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Booby-trapped Temple Wed 23 Jun 2004 22:56
<Tom 7> (SPOILER) Man, I beat this one without discovering the hidden message. That was annoying.
 
Sasquatch Wed 23 Jun 2004 22:55
<Tom 7> I ported this from a sokoban clone because I liked it so much. Thanks, GPL!
 
The Maze Wed 23 Jun 2004 22:53
<Tom 7> Historic note: This level was one of the screenshots on the classic Escape web page. I guess I liked it because it's "complicated" or something.
 
DJ v2 Wed 23 Jun 2004 22:51
<Tom 7> Believe it or not, the original "DJ" was even more economical in its use of board space.
 
...in a China Shop Wed 23 Jun 2004 22:46
<Tom 7> I was really impressed with how subtle this level is, given that it's one of those 'break the breaky blocks' ones.
 
Herringbone Wed 23 Jun 2004 22:45
<Tom 7> Man, why not just make it 3 or 4 wide instead of six?? The mechanisms are cute, though.
 
Bridge Out Wed 23 Jun 2004 22:44
<Tom 7> I had several cooks of this level, but Max's newest version is a lot harder. ;) It's one of the few I haven't beaten yet. Somehow, I feel cheated...
 
The Arrows Point the Way Wed 23 Jun 2004 22:42
<Tom 7> This "classic" level was the inspiration for "Waltz Waltz Revolution," which I like a lot better.
 
Andromeda Tue 22 Jun 2004 19:09
<Tom 7> Well, that kind of worked. Let's see if this does.
<Tom 7> It seems appropriate to test comments on one of the very first Escape levels ever created, and this is it!
 
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