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Smile Mon 23 May 2005 22:19
<John Lewis> (SPOILER) Oops, didn't mean to do that...
 
cake castle catacombs Mon 23 May 2005 16:47
<Zoogie> (SPOILER) Added speedrun: 190 moves (old: 193).
Oops.
 
Uncomplicated Mon 23 May 2005 16:05
<Max> (SPOILER) Cook: Never used the gold block or the panel it seems to be aimed at...
 
The Great Escape 2 Mon 23 May 2005 15:11
<Tom 7> (SPOILER) BTW, I'm not claiming a cook even though it doesn't say "ESCAPE" when I finish. ;)
<Tom 7> (SPOILER) Added solution "Tom's Method":
This is a great mod.

Although you suggest playing the original first, I think it's okay to just start with this one -- you will discover the solution to the original on the way, and be pained at how close you can get.

I solved the last part a slightly different way (looks "harder", for what it's worth)--the main difference is that I use the stray bot to remotely do some things that are too dangerous to do in person. ;) I'm attaching my solution just in case anyone's interested.
 
revenge of the computers 1 Sun 22 May 2005 21:03
<John Lewis> Definitely computer-generated. Pieguy, who is also a Chip's Challenge player, released a set of computer-generated block-pushing CC levels a while ago. Most (in my opinion) were really easy compared to this. :-) He's also made a bunch of insanely hard levels for that game, so I wouldn't be surprised if several Potetz-style levels start popping up here. ;-)
 
Hugbot Framer (originally by John Lewis) Sun 22 May 2005 21:00
<John Lewis> Good gravy, this is really evil!!!
 
Simple Sun 22 May 2005 20:59
<John Lewis> It's nice to have easy levels like this once in a while...
 
revenge of the computers 1 Sun 22 May 2005 07:50
<bpotetz> Best gold block puzzle, ever.
Have to know, though - made by man or machine?
Not sure which is more impressive.
<John Lewis> David, is this computer-generated? :-)
 
Letter Series: w Sat 21 May 2005 19:10
<Doom> (SPOILER) Added speedrun: 29 moves (old: 31).
Deleted version
 
Do Exits Dream of Electric Daleks? Sat 21 May 2005 19:10
<Doom> (SPOILER) Added speedrun: 20 moves (old: 30).
Let's check the deleted levels scores then.
 
Red Rover Sat 21 May 2005 15:56
<Tom 7> (SPOILER) This is pretty hard.
 
Simple Sat 21 May 2005 14:38
<Tom 7> (SPOILER) That *was* simple!
 
You're So Pushy, Hugbot Sat 21 May 2005 14:27
<Tom 7> (SPOILER) Added speedrun: 388 moves (old: 999999).
might as well have a solution stored even for the deleted levels..
 
Hugbot Framer Sat 21 May 2005 14:25
<Tom 7> (SPOILER) Added speedrun: 73 moves (old: 75).
Totally pointless speedrunning ;)
 
Hugbot Framer (originally by John Lewis) Sat 21 May 2005 10:48
<Tom 7> Yikes!
 
Letter Series: b Sat 21 May 2005 10:15
<Stephan> (SPOILER) There's another possible solution, this way: move the second-from top green block left. Finish in 42 moves with bot still alive.
<Stephan> (SPOILER) Added solution "Optimized":
Largely Based on Potetz's solution.
<Tom 7> (SPOILER) Oh, that's a good solution!
There are a couple other ways to do my solution too, but I'm satisfied with this.
 
revenge of the computers 1 Fri 20 May 2005 18:18
<Tom 7> Yoav: All levels in triage are solvable. I'm really close on this one, but it's quite tricky (and good!)...
 
Letter Series: b Fri 20 May 2005 18:07
<bpotetz> (SPOILER) Oh. I guess my solution is different.
Good one either way, though.
<bpotetz> (SPOILER) Added speedrun: 42 moves (old: 44).
Nice one!
 
Out in the gardens. Fri 20 May 2005 18:03
<Yoav> Testing
 
revenge of the computers 1 Fri 20 May 2005 18:03
<Yoav> Solvable?
 
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