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Crosshairs Thu 02 Dec 2004 17:36
<Max> *The thrilling Alternate Solution is now available as "Crosshairs (expert version)"!
<Max> (SPOILER) By the way, I just came up with a gloriously beautiful Alternate Solution to this level that is about 10 times harder than the intended solution! In the Intended Solution, the ball that lands on the panel is pushed to the right, but in the Alternate Solution, the ball that lands on the panel is pushed up. I challenge you, Escape experts!

p.s. I still doubt that the reported cook on this level is accurate... ;)
<Tom 7> This is one of the few I haven't solved. It is really hard! But no level this simple and symmetric can be 'too hard'...
<Max> (SPOILER) Main: I don't know how to give a good hint for this one. It's all about making the right shapes with the green blocks. [PRETTY BIG HINT]: Just try to visualize the trajectories of the balls so that they all end up finishing on the same path (toward the right). Okay that's a pretty big hint, I guess! I still don't think it's "too hard for a level," though ;).
<Main> This is too hard for a level... Need hints! Could you give hints?
 
didnt save my 45X45 puzzle Mon 22 Nov 2004 22:41
<Max> At least this one isn't very annoying. It's kind of fun to just hit random keys and make progress sometimes. Sometimes...
 
Industrial Action Mon 22 Nov 2004 22:40
<Max> Please work harder.
<Tom 7> I used an industrial strength solution--1500 moves long!
 
Double Jeopardy Mon 22 Nov 2004 21:16
<Max> (SPOILER) Yeah, I know...
 
didnt save my 45X45 puzzle Mon 22 Nov 2004 10:54
<Tom 7> Not this one again!

(Was there really a problem saving a 45x45 level? Let me know if there's a bug...

PS. Please don't make a 45x45 version of this level ;))
 
Double Jeopardy Fri 19 Nov 2004 16:06
<Tom 7> (SPOILER) Pretty easy -- the rough on the edges makes it easy to avoid ever losing a gold brick, and I never needed to break any of the breakable ones, so the laser wasn't even an issue.
 
Grounded Fri 12 Nov 2004 16:11
<Tom 7> This level is much more difficult and clever than it looks!
 
RGB Road Wed 03 Nov 2004 13:50
<Max> Exactly!
 
Crosshairs Tue 02 Nov 2004 15:15
<Tom 7> Lovely, though I have not made a serious attempt at it yet.
 
RGB Road Tue 02 Nov 2004 15:09
<Tom 7> Much like everyone's favorite Mario Kart level!
 
Self-destruct Panels Wed 27 Oct 2004 20:54
<Max> Yeah, when in doubt, make a level! Though I disagree with Tom -- I think we should make levels based on bugs now while there's still time to share and enjoy them!
<Tom 7> Well, why not try it? Making clever levels is as fun as solving them.. at least I think so. ;)

On the other hand, these self-destruct panels might not work the same way in future versions of Escape. I guess I should make up my mind soon before there are too many levels that make use of them, but working within the "pure" subset of Escape features for now is probably a good idea.
 
Courage, Determination, Excellence Wed 27 Oct 2004 15:25
<Tom 7> This level is ... very energy.
 
Self-destruct Panels Wed 27 Oct 2004 15:17
<Rory OKane> I'm sorry that people don't like having to guess for the answer. I have an idea for a level like this but more puzzle that luck, but I wouldn't know how to do it. You could make it so you start near the exit, but it is blocked off by one stop block. Two spaces away from the stop block is a panel that makes the stop block disappear. At the bottom right would be a yellow block, and in between you and it would be lots of panels like the one in this level, plus some blue blocks, maybe lasers or mini-puzzles. You would have to figure out the correct path that didn't block off all the ways you needed but still have enough rough spots so the yellow block didn't end up against a wall or past a laser or in any other place where you couldn't get it on the panel. I think a level like that could be pretty good, and hope you understand what I mean and you can do it. Thanks for all your comments.
<Max> I like the unorthodoxy of this level, but its emphasis on arbitrary decisions is pretty annoying...
 
Teleport Maze Tue 26 Oct 2004 21:08
<Max> Well at least this one saves you the effort of having to press Enter every time you lose. Totally obnoxious!
 
Safety Glass Tue 26 Oct 2004 20:56
<Max> Ooh, tricky!
 
Memory Hole Tue 26 Oct 2004 20:46
<Max> (SPOILER) What's that panel for?
 
Fifteen Four Square Tue 26 Oct 2004 17:12
<Max> This is quite an enjoyably tough one! Very nice.
 
Candelabra Mon 25 Oct 2004 22:38
<Max> Cool!
 
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