|
 |
 |
Bob 8 |
Fri 31 Oct 2008 23:05 |
 |
<Gil Anthony> yeah I tried Tom's 7 suggestion and solved it with 56 moves. |
|
|
Bob 4 |
Fri 31 Oct 2008 13:57 |
 |
<Gil Anthony> 1210 moves |
|
|
Bob 7 |
Fri 31 Oct 2008 02:22 |
 |
<gary> Boring... Is this long? |
|
|
Bob 8 |
Fri 31 Oct 2008 00:22 |
 |
<Gil Anthony> Thanks, bob. now I can sharpen my mind when I have down time. |
|
|
Wire Animation Glitch |
Tue 28 Oct 2008 03:10 |
 |
<Gil Anthony> I like the concept,would make a A plus level with more moves.
<gary> Anyway, I found a glitch when I am playing "Remote Fun" by Kacper. |
|
|
Mystery blue |
Mon 27 Oct 2008 06:02 |
 |
<gary> It seems that miles had stolen an idea from Aprial. Is this copyright infringement? |
|
|
LAB 1 (BETA) |
Sun 26 Oct 2008 00:28 |
 |
<gary> MASTER, you can't use full capitalization on the author and level titles. Tom 7, will you decapitalize the titles and authors which has full capitalization? |
|
|
Science Museum |
Sat 25 Oct 2008 19:10 |
 |
<MASTER> Very cool! How you do this? |
|
|
Escape Hero!2 |
Fri 24 Oct 2008 00:06 |
 |
<gary> Wait a moment, is this copyright infringement? miles had stolen an idea from John Lewis and modified it to prove that it was not John Lewis idea. |
|
|
almost nothing but hard |
Mon 13 Oct 2008 21:32 |
 |
<Mom1> I gotta say these had me for a while. |
|
|
almost nothing but hard |
Sun 12 Oct 2008 19:28 |
 |
<Delvin> I see you noticed this too while I was busy playing through :) |
|
|
Avalanche 2 |
Sat 11 Oct 2008 13:26 |
 |
<Delvin> Gave this one a try and didn't have much trouble until the final room before the buttons. After an epic struggle, finally got that one too. The goal was clear, but finding the right moves was tricky... The original most definitely sounds evil. CC didn't even have checkpoints or undo. |
|
|
Assembly Line |
Sat 11 Oct 2008 07:47 |
 |
<gary> Impressive chain-reaction bots! |
|
|
Gridluck |
Sat 11 Oct 2008 04:46 |
 |
<gaby> 40 moves, random luck. |
|
|
almost nothing escape |
Fri 10 Oct 2008 12:27 |
 |
<Gil Anthony> nice additions Henri |
|
|
Rouge-Like-Like |
Thu 09 Oct 2008 19:34 |
 |
<Mom1> Congratulations Wowie!! Job VERY well done. |
|
|
Tutorial 4 puzzles level 5 biohazard |
Wed 08 Oct 2008 00:26 |
 |
<gary> Thanks, John Lewis!
<John Lewis> I still think the only level that succeeded at using a lot of heart framers in one place was "Jumps."
<gary> Gil Anthony, you have set up too many heart framers for this level, and I have to rate a 0 for style. |
|
|
Play Escape |
Wed 01 Oct 2008 06:20 |
 |
<noname> This *sucks* |
|
|
Gridluck |
Sat 27 Sep 2008 05:28 |
 |
<Delvin> Like the inspiration, rather heavy on trial and error... Didn't solve this yet, although the goal is obvious.
<Gil Anthony> Yea 41 moves.Nice puzzle.first new one for some time,Hurricane Ike had me busy the last few days.
<Tom 7> Nice. |
|
|
Bot Exploding and Block Dissapearing Bug (1024x768 resolution... |
Sun 21 Sep 2008 04:53 |
 |
<gary> Tom 7, I think the number of tiles in a 1024x768 resolution, in maximized window is 31x20. |
|
|
|
 |
 |