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Signal Pathos Tue 01 Feb 2005 10:39
<Tom 7> It's like a wire maze that's actually hard. ;)

This one looks great with the new wire animation!
 
Square 3 Mon 31 Jan 2005 12:14
<Tom 7> (SPOILER) Yes, Brian, that's what I did too.
<Tom 7> Wow, that was really hard!
 
Square 2 (v2) Sun 30 Jan 2005 22:27
<Tom 7> Solution found while trying to solve Max's Square 3. ;)
 
Patchwork (v2) Sun 30 Jan 2005 22:18
<Tom 7> Nice one. Pretty hard despite having lots of options available.
 
Rebound B! Sat 29 Jan 2005 18:58
<Tom 7> Cute. This was definitely not my solution to the original Rebound.
 
1924 11th Street Sokoban Sat 29 Jan 2005 18:44
<Tom 7> I was afraid to play this one for a while, but it turned out not to be as hard as I thought it would. For me, 811 moves.

It does look nice when it's done!
 
Have we escaped yet?The Movie Sat 29 Jan 2005 18:38
<Tom 7> This is a ridiculous level!
 
Patchwork (v2) Thu 27 Jan 2005 18:40
<Max> (SPOILER) Yeah, the first version just seemed a little empty so I decided to pretty it up!

Another pretty thing: there are a variety of symmetrical solutions to this one...
<bpotetz> (SPOILER) Nice one. Green squares are cool.
The yellow triangles didn't affect my solution much, but they're pretty!
 
Patchwork Thu 27 Jan 2005 13:42
<Max> Tom, you can delete this one if you want; the new version is prettier!
 
Skirting Skirting the Issue Thu 27 Jan 2005 10:06
<Max> It is surprising actually how well the original trick of this level works. Probably in part because it came at a time when almost every single level used the default blue block border...
<Tom 7> (SPOILER) I think I thought the bottom grey block couldn't come out for some reason, perhaps being tricked by my own visual trompe l'oeil.
<Tom 7> Oops, that was sure easy.
I had better fix this level!
 
Patchwork Thu 27 Jan 2005 09:24
<Tom 7> OMG the possibly are limitless!
 
1924 11th Street Sokoban Tue 25 Jan 2005 22:58
<Max> Ooh, that's a toughie. Took me over 1000 moves. It looks so pretty all put together at the end, though. Neat.
 
Skirting Skirting the Issue Tue 25 Jan 2005 00:16
<Tom 7> (SPOILER) Okay, I will. I think it makes sense to have two versions of this, though this one sort of gives away the solution to the other.
 
Skirting the Issue Mon 24 Jan 2005 22:54
<Max> (SPOILER) I actually found two different ways to cook this: one using the grey block all the way on the left, and one not using it... 0WN3D.
<Max> (SPOILER) I don't want to spoil the fun. Why don't you just solve the newly uploaded "Skirting Skirting the Issue"? ;)
 
Skirting Skirting the Issue Mon 24 Jan 2005 21:13
<Max> This modification forces you to cook Tom 7's "Skirting the Issue". Mwahaha.
 
Skirting the Issue Mon 24 Jan 2005 21:06
<Tom 7> (SPOILER) No, you're not supposed to be able to beat it like that. My levels are dropping like flies! How'd you do it?

(I really gotta implement this solution comment attachment thing...)
<Max> (SPOILER) Cook: Whoa, I think I cooked this one! I didn't have to "skirt the issue" to solve it; I never passed under the bottom right blue block... Was this supposed to be possible without sneaking under?
 
Square 3 Mon 24 Jan 2005 20:25
<Max> (SPOILER) Yeah, Brian, mine is basically the same; I just have block "3" moved down instead of up.
<Max> Thanks, Brian!
 
Square 2 (v2) Mon 24 Jan 2005 17:34
<Max> Yeah, this was my original solution for Square 2 version 1...
 
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