|
|
 |
 |
| Smile |
Mon 23 May 2005 22:19 |
 |
<John Lewis> (SPOILER) Oops, didn't mean to do that... |
|
| |
| cake castle catacombs |
Mon 23 May 2005 16:47 |
 |
<Zoogie> (SPOILER) Added speedrun: 190 moves (old: 193).
Oops. |
|
| |
| Uncomplicated |
Mon 23 May 2005 16:05 |
 |
<Max> (SPOILER) Cook: Never used the gold block or the panel it seems to be aimed at... |
|
| |
| The Great Escape 2 |
Mon 23 May 2005 15:11 |
 |
<Tom 7> (SPOILER) BTW, I'm not claiming a cook even though it doesn't say "ESCAPE" when I finish. ;)
<Tom 7> (SPOILER) Added solution "Tom's Method":
This is a great mod.
Although you suggest playing the original first, I think it's okay to just start with this one -- you will discover the solution to the original on the way, and be pained at how close you can get.
I solved the last part a slightly different way (looks "harder", for what it's worth)--the main difference is that I use the stray bot to remotely do some things that are too dangerous to do in person. ;) I'm attaching my solution just in case anyone's interested. |
|
| |
| revenge of the computers 1 |
Sun 22 May 2005 21:03 |
 |
<John Lewis> Definitely computer-generated. Pieguy, who is also a Chip's Challenge player, released a set of computer-generated block-pushing CC levels a while ago. Most (in my opinion) were really easy compared to this. :-) He's also made a bunch of insanely hard levels for that game, so I wouldn't be surprised if several Potetz-style levels start popping up here. ;-) |
|
| |
| Hugbot Framer (originally by John Lewis) |
Sun 22 May 2005 21:00 |
 |
<John Lewis> Good gravy, this is really evil!!! |
|
| |
| Simple |
Sun 22 May 2005 20:59 |
 |
<John Lewis> It's nice to have easy levels like this once in a while... |
|
| |
| revenge of the computers 1 |
Sun 22 May 2005 07:50 |
 |
<bpotetz> Best gold block puzzle, ever.
Have to know, though - made by man or machine?
Not sure which is more impressive.
<John Lewis> David, is this computer-generated? :-) |
|
| |
| Letter Series: w |
Sat 21 May 2005 19:10 |
 |
<Doom> (SPOILER) Added speedrun: 29 moves (old: 31).
Deleted version |
|
| |
| Do Exits Dream of Electric Daleks? |
Sat 21 May 2005 19:10 |
 |
<Doom> (SPOILER) Added speedrun: 20 moves (old: 30).
Let's check the deleted levels scores then. |
|
| |
| Red Rover |
Sat 21 May 2005 15:56 |
 |
<Tom 7> (SPOILER) This is pretty hard. |
|
| |
| Simple |
Sat 21 May 2005 14:38 |
 |
<Tom 7> (SPOILER) That *was* simple! |
|
| |
| You're So Pushy, Hugbot |
Sat 21 May 2005 14:27 |
 |
<Tom 7> (SPOILER) Added speedrun: 388 moves (old: 999999).
might as well have a solution stored even for the deleted levels.. |
|
| |
| Hugbot Framer |
Sat 21 May 2005 14:25 |
 |
<Tom 7> (SPOILER) Added speedrun: 73 moves (old: 75).
Totally pointless speedrunning ;) |
|
| |
| Hugbot Framer (originally by John Lewis) |
Sat 21 May 2005 10:48 |
 |
<Tom 7> Yikes! |
|
| |
| Letter Series: b |
Sat 21 May 2005 10:15 |
 |
<Stephan> (SPOILER) There's another possible solution, this way: move the second-from top green block left. Finish in 42 moves with bot still alive.
<Stephan> (SPOILER) Added solution "Optimized":
Largely Based on Potetz's solution.
<Tom 7> (SPOILER) Oh, that's a good solution!
There are a couple other ways to do my solution too, but I'm satisfied with this. |
|
| |
| revenge of the computers 1 |
Fri 20 May 2005 18:18 |
 |
<Tom 7> Yoav: All levels in triage are solvable. I'm really close on this one, but it's quite tricky (and good!)... |
|
| |
| Letter Series: b |
Fri 20 May 2005 18:07 |
 |
<bpotetz> (SPOILER) Oh. I guess my solution is different.
Good one either way, though.
<bpotetz> (SPOILER) Added speedrun: 42 moves (old: 44).
Nice one! |
|
| |
| Out in the gardens. |
Fri 20 May 2005 18:03 |
 |
<Yoav> Testing |
|
| |
| revenge of the computers 1 |
Fri 20 May 2005 18:03 |
 |
<Yoav> Solvable? |
|
| |
|
|
 |
 |