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| Laser Democracy in the Heartland |
Mon 28 Feb 2005 19:28 |
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<jcreed> Yes, solution attachment would be really cool.
And I thought you'd appreciate the phrase :) |
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| Red Green Blue Yellow Black |
Mon 28 Feb 2005 19:08 |
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<jcreed> Really? I thought this one was easy but rigid, and most of the rest of mine are ^0*intended* to be rigid but always fall prey to cooking. |
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| 108% Fat Free |
Mon 28 Feb 2005 18:34 |
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<Max> This has been an interesting level to take a closer look at... |
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| Red Green Blue Yellow Black |
Mon 28 Feb 2005 18:20 |
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<Max> This was far easier and less rigid than the jcreed levels I'm used to!
<Tom 7> You know, when I implemented it I thought I had a bug because the colors weren't showing up "right". That will teach me. |
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| Laser Democracy in the Heartland |
Mon 28 Feb 2005 16:09 |
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<Tom 7> No problem. I really need this solution-attachment stuff, huh.
BTW, I love the phrase "Laser Democracy."
<jcreed> (SPOILER) Well, damn, there goes my faith in The System. You'll have to show me how you did it some time. |
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| Picklock |
Mon 28 Feb 2005 14:35 |
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<jcreed> (SPOILER) Yeah, and the "View Bizarro World" feature is very helpful in this case, too. |
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| Red Green Blue Yellow Black |
Mon 28 Feb 2005 14:33 |
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<jcreed> Hey Tom, you should fix the web widget so it interprets color codes correctly ;)
<jcreed> Thanks to Adam for the idea. Stroooooop! |
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| Gangnails! |
Mon 28 Feb 2005 00:07 |
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<Max> Hey, this is pretty neat. I got a nice "surprise" at the end, too! |
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| Cyclic Group |
Sun 27 Feb 2005 23:57 |
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<Tom 7> I'm dizzy from all the circles! |
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| Picklock |
Sun 27 Feb 2005 22:17 |
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<Max> P.S. I'm proud of myself for correctly guessing two of those on my first try! Those hidden "save" and "restore" features are awesome for bothersome levels like this.
<Max> Yeah, and laser deaths are so much more harrowing now that there's animation... |
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| Scaling Mt. Exit |
Sun 27 Feb 2005 22:06 |
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<Max> Thanks, Fish Killer! |
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| Laser Democracy in the Heartland |
Sun 27 Feb 2005 20:51 |
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<Tom 7> (SPOILER) Cook: I feel like I cooked it -- I didn't use either of the two panels at the bottom right, the sphere, or the wire.
It was good to turn off the juice in CT, though. |
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| Reflections |
Sun 27 Feb 2005 19:02 |
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<jcreed> This is a thing of supreme beauty. |
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| Picklock |
Sun 27 Feb 2005 18:17 |
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<jcreed> And I thought my levels had a few too many gratuitous laser deaths! |
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| Cyclic Group |
Sun 27 Feb 2005 18:09 |
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<bpotetz> (SPOILER) Nice one, Jason - I was certainly going in circles. 5 for me. |
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| Laser Democracy in the Heartland |
Sun 27 Feb 2005 12:39 |
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<jcreed> Let's see if someone can cook this election. |
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| Gangnails! |
Sun 27 Feb 2005 11:31 |
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<Tom 7> Cool, thanks! This is very simple, huh...
So know it is known that:
(1) Escape solvability is NP-hard (Several embeddings, or (2))
(2) Escape solvability is PSPACE-hard (Sokoban reduction + Sokoban PSPACE-completeness)
(3) Escape solvability is probably not in NP, unless there is some method for short-cutting the discovery of exponential solutions like this.
(4) Escape solvability should be in NPSPACE (no need to save the solution as you go, and the game only needs poly space (actually constant!) to execute moves), which means that it is in PSPACE since PSPACE=NPSPACE.
(5) Escape is PSPACE-complete (2, 4) and not NP-complete unless NP=PSPACE.
(I am not an expert on this stuff!)
<bpotetz> (SPOILER) This is actually the second escape level I ever wrote. But I never uploaded it because I thought it was too boring in this form. But last night, Tom said he was looking for a level to show that solving escape was super-polynomial. In exchange for this proof, he said he would play all my escape levels. So here it is - the Chinese Puzzle Rings, aka the Devil's Needle, aka Cardan's Rings, aka Meleda, aka Gangnails. |
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| Memoryless Hole (v1.2) |
Sat 26 Feb 2005 15:45 |
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<bpotetz> (SPOILER) Wow, mjn. I can solve it that way, but it is harder. Neat. Anyway, I could make this level uncookable, I think, but it will never be as interesting or cool as the other two, and the more uncookable I make it, the more it gives clues about the others. I vote that we just axe this one. The other two are plenty. |
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| 108% Fat Free |
Sat 26 Feb 2005 15:27 |
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<Tom 7> I have no idea what the original intended solution of my level was any more. But there are a bunch of nice alternate solutions, this being one of them. |
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| 107% Fat Free |
Sat 26 Feb 2005 15:22 |
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<Tom 7> (SPOILER) Cook: Level follows. |
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