« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Not Quite NQDNF Sat 26 Feb 2005 15:02
<bpotetz> (SPOILER) Damn teleports!
<Tom 7> Cruelty verified by computer.
 
Riddle Of Steel Sat 26 Feb 2005 12:58
<Tom 7> By the way, I do think the loading mechanism in this level is really elegant.
 
Not Quite DNF Sat 26 Feb 2005 11:57
<Tom 7> (SPOILER) Cook: I'll make a level to illustrate. ;)
 
Memoryless Hole (v1.2) Sat 26 Feb 2005 02:05
<mjn> My Memoryless #2 solution still works for this one.
 
My First Experiment Fri 25 Feb 2005 21:22
<Tom 7> (SPOILER) That would break my cook solution, yeah.
 
Three Exits Fri 25 Feb 2005 21:21
<Tom 7> It's a classic Escape level--back from the DOS days when there were no author annotations. It was probably me who made it, but several other people were making levels then, so I tried not to take credit unless I was sure. (And some levels I want to disown. ;))
<bunnyrape> I really like this early level. It's a tricky level but suitable for beginners - like me :)
Submit your name, whoever made this!
 
My First Experiment Fri 25 Feb 2005 20:46
<bunnyrape> (SPOILER) True, but i can see how to prevent it - add a piece of rough to the right of the switch that's right of the single electric field.
Still wouldn't be too difficult, though.
 
Scaling Mt. Exit Fri 25 Feb 2005 20:34
<Fish Killer> This is the cutest Escape level I've ever seen!
 
Not Quite DNF Fri 25 Feb 2005 15:12
<bpotetz> (SPOILER) NP-complete fo shore.
Just not as popular at parties.
<Tom 7> (SPOILER) I dunno about that, I bet ternary parity-normal-form is NP-complete...
<bpotetz> Tom's DNF embedding was pretty cool, but not too hard, in spite of being np-complete. This puzzle doesn't map to any neat CS problem, but it might take you longer to solve.

Of course, you only have 243 choices, so it shouldn't be too tough.
 
My First Experiment Fri 25 Feb 2005 09:39
<Max> (SPOILER) Cook: I didn't use the bottom left gold block either. Don't worry, bunny, even the best of us get cooked! It's inevitable.
<bunnyrape> (SPOILER) I used that block in my solution; best submit it as cooked! :P
Still quite confused about alternate solutions; i can't look at a level and "know" the answer.. yet.
Thanks for the positive feedback :)
<bpotetz> (SPOILER) Nice first level - keep them coming.
I can solve this without freeing the bottom left gold block from its chamber of solitude. Is that alright?
 
Treehouse (v3) Fri 25 Feb 2005 00:35
<Max> P.P.S. Oh yeah, Tom, you can delete the original and v2 whenever you feel like it.
<Max> Cool, I'm glad I was able to resurrect my original intention... And deep down, I just love pretty levels.

P.S. The red switch blocks are supposed to loosely resemble a rope ladder...
 
Riddle Of Steel Fri 25 Feb 2005 00:31
<Max> At least I made it out without anyone laughing at me! ;)
 
Memoryless Hole (v1.2) Fri 25 Feb 2005 00:28
<Max> Okay, you got me! ... for now.
 
Riddle Of Steel Fri 25 Feb 2005 00:12
<bpotetz> No argument here. For anyone who plans on solving it & hasn't yet (and I realize that is probably not many people), I don't think Crom will be too angry if you map out the panel destinations in the level editor before playing...
 
Treehouse (v3) Fri 25 Feb 2005 00:08
<bpotetz> That'll do it. Nice level, Max - really tight.
 
Memoryless Hole (v1.2) Fri 25 Feb 2005 00:07
<bpotetz> I almost didn't upload this, partly since there's been so many, and partly because this is the least interesting of the 3 and I don't want to give too many clues for the other 2. But then I sent it up anyway.

I'm guessing the bug in the last version was due to a superficial difference between mine & Max's solutions for #2 that I didn't catch last night. If this is still a problem with this one, then this level is history.

Tom - you're free to delete 1.1
 
Memoryless Hole (v1.1) Thu 24 Feb 2005 19:55
<Max> Okay, yeah, that worked. So yes, Brian, I used the same solution on Memoryless Hole 2...
<Tom 7> It'll come back if you just go to the main menu and then back to the load screen.
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25