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Think Different Sun 10 Apr 2005 21:54
<Max> Wow, this one is extremely easy. It seems just an excuse to make those neat drawings!
 
The Blue Room Sun 10 Apr 2005 21:52
<Max> Wow, I am having an extremely hard time solving this one...
 
And then there were Five? Sun 10 Apr 2005 20:58
<Joshua Bone> I fixed a couple of small bugs on this one. Sorry for not catching them earlier...

Please delete this level, thanks.
 
Sparkle Sun 10 Apr 2005 16:13
<Stephan> Hmm, I see what you mean. The red sphere is optional, but the cook you found isn't at all the way I anticipated the level being solved. Nice job. I'll work on an updated version.
<Zoogie> (SPOILER) Cook: Didn't need the second switches around the outside and didn't use the red sphere.
 
Construction (finishing touch) Sun 10 Apr 2005 07:28
<nushae> (SPOILER) Added speedrun: 429 moves (old: 557).
presumably this is the shortest walk... might be a few steps off
 
Hugbot Redraw Bug Sun 10 Apr 2005 01:30
<Stephan> (SPOILER) Tom: Feel free to delete or quarantine this level. (Or rename it to something like 'A little help from my Hugbots')
 
Think Different Sun 10 Apr 2005 00:36
<Tom 7> (SPOILER) OMG so easy!
I get the other drawings, but is that something at the left I'm not recognizing?
 
Hugbot Redraw Bug Sun 10 Apr 2005 00:34
<Tom 7> Yeah, I know about this one.. I guess I had better fix it now that there's a level named after it!
 
Hugbot Elevators & Stairs Sun 10 Apr 2005 00:34
<Tom 7> (SPOILER) It's nice, a purely artistic level. ;) The self-teleport is a good trick for wasting a move that I hadn't thought of before.
 
Hugbot Redraw Bug Sat 09 Apr 2005 18:30
<Stephan> This level demonstrates a redraw bug when bots have consecutive moves in close proximity.
 
Letter Series: d Sat 09 Apr 2005 16:53
<Zoogie> (SPOILER) Added speedrun: 49 moves (old: 52).
It feels like there should be a way to do it faster, but... *shrug*
 
Hugbot Elevators & Stairs Sat 09 Apr 2005 16:21
<Stephan> (SPOILER) Yes, this is a really easy level. Mostly, it was a proof-of-concept. Several of the features in this level depend heavily on how the Hugbots move, and in what order they make those moves.
 
108% Fat Free Sat 09 Apr 2005 12:06
<Joshua Bone> (SPOILER) Added speedrun: 254 moves (old: 265).
A very beautiful little puzzle
 
Letter Series: w Sat 09 Apr 2005 00:16
<Tom 7> (SPOILER) Well, this should make the level a little more "raw". It's sad to abandon the minimalist design, though. (Anyway, not really a very hard level, but that's nothing new for the letter series..)
 
Dodgeball Fri 08 Apr 2005 23:13
<Tom 7> (SPOILER) Peter: if you mean a laser hit, then laser death is only appicable at the *end* of your turn. (That's why some levels even have you whimsically starting in the path of a laser!)
<bpotetz> (SPOILER) Added speedrun: 36 moves (old: 38).
Cute!
<Peter> (SPOILER) Used Hugbot to block laser; technically a "hit" was registered, but didn't die.
 
Letter Series: w Fri 08 Apr 2005 17:25
<Tom 7> (SPOILER) Oops. Yeah, you're not supposed to be able to get into the bottom until you do more stuff. But the reason you can get in is sorta important to the solution, hmm..
<Joshua Bone> (SPOILER) Cook: This one just felt like a cook. I just walked around pressing buttons 'til one appeared that opened the exit, so I held it open with a block and exited. Didn't use the light switch at all.
<Alois> (SPOILER) Added solution "Alois."
<Tom 7> dubyah
 
Letter Series: v Fri 08 Apr 2005 14:42
<Tom 7> Quantity, max, not quality!
 
Wire Maze Remix Fri 08 Apr 2005 13:32
<Max> (SPOILER) Added speedrun: 233 moves (old: 267).
Sorry to rob you of your hard-earned satisfaction, Tom...
 
Bridge Out Fri 08 Apr 2005 12:38
<Max> (SPOILER) Added speedrun: 278 moves (old: 315).
Double gotcha.
 
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