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| Think Different |
Sun 10 Apr 2005 21:54 |
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<Max> Wow, this one is extremely easy. It seems just an excuse to make those neat drawings! |
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| The Blue Room |
Sun 10 Apr 2005 21:52 |
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<Max> Wow, I am having an extremely hard time solving this one... |
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| And then there were Five? |
Sun 10 Apr 2005 20:58 |
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<Joshua Bone> I fixed a couple of small bugs on this one. Sorry for not catching them earlier...
Please delete this level, thanks. |
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| Sparkle |
Sun 10 Apr 2005 16:13 |
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<Stephan> Hmm, I see what you mean. The red sphere is optional, but the cook you found isn't at all the way I anticipated the level being solved. Nice job. I'll work on an updated version.
<Zoogie> (SPOILER) Cook: Didn't need the second switches around the outside and didn't use the red sphere. |
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| Construction (finishing touch) |
Sun 10 Apr 2005 07:28 |
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<nushae> (SPOILER) Added speedrun: 429 moves (old: 557).
presumably this is the shortest walk... might be a few steps off |
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| Hugbot Redraw Bug |
Sun 10 Apr 2005 01:30 |
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<Stephan> (SPOILER) Tom: Feel free to delete or quarantine this level. (Or rename it to something like 'A little help from my Hugbots') |
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| Think Different |
Sun 10 Apr 2005 00:36 |
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<Tom 7> (SPOILER) OMG so easy!
I get the other drawings, but is that something at the left I'm not recognizing? |
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| Hugbot Redraw Bug |
Sun 10 Apr 2005 00:34 |
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<Tom 7> Yeah, I know about this one.. I guess I had better fix it now that there's a level named after it! |
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| Hugbot Elevators & Stairs |
Sun 10 Apr 2005 00:34 |
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<Tom 7> (SPOILER) It's nice, a purely artistic level. ;) The self-teleport is a good trick for wasting a move that I hadn't thought of before. |
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| Hugbot Redraw Bug |
Sat 09 Apr 2005 18:30 |
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<Stephan> This level demonstrates a redraw bug when bots have consecutive moves in close proximity. |
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| Letter Series: d |
Sat 09 Apr 2005 16:53 |
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<Zoogie> (SPOILER) Added speedrun: 49 moves (old: 52).
It feels like there should be a way to do it faster, but... *shrug* |
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| Hugbot Elevators & Stairs |
Sat 09 Apr 2005 16:21 |
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<Stephan> (SPOILER) Yes, this is a really easy level. Mostly, it was a proof-of-concept. Several of the features in this level depend heavily on how the Hugbots move, and in what order they make those moves. |
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| 108% Fat Free |
Sat 09 Apr 2005 12:06 |
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<Joshua Bone> (SPOILER) Added speedrun: 254 moves (old: 265).
A very beautiful little puzzle |
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| Letter Series: w |
Sat 09 Apr 2005 00:16 |
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<Tom 7> (SPOILER) Well, this should make the level a little more "raw". It's sad to abandon the minimalist design, though. (Anyway, not really a very hard level, but that's nothing new for the letter series..) |
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| Dodgeball |
Fri 08 Apr 2005 23:13 |
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<Tom 7> (SPOILER) Peter: if you mean a laser hit, then laser death is only appicable at the *end* of your turn. (That's why some levels even have you whimsically starting in the path of a laser!)
<bpotetz> (SPOILER) Added speedrun: 36 moves (old: 38).
Cute!
<Peter> (SPOILER) Used Hugbot to block laser; technically a "hit" was registered, but didn't die. |
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| Letter Series: w |
Fri 08 Apr 2005 17:25 |
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<Tom 7> (SPOILER) Oops. Yeah, you're not supposed to be able to get into the bottom until you do more stuff. But the reason you can get in is sorta important to the solution, hmm..
<Joshua Bone> (SPOILER) Cook: This one just felt like a cook. I just walked around pressing buttons 'til one appeared that opened the exit, so I held it open with a block and exited. Didn't use the light switch at all.
<Alois> (SPOILER) Added solution "Alois."
<Tom 7> dubyah |
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| Letter Series: v |
Fri 08 Apr 2005 14:42 |
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<Tom 7> Quantity, max, not quality! |
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| Wire Maze Remix |
Fri 08 Apr 2005 13:32 |
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<Max> (SPOILER) Added speedrun: 233 moves (old: 267).
Sorry to rob you of your hard-earned satisfaction, Tom... |
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| Bridge Out |
Fri 08 Apr 2005 12:38 |
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<Max> (SPOILER) Added speedrun: 278 moves (old: 315).
Double gotcha. |
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