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| Signal Pathos |
Tue 01 Feb 2005 10:39 |
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<Tom 7> It's like a wire maze that's actually hard. ;)
This one looks great with the new wire animation! |
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| Square 3 |
Mon 31 Jan 2005 12:14 |
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<Tom 7> (SPOILER) Yes, Brian, that's what I did too.
<Tom 7> Wow, that was really hard! |
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| Square 2 (v2) |
Sun 30 Jan 2005 22:27 |
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<Tom 7> Solution found while trying to solve Max's Square 3. ;) |
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| Patchwork (v2) |
Sun 30 Jan 2005 22:18 |
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<Tom 7> Nice one. Pretty hard despite having lots of options available. |
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| Rebound B! |
Sat 29 Jan 2005 18:58 |
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<Tom 7> Cute. This was definitely not my solution to the original Rebound. |
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| 1924 11th Street Sokoban |
Sat 29 Jan 2005 18:44 |
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<Tom 7> I was afraid to play this one for a while, but it turned out not to be as hard as I thought it would. For me, 811 moves.
It does look nice when it's done! |
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| Have we escaped yet?The Movie |
Sat 29 Jan 2005 18:38 |
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<Tom 7> This is a ridiculous level! |
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| Patchwork (v2) |
Thu 27 Jan 2005 18:40 |
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<Max> (SPOILER) Yeah, the first version just seemed a little empty so I decided to pretty it up!
Another pretty thing: there are a variety of symmetrical solutions to this one...
<bpotetz> (SPOILER) Nice one. Green squares are cool.
The yellow triangles didn't affect my solution much, but they're pretty! |
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| Patchwork |
Thu 27 Jan 2005 13:42 |
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<Max> Tom, you can delete this one if you want; the new version is prettier! |
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| Skirting Skirting the Issue |
Thu 27 Jan 2005 10:06 |
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<Max> It is surprising actually how well the original trick of this level works. Probably in part because it came at a time when almost every single level used the default blue block border...
<Tom 7> (SPOILER) I think I thought the bottom grey block couldn't come out for some reason, perhaps being tricked by my own visual trompe l'oeil.
<Tom 7> Oops, that was sure easy.
I had better fix this level! |
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| Patchwork |
Thu 27 Jan 2005 09:24 |
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<Tom 7> OMG the possibly are limitless! |
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| 1924 11th Street Sokoban |
Tue 25 Jan 2005 22:58 |
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<Max> Ooh, that's a toughie. Took me over 1000 moves. It looks so pretty all put together at the end, though. Neat. |
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| Skirting Skirting the Issue |
Tue 25 Jan 2005 00:16 |
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<Tom 7> (SPOILER) Okay, I will. I think it makes sense to have two versions of this, though this one sort of gives away the solution to the other. |
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| Skirting the Issue |
Mon 24 Jan 2005 22:54 |
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<Max> (SPOILER) I actually found two different ways to cook this: one using the grey block all the way on the left, and one not using it... 0WN3D.
<Max> (SPOILER) I don't want to spoil the fun. Why don't you just solve the newly uploaded "Skirting Skirting the Issue"? ;) |
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| Skirting Skirting the Issue |
Mon 24 Jan 2005 21:13 |
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<Max> This modification forces you to cook Tom 7's "Skirting the Issue". Mwahaha. |
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| Skirting the Issue |
Mon 24 Jan 2005 21:06 |
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<Tom 7> (SPOILER) No, you're not supposed to be able to beat it like that. My levels are dropping like flies! How'd you do it?
(I really gotta implement this solution comment attachment thing...)
<Max> (SPOILER) Cook: Whoa, I think I cooked this one! I didn't have to "skirt the issue" to solve it; I never passed under the bottom right blue block... Was this supposed to be possible without sneaking under? |
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| Square 3 |
Mon 24 Jan 2005 20:25 |
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<Max> (SPOILER) Yeah, Brian, mine is basically the same; I just have block "3" moved down instead of up.
<Max> Thanks, Brian! |
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| Square 2 (v2) |
Mon 24 Jan 2005 17:34 |
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<Max> Yeah, this was my original solution for Square 2 version 1... |
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