|
|
 |
 |
| Not Quite NQDNF |
Sat 26 Feb 2005 15:02 |
 |
<bpotetz> (SPOILER) Damn teleports!
<Tom 7> Cruelty verified by computer. |
|
| |
| Riddle Of Steel |
Sat 26 Feb 2005 12:58 |
 |
<Tom 7> By the way, I do think the loading mechanism in this level is really elegant. |
|
| |
| Not Quite DNF |
Sat 26 Feb 2005 11:57 |
 |
<Tom 7> (SPOILER) Cook: I'll make a level to illustrate. ;) |
|
| |
| Memoryless Hole (v1.2) |
Sat 26 Feb 2005 02:05 |
 |
<mjn> My Memoryless #2 solution still works for this one. |
|
| |
| My First Experiment |
Fri 25 Feb 2005 21:22 |
 |
<Tom 7> (SPOILER) That would break my cook solution, yeah. |
|
| |
| Three Exits |
Fri 25 Feb 2005 21:21 |
 |
<Tom 7> It's a classic Escape level--back from the DOS days when there were no author annotations. It was probably me who made it, but several other people were making levels then, so I tried not to take credit unless I was sure. (And some levels I want to disown. ;))
<bunnyrape> I really like this early level. It's a tricky level but suitable for beginners - like me :)
Submit your name, whoever made this! |
|
| |
| My First Experiment |
Fri 25 Feb 2005 20:46 |
 |
<bunnyrape> (SPOILER) True, but i can see how to prevent it - add a piece of rough to the right of the switch that's right of the single electric field.
Still wouldn't be too difficult, though. |
|
| |
| Scaling Mt. Exit |
Fri 25 Feb 2005 20:34 |
 |
<Fish Killer> This is the cutest Escape level I've ever seen! |
|
| |
| Not Quite DNF |
Fri 25 Feb 2005 15:12 |
 |
<bpotetz> (SPOILER) NP-complete fo shore.
Just not as popular at parties.
<Tom 7> (SPOILER) I dunno about that, I bet ternary parity-normal-form is NP-complete...
<bpotetz> Tom's DNF embedding was pretty cool, but not too hard, in spite of being np-complete. This puzzle doesn't map to any neat CS problem, but it might take you longer to solve.
Of course, you only have 243 choices, so it shouldn't be too tough. |
|
| |
| My First Experiment |
Fri 25 Feb 2005 09:39 |
 |
<Max> (SPOILER) Cook: I didn't use the bottom left gold block either. Don't worry, bunny, even the best of us get cooked! It's inevitable.
<bunnyrape> (SPOILER) I used that block in my solution; best submit it as cooked! :P
Still quite confused about alternate solutions; i can't look at a level and "know" the answer.. yet.
Thanks for the positive feedback :)
<bpotetz> (SPOILER) Nice first level - keep them coming.
I can solve this without freeing the bottom left gold block from its chamber of solitude. Is that alright? |
|
| |
| Treehouse (v3) |
Fri 25 Feb 2005 00:35 |
 |
<Max> P.P.S. Oh yeah, Tom, you can delete the original and v2 whenever you feel like it.
<Max> Cool, I'm glad I was able to resurrect my original intention... And deep down, I just love pretty levels.
P.S. The red switch blocks are supposed to loosely resemble a rope ladder... |
|
| |
| Riddle Of Steel |
Fri 25 Feb 2005 00:31 |
 |
<Max> At least I made it out without anyone laughing at me! ;) |
|
| |
| Memoryless Hole (v1.2) |
Fri 25 Feb 2005 00:28 |
 |
<Max> Okay, you got me! ... for now. |
|
| |
| Riddle Of Steel |
Fri 25 Feb 2005 00:12 |
 |
<bpotetz> No argument here. For anyone who plans on solving it & hasn't yet (and I realize that is probably not many people), I don't think Crom will be too angry if you map out the panel destinations in the level editor before playing... |
|
| |
| Treehouse (v3) |
Fri 25 Feb 2005 00:08 |
 |
<bpotetz> That'll do it. Nice level, Max - really tight. |
|
| |
| Memoryless Hole (v1.2) |
Fri 25 Feb 2005 00:07 |
 |
<bpotetz> I almost didn't upload this, partly since there's been so many, and partly because this is the least interesting of the 3 and I don't want to give too many clues for the other 2. But then I sent it up anyway.
I'm guessing the bug in the last version was due to a superficial difference between mine & Max's solutions for #2 that I didn't catch last night. If this is still a problem with this one, then this level is history.
Tom - you're free to delete 1.1 |
|
| |
| Memoryless Hole (v1.1) |
Thu 24 Feb 2005 19:55 |
 |
<Max> Okay, yeah, that worked. So yes, Brian, I used the same solution on Memoryless Hole 2...
<Tom 7> It'll come back if you just go to the main menu and then back to the load screen. |
|
| |
|
|
 |
 |