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Get Movin' |
Mon 02 Jun 2014 02:32 |
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<Eric119> (SPOILER) Added speedrun: 476 moves (old: 540).
Computer-generated. |
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Dial a Challenge |
Sun 01 Jun 2014 02:40 |
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<N7DOT> Unfortunately this level is broken anyway (nobody tried using more than two bots yet?) so I'll be sending this to the graveyard.
<Jim> (SPOILER) Now that I see the easier way, I agree this should only be rated a 5. It figures that I would overlook the more obvious. |
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The Hearts by randalyn again |
Sat 31 May 2014 23:16 |
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<N7DOT> (SPOILER) Didn't add speedrun: 173 (old: 179)
Now the lowest known move count possible is actually 173, unlike last time when I accidentally claimed beating the level in this number of moves.
(Sorry for spamming comments) |
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The Heart's Demands |
Sat 31 May 2014 23:14 |
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<N7DOT> (SPOILER) Added speedrun: 173 moves (old: 179).
didn't go around the blue island |
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The Hearts by randalyn again |
Sat 31 May 2014 23:05 |
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<N7DOT> (SPOILER) Added speedrun: 233 moves (old: 236).
Not the fastest this level can be done (see below) but it's the fastest solution that does not solve the modification I made.
<N7DOT> (SPOILER) Oops, that should be 179.
<N7DOT> (SPOILER) Didn't add speedrun: 173 (old: 236)
Uploading a modification that forces a harder solution.
<N7DOT> (SPOILER) Added speedrun: 236 moves (old: 291).
Bombs are hard to tame.
<N7DOT> (SPOILER) Cook: My first solve felt too easy compared to what a "7" rating would suggest; upon looking at the solutions previously uploaded, I found mine was much simpler and very different from the ones. My initial solve was longer than Jim's speedrun, but I was able to acquire a 240 move solution to this level.
<Jim> (SPOILER) Added speedrun: 291 moves (old: 336).
The recent changes made this a tricky level for sure. |
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Untitled The Hearts by randalyn again |
Fri 30 May 2014 14:18 |
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<mark> (SPOILER) Nice one Jim, there was a few things this nearly was and tricky solutions.
I'll try again with this platform in a few days now I've seen the error.
I'll leave it up for a couple of days. |
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Mods chat level |
Fri 30 May 2014 13:40 |
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<Jim> (SPOILER) Mark, for PD I didn't do it the same way as either of your solutions. It was closer to how I solved PDU, but I used the bottom left that you eliminated in PDU. |
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Untitled The Hearts by randalyn again |
Fri 30 May 2014 13:33 |
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<Jim> (SPOILER) Added speedrun: 104 moves (old: 213).
Sorry Mark, I pretty much cooked it from what you intended it to be. |
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Mods chat level |
Fri 30 May 2014 11:50 |
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<mark> Nice solve on the P D Ultimate Jim,this level gets easier the more you play but it sure is rock hard to solve the first time.
Just curious for noname's mod which way did you go or was it something different.
Anyhow been working on new level for you all for the weekend it's more for fun than it is hard but maybe still a bit tricky for some.
It's another level I modded from the minor league's.
Thanks all keep on escaping. |
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Perfectionist's Dilemma Ultimate |
Thu 29 May 2014 19:54 |
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<Jim> (SPOILER) Added speedrun: 168 moves (old: 274).
A little more direct way of solving. |
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Perfectionist's Dilemma |
Thu 29 May 2014 17:36 |
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<Jim> (SPOILER) I finally got this one, very tricky. |
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Mods chat level |
Wed 28 May 2014 19:47 |
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<Jim> (SPOILER) I went into edit yesterday and found a way or two of doing it Mark, but my problem is getting the bots to cooperate. My last bot gets there too early and I can't delay it enough to get the timing right.
<mark> (SPOILER) Jim what do you call a deer with no eyes?
No idea..
What do you call a deer with no eyes no legs?
Still no idea..
There might be a deer in my latest speedrun. |
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Perfectionist's Dilemma |
Wed 28 May 2014 09:41 |
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<mark> (SPOILER) Added solution "Another way":
Brilliant level noname.
Totally different solution to yours. In your solution you make it look so easy and you got it so fast.
Hang in there Jim its not as bad as it first seems.
<Jim> (SPOILER) I have no idea how to do the 2nd part, noname strikes again. |
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Heart Crash |
Tue 27 May 2014 18:37 |
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<Jim> (SPOILER) Good to see you back Devon! |
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Synchrony |
Tue 27 May 2014 09:08 |
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<mark> (SPOILER) Added speedrun: 94 moves (old: 278).
At the first look at this level I had no idea what to do.
First solve 144 totally differnt solution could post a mod.
After seeing original solution it was why did I not think of that?
<N7DOT> (SPOILER) The change that will be made in "Perfectionist's Dilemma" is that both panels will also have to be *deactivated* at the exact same time in addition to simultaneous activation. I'm not sure if I can accomplish this, so if someone else beats me to finding that solution then they may upload the sequel. |
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Heart Crash |
Mon 26 May 2014 16:03 |
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<N7DOT> Nevermind, I decided on a rating. |
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