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Mods chat level Wed 11 Dec 2013 15:38
<mark> Yes that is correct Kirima,thankyou very much i'm in the middle of a new level so i shall save you a slice of cake.

It started of as another simple level with no real puzzle to it,but then i got an idea how to make it more interesting.

I'll be hungover tommorow that's for sure so i'll get back to work on it in a couple of days.

Going out in ten minutes i'll do my best not to get to drunk.

Thanks again, hope everyone has as much fun as me.
<mm> (SPOILER) I'm not sure if I got this right, so if ever: Happy Birthday! ;-)
 
What's the day? Wed 11 Dec 2013 11:44
<Jim> (SPOILER) Added speedrun: 42 moves (old: 43).
Here's the 42 solution
 
Mods chat level Wed 11 Dec 2013 07:37
<mark> Here is your 43 run,there is less because my lowest was 42.(I deleted all solutions except original)can't find it now.

<Dave> One school year but 1 calendar year and 4 months, I still need a 43 run. Don't do anything I wouldn't (this is a pretty non-restrictive request)!

Cheers, Dave.
<mark> Hi Dave that's the second time.was about to post speedrun 52 told me i had record only for it not to be by the time i pressed enter.
Got to go to bed now 5.30 in the morning stayed up to post new level on the right day.
I see you made 44
 
What's the day? Wed 11 Dec 2013 00:53
<Dave> (SPOILER) Added speedrun: 44 moves (old: 45).
Very funny!
 
Rouge-Like Re-whatever harder Tue 10 Dec 2013 19:04
<Jim> (SPOILER) Added speedrun: 960 moves (old: 2109).
I finally got around to solving all these Rouge ones now, I did this a lot simpler way.
 
Exit 1 again again Mon 09 Dec 2013 21:24
<Jim> (SPOILER) Finally got this one.
 
"The Accidental Puzzle" / "Exit Gone" Mon 09 Dec 2013 19:45
<Dave> (SPOILER) ... I mean the speedrun doesn't justify anoother mod.
<Dave> (SPOILER) Added speedrun: 149 moves (old: 277).
This doesn't justify another mod :)
<Jim> (SPOILER) Where's the detour signs so I know where the next exit is? Darn transportation department!
 
Exit 1 again again Mon 09 Dec 2013 05:29
<mark> (SPOILER) Added solution "solution 2":
Not worth a mod as it only makes it more obvious.
 
"The Accidental Puzzle" / "Exit 1" Mon 09 Dec 2013 04:39
<Dave> (SPOILER) Nice one Mark. Best I've done so far is 135, but it's a total spoiler.
<Dave> (SPOILER) Added solution "Another way":
N7, this is not a proper speedrun. But now you've cracked the exit 1 conundrum, it is only fair to show you another way. Hope it's not too big a spoiler. :)
 
Level comments: escape.spacebar.org/f/a/escape/level/3724 Sun 08 Dec 2013 23:11
<N7DOT> (SPOILER) Finally got to exit #1!
 
Exit 1 Sun 08 Dec 2013 18:51
<Jim> (SPOILER) Nice one Mark.
<N7DOT> (SPOILER) oops, forgot to say that I meant the bottom hugbot in the bot rampage area! of course the top hugbot is usable...
<N7DOT> (SPOILER) in addition, it is now impossible to get the hugbot out. is this intentional?
 
Mods chat level Sun 08 Dec 2013 14:56
<N7DOT> Hmm... mark, maybe the laser death aspect of the laser maze could be removed? I'd prefer that players not have to do any of that low style stuff to get to the first exit. (just remove the four visible lasers in that maze)
<mark> (SPOILER) Seems you have been busy Dave and after reading your earlier comments i've decided to make Exit 1.
I had a third solution to it so i hope my mod forces it.
I really liked this level and gave it 10 for style first time around.
Also read your comments N7 and you might also be tinkering with this hope this does not stop you.
Have fun level coming soon.
 
No Three in a Line (9x9) Sun 08 Dec 2013 10:44
<mark> (SPOILER) Added speedrun: 385 moves (old: 578).
Ctrl+0 did not grab speedrun.So here is a slightly diifferent solution same nett result.
 
Mods chat level Sun 08 Dec 2013 04:55
<Dave> (SPOILER) N7. Exit one is worthy of a level in its own right. To be honest, I haven't got very far with my plan because I've been somewhat sidetracked by other level ideas for a while. A mod won't spoil the idea, I'll just add it to the inventory of things to be deployed later. Please do not hold back on my account.

You already know what needs to be done to get exit one ... The fastest option (thus far) uses 2&3 (2 traps 3) but there are other ways: my first solve used 3&8.

Xeno has a new one based on a old Milton level, should be up very soon. I have other levels in the pipeline but nothing even close to ready so don't hold your breath.
 
Level comments: escape.spacebar.org/f/a/escape/level/3724 Sun 08 Dec 2013 00:29
<N7DOT> I still am unable to get to exit number 1... Pesky bots! I'm wondering though, Dave, if uploading a modification attempting to force escaping through the upper exit using minimalistic and 'just barely impossible' fixes to block the other doors (and removing the deadly aspect of the laser maze) would spoil the version you were intending to upload. If not, then once I can *actually* get to door 1 maybe I'll upload such a modification and call it 'The Accidental Puzzle' or something like that.
 
Force of Attraction (Live) Sat 07 Dec 2013 19:13
<devin> I won by accident.
 
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