the demon in it! |
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Footballs |
Sat 02 Jun 2007 11:53 |
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<Gil Anthony> 555 moves for me.It was like the washington monument but I finally solved it.I like your puzzles they make me think. |
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You take the high road |
Sat 02 Jun 2007 11:49 |
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<Gil Anthony> some time to it.
<Gil Anthony> 56 moves.I solved almost all in this section of escape.I'm no expert but I've invested |
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Hearts |
Sat 02 Jun 2007 11:44 |
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<Gil Anthony> ok this one is better I made a maze with the hearts to make it more interesting it took about 1000 moves that time.Nice one Kato we need more heart everyday. |
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somewhere there |
Sat 02 Jun 2007 11:35 |
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<Gil Anthony> wow, size!, for just 30 moves, well its your time,huh? |
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it really, really doesn't |
Sat 02 Jun 2007 11:33 |
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<Gil Anthony> 84 moves.out run the hugbot, use the heart,escape.ok for some reason i liked it. |
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This is ridiculous |
Sat 02 Jun 2007 11:28 |
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<Gil Anthony> This is why there a do over/back button. |
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Run for the wipeout |
Sat 02 Jun 2007 11:20 |
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<Gil Anthony> this one is like my" have we escaped yet?"not much of a puzzle though....just like mine is. |
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Seeing Eye Dog |
Sat 02 Jun 2007 11:16 |
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<Gil Anthony> I guess you keep moving untill the dog? bot pops up to date i haven't completed it. |
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Only one Execution Today |
Sat 02 Jun 2007 11:14 |
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<Gil Anthony> The only goal here is to get it right the first time.Escape could be cool if it told if we solved it the first time it was played.Maybe tom radar 7 can find time to add that to this program. |
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dalek,not kill me |
Sat 02 Jun 2007 11:10 |
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<Gil Anthony> Sorry but,Zzzzzzzzzzzzzzzzzzzzzzz. |
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awesome |
Sat 02 Jun 2007 11:09 |
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<Gil Anthony> It's awesome I had to play with this one to get it and thats the idea in mind while playing. |
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electrifying |
Sat 02 Jun 2007 11:07 |
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<Gil Anthony> the early death always makes you do a double take! |
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Just like walking. |
Sat 02 Jun 2007 11:04 |
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<Gil Anthony> Well you know....huh? |
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Longcat is looooooooonnnggggg! |
Sat 02 Jun 2007 11:03 |
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<Gil Anthony> loncat could use more functions
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