|
|
 |
 |
| Cornered |
Sat 12 Mar 2005 14:40 |
 |
<jcreed> Oh, whoops, didn't notice this title was already taken. Alternatives:
1) Letter Series: U+FFGF OMG I AM SO FUXED
2) Daleks in the Hood
3) Save me, Hugbot! |
|
| |
| North and South |
Sat 12 Mar 2005 14:32 |
 |
<jcreed> i craxed ur SHA-5 hash algorishm!! there is no solve!! hahahah |
|
| |
| Robot Finds Exit |
Sat 12 Mar 2005 13:42 |
 |
<jcreed> Cute.
<Tom 7> Another "classic" embedding. ;)
No peeking! |
|
| |
| North and South |
Sat 12 Mar 2005 10:44 |
 |
<Tom 7> I am finding this one apparently impossible. |
|
| |
| Clack |
Sat 12 Mar 2005 10:44 |
 |
<Tom 7> Fun!
I think this kind of level is more enjoyable with a "solution key" off-screen (I just looked at the web page screenshot of the level), so that you don't need to remember where the colored panels are. |
|
| |
| Thanks a lot, Hugbot (advanced?) |
Sat 12 Mar 2005 10:32 |
 |
<Tom 7> (SPOILER) Not really that much harder, but the ending was much cooler (very clever use of the 0/1 switch). I like having to solve these parity problems with bots. |
|
| |
| The City |
Fri 11 Mar 2005 21:23 |
 |
<jcreed> Nice! It's like "Escape: Campaign Mode". |
|
| |
| Herringbone |
Fri 11 Mar 2005 19:58 |
 |
<Freddy> (SPOILER) Cook: No need to fill out the bottom row, then simply used the squares from the bottom row to fill the top. No need to move the top squares down a spot as you go. This may be intentional. But maybe not. |
|
| |
| Time Bomb |
Fri 11 Mar 2005 19:10 |
 |
<Tom 7> Cut the red wire! |
|
| |
| Get Off My Back |
Fri 11 Mar 2005 19:10 |
 |
<Tom 7> (SPOILER) There are a number of red herrings, including the teleport. But my solution didn't trap him in the top right. (Although I'm betting it's only slightly different.) I'll have to check that out... |
|
| |
| Time Bomb |
Fri 11 Mar 2005 19:03 |
 |
<jcreed> NNNNGGGH. |
|
| |
| Get Off My Back |
Fri 11 Mar 2005 18:59 |
 |
<jcreed> (SPOILER) Is that teleport a red herring? I never used it. Very nice level anyway. It was enormously satisfying to trap that fucker in the top right. Take that, clingbot! |
|
| |
| Impossible |
Wed 09 Mar 2005 23:41 |
 |
<heather> I will get you MAX! You, and your little dog too.
(ASA) |
|
| |
| Not Quite DNF (v2) |
Wed 09 Mar 2005 22:59 |
 |
<Tom 7> I'm not sure if I should be proud of myself for solving it manually by brute force or not. ;)
I did write ML code to generate the NQNQDNF cook of this level.
<jcreed> Solved with the ^2power^< of ^2perl^<. |
|
| |
| Iron Curtain v2 Service Pack 1 |
Tue 08 Mar 2005 20:02 |
 |
<jcreed> It's okay, I can just release Iron Curtain XP ;) |
|
| |
| Not Quite DNF (v2) |
Tue 08 Mar 2005 01:27 |
 |
<bpotetz> Tom's cook was pretty cool, but for the satisfaction of folks like Thanerik, I guess it's time to upload the (hopefully) uncookable version. |
|
| |
| Iron Curtain v2 Service Pack 1 |
Mon 07 Mar 2005 22:36 |
 |
<Tom 7> It's actually with the transporters, not the steel. I'll see if I can fix it. (Otherwise, well, that's what you get for beta testing! ;))
<Tom 7> The way it breaks, I mean.
<Tom 7> Oops, this one might break too, but it looks like it's inessential. |
|
| |
| Claustrophobia/Panel Abuse |
Mon 07 Mar 2005 21:57 |
 |
<Tom 7> Actually, I take that back. I want to make a simplification so that all panel actions happen at the end of a motion (without robots, a "turn"). Right now that's not the case in a few situations, but they are almost all situations that were previously "warnings," so I don't think it will be a problem to change the behavior. You'll still be able to do what this level does, just in a slightly different way.
Hold off on the warning levels for now. (Also, the behavior of stepping from a trap to a panel that targets that trap will change, too). |
|
| |
| North and South |
Mon 07 Mar 2005 17:02 |
 |
<jcreed> (SPOILER) This has a couple of red herrings on purpose. |
|
| |
| True or False? |
Mon 07 Mar 2005 09:04 |
 |
<Tom 7> (SPOILER) Thanerik: The updated versions of this level are much better. =) The "deleted" directory sucks!
<Thanerik> (SPOILER) Cook: It can be sloved on many ways - and it only need one green sephre to open... it will be better if it need ALL greens to open |
|
| |
|
|
 |
 |