|
 |
 |
Do you play BZFlag Kacper? |
Sun 23 Mar 2008 04:20 |
 |
<gary> Hey! What is BZFlag? |
|
|
Red Green Blue Yellow Black |
Sun 23 Mar 2008 01:57 |
 |
<gary> Wow... how do you do colored text? |
|
|
You're Fucked |
Sat 22 Mar 2008 02:21 |
 |
<gary> No! Title with mild texts will let 100% Tom 7 (1) to send it to the graveyard. |
|
|
Animation Bug |
Fri 21 Mar 2008 22:49 |
 |
<gary> The animation bug is:
The order of bots (press the 'n' key to view the order). |
|
|
jump like easter-bunny |
Fri 21 Mar 2008 16:40 |
 |
<Mom1> I seem to be jumping from side to side and accompishing nothing ): Anybody got ANY hints
for me:) |
|
|
A yawning delima |
Fri 21 Mar 2008 05:07 |
 |
<gary> how long (time)? |
|
|
a. change the door |
Fri 21 Mar 2008 04:49 |
 |
<gary> I guessed Tom 7 is really send this level to the minor leagues. |
|
|
Just Guess Advenced |
Thu 20 Mar 2008 22:38 |
 |
<gary> The word "advenced" is spelt wrongly. it should be spelled, "advanced". |
|
|
infinate scan sabotage |
Thu 20 Mar 2008 19:12 |
 |
<Gil Anthony> I've played escape for miles and miles.Thx miles |
|
|
The Babylon |
Thu 20 Mar 2008 08:47 |
 |
<gary> If you want to make a mod, comment me. |
|
|
Five blue balls and one exit. |
Thu 20 Mar 2008 07:42 |
 |
<gary> Wow... how do you make colored text? |
|
|
yellow room v2 |
Wed 19 Mar 2008 08:51 |
 |
<mm> Salu sgl - tu devrais envoyer la premiere version au cimetiere (graveyard)! C'est ce quel'on fait normalement apres avoir propose une deuxieme version. |
|
|
flash player |
Sun 16 Mar 2008 09:06 |
 |
<wowei> Who wants to know, Tom? |
|
|
old catwalks |
Fri 14 Mar 2008 22:14 |
 |
<Eric119> The idea of a slowrun is to use as many moves as possible without repeating the situation. (If optimization is turned on the game automatically eliminates such redundancy from the solution.)
<mm> Tom, I guess we'd better run for speedruns!
<mm> Hi Tom, "slow down" could be an option, but not the way you did it!
Slowing down seems to be a very interesting option!
But you just walked around like nothing - without an aim - walking around like a +no-aim+ can't contribute to any more interesting things, right?
But the slow-down-stuff seems to be a very interesting contibution to the game!
Love
MM |
|
|
flash player |
Fri 14 Mar 2008 18:45 |
 |
<Tom 7> Heh, I did the same thing! |
|
|
blue maze |
Fri 14 Mar 2008 18:29 |
 |
<Tom 7> I like the setup in this level, but I wish it turned into a puzzle! |
|
|
g.tube room part 2# |
Fri 14 Mar 2008 13:54 |
 |
<mm> Salu sgl - je ne vois aucun sens en ce fait qu'il faut pousser x mille fois ce bouton en haut... - sauf que c'est ennuyeux. On prefere quelque chose d'interessante! Alors pourquoi pas faire apparaitre le truc apres pousser le bouton une seul fois? Pourquoi ennuyer le gens par des choses inutiles? |
|
|
flash player |
Fri 14 Mar 2008 07:58 |
 |
<wowei> hey, nice speedrun, Eric! really cool |
|
|
g.tube room part 2# |
Fri 14 Mar 2008 06:40 |
 |
<wowei> oh my, the drawbacks of remotes! :( why dont you add 10 more in-line? And here they are so VERY important, almost essential for the gameplay here. |
|
|
Computer is DCLXVI |
Fri 14 Mar 2008 06:35 |
 |
<wowei> ora et labora |
|
|
This one is FUN v2.0 |
Thu 13 Mar 2008 07:38 |
 |
<sgl> Why a second version without the first one |
|
|
445544445455544544554544545544r554454545544454545544545445445... |
Wed 12 Mar 2008 21:03 |
 |
<Gil Anthony> worked all your levels keep'em coming. |
|
|
m.RUSH Marine |
Sun 09 Mar 2008 15:37 |
 |
<sgl> Soon, Crystal Man |
|
|
|
 |
 |